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3D-Models/Scenes

This is the wireframe of the Desert Nightmare. It was a simple box method using pulled vertices and face assigned texture mapping. It took about a month of work tweaking and adjusting it to where I felt it was worthy to be seen.

Texture maps were generated on Photoshop, and I applied various diffuse and bump maps to get the dirty and worn impression of the car. Lights were added, and shadows were cast.

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