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Gangrel Extras

New Gangrel Merits and Flaws
Generally, these are to be chosen only when creating a character. They are meant for use with rules presented in The Players Guide.

Superstitious (2 pt Flaw)
The character has misconceptions about what he is. In the absence of a sire, he becomes what he believes himself to be. "Hollywood-itis," the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. A more severe manifestation is a Gangrel who believes himself a Lupine.

Ruse of the Wolf's Clothing (2 pt Merit)
In animal form only, the vampire still smells alive, ever to the super-sensitive nostrils of the Lupines. TJais is essentially a "Baby Face" merit for altered forms, and may include other lifelike symptoms as well as a defense against the werewolf gift Sense Wyrm.

Gift of Proteus (One, two or four-point Merit)
This merit allows the Gangrel to "fine-tune" the shapes achieved by the Protean Discipline. The number of points spent determines the scope of the variation, which must be specific, and defined when the merit is chosen.
Examples:
For 1 point, the character can vary the special effects. The character may modify the incidental effects of a form Red Eyes might glow an eerie green instead of red.

For 2 points, the character may achieve a minor varia tion on a form. For instance, a player may determine the actual breed of wolf which her character may become.

For 4 points the character may make a significant variation in one of the Protean shapes, (as long as it is still a shape traditionally associated with Vampires), such as becoming black cat instead of a wolf. Among the forms traditionally ascribed to Vampires were those of cats, crows, black dogs, wolves, toads and bats.

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