Character Index
The following characters are important to the story and presented in the standard format. The "Skills" section located between the statsitics and the history section is based on the rules presented in A Saga Companion. The Narrator may use or not use the information as he or she sees fit.
Jaedyn Faerglaze
Human adult male, optimistic demeanor, Adventurer. Ag 4D, Dx 6C, En 5D, Str 4D, Re 8A (64), Pe 7C, Sp 4D, Pr 5B, Dmg +2 (quarterstaff), Def -0 (robes), also sorcery (geomancy, aeromancy, and divination), secondary weapon (dagger/+2), wand of summoning { 9 charges }, and ring of free movement.
Skills: Alchemist, Historian (The Age of Mortals), Scribner (Solamnic), and Herbalist.
History: Jaedyn came of age during the tumultous Summer of Chaos. He had studied as a mage, but his studies seemed worthless with the loss of magic. When Palin Majere announced his search for new magic, Jaedyn immediately followed him on his quest.
Jaedyn learned the new magic quickly and decided to join the Legion of Steel rather than lecture at the Academy of Sorcery. During the first few years of his career in the Legion, Jaedyn was busy instructing the first legionnaire sorcerers. However, he soon grew weary of the tiresome work and decided to settle down in a legionnaire cell. He was admitted to the cell in Hazuk a few months ago.
When Augin beseeched the cell in Hazuk for aid, Jaedyn accompanied the legionnaires sent to Trollwood. A divination spell revealed that a powerful magical force had taken control of Trollwood. Jaedyn's initial hypothesis is that a dragon is trying to shape the land like the Dragon Overlords. He alone managed to escape when the trollekai ambushed the legionnaire party outside of Tarney Hall.
Role-Playing: Jaedyn believes that the trolls of Trollwood are responsible for the attacks, despite what Thomas Steelguard claims. However, he does admit that the creatures that ambushed his party did not resemble any trolls that he had ever seen.
Jaedyn is always optimistic and cheerful. He believes that maintaining a positive outlook will improve any situation.
Appearance: Jaedyn sports wild, scraggly long hair and a wide smile beneath his bristling moustache. He always wears the red robes that he wore as a youth and carries a plain staff. Wrinkles crisscross his face, betraying his age, but Jaedyn maintains that he is as energetic as ever.
Other Game Statistics: None of Jaedyn's other game statistics have bearing upon this adventure.
Narrator's Notes: Jaedyn can be used as a mentor-type individual for any hero who is an aspiring magus. With his knowledge of both sorcery and High Sorcery, as well as his connections with the Legion of Steel, he can prove to be a valuable ally to the heroes if he survives this adventure.
Kara Half-elven
Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
Skills: Hunter, Bowyer, Scribner (Qualinesti), and Navigator.
History: Kara was born to an elven warrior and a human woman in a small village deep within Qualinesti. She was the second unwanted child born to the ill-fated couple. She grew up amid the humiliation and ostracization that plagued her older sister and her mother. She saw her mother grow old and die as she blossomed and stayed young.
Her sister left home at an early age, and Kara left home soon after at the tender age of 53. She explored Abanasinia, studied at the Academy of Sorcery, and soon became famous for her woodland skills. All in her life was finally complete until she met a warrior named Alain Dargeth.
She aided Dargeth in getting revenge on a black dragon, who had slain his love, and eventually fell in love with him herself. For awhile, the two lovers were happy, until Alain's past created a rift between them. He could not let go of his former love's tragic death, and Kara could not stay with a man so torn.
She left Solace for awhile and traveled around Ansalon. Eventually, she arrived in Hazuk, where she began helping the local legionnaire cell because of her experience with the Legion of Steel in Solace.
Role-Playing: While normally cheerful and fiery, Kara is currently moody and sullen. Her sadness casts a dull pall over her mood, and she seems lifeless and unresponsive until battle ensues. During battle, kara releases her pent up rage, showing no mercy or restraint, often hacking at fallen enemies despite the fact that thay are already dead.
Appearance: Kara is a blonde half-elf woman who reaches a few inches over five feet. She wears a skin-tight bodysuit of leather that is stained green to allow her to blend in with the forest. Striped tattoos crisscross her arms and legs. She also has a sun tattoo located on her right shoulder.
Other Game Statistics: Kara is a yeoman and therefore receives an automatic trump bonus to any outdoor Reason or Perception action that involves tracking. However, she suffers a -3 penalty to all action scores performed indoors or underground. As a half-elf, Kara receives an automatic Trump bonus to any action with a bow. However, she also never receives a Trump bonus to any Presence action when dealing with an elf. Due to her extensive martial arts background, Kara receives an automatic Trump bonus to unarmed attack action.
