Scene Four: Chaos Ascendant
The heroes have just faced their final test, themselves, and finally meet the true master of Trollwood.
Overview
The heroes finally reach the chaos minion's grave. Thye are betrayed by a doppleganger and forced to fight for their lives as the daemon warrior attempts to resurrect itself.
Getting Started
The Narrator should allow the heroes to heal and prepare themselves before starting this scene.
First Impressions
The fog that sowed the seeds of chaos among you creeps in once again and carries you forward. When the fog finally blocks out everything around you, the light of the single moon pierces the misty veil and illuminates your way. The fog parts quickly, revealing a large clearing encircled by a formidable wall of trees. In the center of the clearing is a large, smoking crater the size of a small dragon.
As you take in your surroundings, you see a large number of the white-skinned demons emerge from the shadows and stand silently across the pit from you. Before your astonished eyes, the fiends produce five objects: a bloody dagger, a broken crossbow bolt, a heavy, blood-stained hammer, a gleaming bastard sword, and . . . the footman's dragonlance that you were entrusted with!
To your shock, { insert the name of the hero who bears the dragonlance } is brought forward by one trollekai and dumped onto the ground.
The Story Continues
Of course, the heroes will be surprised and immediately suspicious when they realize that their precious dragonlance is in the hands of the enemy. Some heroes may even protest that the dragonlance and the hero are present.
However, the truth of the matter is that when the heroes were separated in the previous scene, the hero who bore the dragonlance was replaced with his or her doppelganger. The doppelganger pretended to be the hero and joined the party.
It should be noted that the majority of the trollekai in the clearing are not trollekai at all. In fact, there are only two trollekai present; one performing the ceremony and one guarding the hero who bore the dragonlance. The other trollekai are actually the kidnapped locals who have been cloaked in illusion. They are also paralyzed and can only stand in one place. However, this detail does not become relevant, or even apparent, until the next scene.
The Battle
The doppelganger is no longer an exact duplicate of the hero who bore the dragonlance. Although the doppelganger continues to look like the original hero, it has been augmented by the daemon warrior. It is now much more more powerful than it originally was, with knowledge of the school of sorcery and the sphere of mentalism. Other skills that the doppelganger may have known before the augmentation are lost.
As soon as the heroes realize that something is not right, the doppelganger attacks with a mighty aeromancy spell that is intended to knock the heroes off balance and stop any attempt to halt the resurrection ceremony. The doppelganger immediately follows up his attack with his footman's dragonlance. The doppelganger's objective is to keep the heroes away from the ceremony until it can be completed. It will attempt to kill the heroes, but will prevent interference over killing a hero.
The Narrator should inform the player of the captured hero that he now awakens. Although the player may object to being duped, the chaotic magic of Trollwood made the switch and therefore cannot be adequately explained. The original hero does not have his dragonlance and is being guarded by a trollekai. The hero has not been damaged or otherwise harmed in any way. While the hero might wish to stop the other trollekai from resurrecting the daemon warrior, the trollekai guard will prevent the hero from acting.
The trollekai guard will also attempt to herd the hero towards the doppelganger and the other heroes. Once this is accomplished, the trollekai and the guard will join forces to slay the heroes.
The trollekai who are preparing the ascention ceremony finish laying the five weapons in a circle around the pit five minutes after combat erupts between the doppelganger and the trollekai guard. The trollekai will join the battle against the heroes as soon as the preparation for the ceremony is completed.
A magical dome encircles the disguised locals, the trollekai performing the ceremony, and the chaos crater in the center of the ceremony. Any missile or thrown weapons cannot penetrate the barrier and the barrier can absorb up to 30 points of spell damage before buckling. Heroes cannot penetrate the barrier either. However, the trollekai guard and doppelganger will prevent all attempts to cast spells around the crater.
Atmosphere
The atmosphere of this scene is one of utter chaos and confusion. The heroes should be off-balance and in shock when the doppelganger is revealed.
A sense of desperation should also be evident. Although it is nearly impossible, the heroes should be trying desperately to stop the ceremony.
Actions
The only actions, besides the normal combat actions, that have relevance in this scene are any to charge past the trollekai guard and the doppelganger. In order to get past the two chaos servants, a hero must succeed in a desperate Agility (Physique) action.
If any of the heroes make an effort to examine the chaos crater and the trollekai around it, have them make a challenging Perception action. If successful, the heroes notice that the trollekai seem forzen and unreal. There is a hint of magic and trickery surrounding them that just doesn't seem right. If the action is unsuccessful, then they notice nothing.
Characters
Although the heroes believe them to be trollekai, all of the following characters, except Kara and Rezik and Ul Thalik, the daemon warrior, are merely hostages who have been paralyzed by the chaos magic.
- Augin Helmspurr.
Human boy, timid demeanor, Rabble. Co 4, Ph 3, In 6, Es 4, Dmg +2 (dagger), Def -1 (padded armor).
- Eugene Whetstone.
Human boy, afraid demeanor, Rabble. Co 3, Ph 2 (currently reduced to 1), In 4, Es 5, Dmg +0 (fists), Def -0 (normal clothing).
- Jaedyn Taerglaze.
Human adult male, optimistic demeanor, Adventurer. Ag 4D, Dx 6C, En 5D, Str 4D, Re 8A (64), Pe 7C, Sp 4D, Pr 5B, Dmg +2 (quarterstaff), Def -0 (robes), also sorcery (geomancy, aeromancy, and divination), secondary weapon (dagger/+2), wand of summoning { 9 charges }, and ring of free movement.
- Kara Half-elven.
Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
- Rezik.
Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 4, Es 3, Dmg +0 (fists), Def -2 (leather armor).
- Thomas Steelguard.
Human middle-aged male, eccentric demeanor, Champion. Ag 5B, Dx 4B, En 7A, Str 7A, Re 4X, Pe 5B, Sp 5D, Pr 6B, Dmg +12 (two-handed sword of renown), Def -5 (plate mail).
- Locals
. Humans of various ages and demeanors, Unknown. Co 4, Ph 4, In 4, Es 4, Dmg +0 (fists), Def -0 (common clothing).
- Two trollekai
. Undead. Co 5, Ph 12, In 2, Es 4, Dmg +14, Def -4, also regenerate, aura (fear), immune to poison, resistant to mysticism, resistant to sorcery, and camouflage.
- Hero doppelganger
. Magical construct. Co 8, Ph 8, In 8 (64), Es 8 (64), Dmg +16 (footman's dragonlance +10), Def -6, also sorcery (aeromancy) and mysticism (mentalism).
Outcome
If the heroes managed to slay the hero doppelganger and the trollekai guard, go to Scene Five: Chaos Revealed.
If the heroes were slain, go to the Epilogue.
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