Narrator's Notes: Kara Half-elven is meant as a role-playing challenge for the heroes. She is not sure what she has to live for now that Alain seems lost to her. Through clever role-playing, the heroes might be able to help her see through her pain, give her something to fight for, and gain an ally in the process.
Rezik
Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 6, Es 3, Dmg +0 (fists), Def -2 (leather armor).
Skills: Hunter, Fisherman, and Carpenter.
History: Rezik is a grizzled old man who fought in the Chaos War. He saw many friends die that summer, which has left him with a rather sour disposition. He settled down in Hazuk a few years after the Second Cataclysm, but left because he didn't like being around anyone. For over twenty years he lived in seclusion in his small cabin in Trollwood, until the trollekai destroyed it.
Role-Playing: Rezik is a great pessimist who enjoys to annoy others with his observations. His responses are usually sarcastic and meant to strike a nerve he often plays the part of a senile fool, but he is still as sharp as he ever was.
Appearance: Rezik stands a few inches shy of six feet with spiky, short, gray hair. His face is craggy with deep wrinkles and lips like stretched leather. He is always crinkling his dark eyes, giving him the appearance of an unsightly mole. Rezik always wears a maekshift suit of leather armor that he made himself. Patched together from dozens of pieces of irregular lether patches, the armor gives him the appearance of a ragtag beggar. Coupled with a leather cap, the armor covers Rezik head to toe, with sheepskin boots at his feet and warm gloves at his hands.
Other Game Statistics: Rezik has no other game statistics that are relevant to this adventure.
Narrator's Notes: Rezik is in the adventure mainly as comic relief. He is a grouchy old man who is thrust into high adventure. The Narrator can use him to lighten the mood or make matters more difficult for the heroes by having him fall into harm's way.
Thomas Steelguard
Human middle-aged male, eccentric demeanor, Champion. Ag 5B, Dx 4B, En 7A, Str 7A, Re 4X, Pe 5B, Sp 5D, Pr 6B, Dmg +12 (two-handed sword of renown), Def -5 (plate mail).
Skills: Scribner (Solamnic), Armorer, Blacksmith, Cook, and Historian (Knights of Solamnia).
History: Thomas was once a Knight of Solamnia. He fought in the Chaos War as a squire and matured as one of the few remaining knights in the Fifth Age. Eventually, Thomas rose to the rank of Sword Knight, but the knighthood wasn't the same as it had been in previous ages. He left the Order and settled down in Trollwood tweny years ago. He helped the residents of trollwood and the city of Hazuk fend off a nasty goblin infestation fifteen years ago, and became the town hero for awhile. When age began to take its toll on the knight, he settled down in Tarney Hall and began maintaining it.
He adopted Augin as a boy and began instructing the lad in the knightly ways. However, Thomas doesn't know if he should be teaching Augin the ways of an Order that he abandoned over twenty years ago.
Role-Playing: Thomas is a man who has lost his faith and confidence. His whole life had been consumed by the knighthood until he left it, and he has been empty ever since. He is ever doubtful of his abilities and will prove a liability in any battle. Although he could be a formidable warrior, he has convinced himself that he is only a rotted shell of the warrior he once was.
Appearance: Thomas Steelguard is tall, reaching just over six feet, with light brown hair streaked with steel gray. He sports a short, trimmed beard and short, smoothed back hair. His dark, stern eyes, strong jaw, and natural grimace often projects an aura of displeasure upon others, even if Thomas isn't angry. Thomas always wears his old Solamnic plate mail, which was kept in great condition even after twenty years. The armor is covered with engravings of crowns, swords, roses, and kingfishers.
Other Game Statistics: Thomas hasn't truly wielded a weapon in years, but he will only use his favored weapons, such as Duskslayer, a two-handed sword of renown. Darkslayer is another favored weapon of Thomas's. It is a mace of renown. Darkslayer has the following abilities:
- Light up to a 20' radius with cool blue light upon saying darkslayer, which is carved into its handle. Lightslayer diminishes the light and is carved on the opposite side of the handle.
- Cure magical blindness, as caused by a spell or by the special ability blind with a touch once per day.
- Restore one card to any person once per day.
- Emit a beam of light that reaches near missile range, affects one creature, and does eight damage once per day.
- Make any action an automatic Trump once per day.
Thomas keeps Darkslayer locked in his chest in his bedroom.
In game terms, Thomas has lost all special advantages and disadvantages of being a Knight of Solamnia. However, he does have several new disadvantages. All attacks are one degree harder for Thomas. Also, all attempts to resist fear attacks are also one degree harder.
Narrator's Notes: Thomas is another roleplaying challenge for the heroes. If they can convince him of his worth, his disadvantages go away and gain a friend.
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