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Tzimisce Extras

New Disciplines

Tier of Souls (Animalism Level 6)
A vampire with this power gains more than mere sustenance from the blood she drinks. She also gains insight into and even abilities from the donor. Moreover, if the being from which the vampire drinks has recently fed, she may gain similar awareness of that creature. If that creature had also recently eaten before being consumed, the vampire may likewise acquire tile powers of that victim, and so on. (Renfield wasn't so crazy after all .... )

Genius Loci (Auspex Level 6)
Tzimisce have a natural affinity for places, as their clan weakness demonstrates. This power augments that affinity, enabling the vampire to tap into the "ambience" or "spirit" of a specific place and thereby gain insight into situations affiliated with the nature of that place. For example, if the vampire uses (Genius Loci while in a graveyard, she might gain insight into situations dealing with death. If she uses the power amid the burned-out shell of a building, she might receive a warning of an impending fire; insight into catastrophes in general; or even an awareness of the forces behind rapid, cataclysmic change.

Ecstatic Agony (Auspex Level 7)
Many Tzimisce have learned to tolerate and even appreciate the sensation of pain, but a vampire with this power has far transcended others' understanding. Her nerves still register pain, but perceive it as pleasurable, even spiritually uplifting. This power is continuously in effect.

Skin Trap (Vicissitude Level 6)
This power enables the vampire to slough off a layer of his epidermis and use it as a fleshy snare. Victims may be bound, blinded or even suffocated in the skin-sac.

Kraken's kiss (Vicissitude Level 7)
This power was first manifested by the Black Hand Dominion Lars Svengaard during tile Siege of Barcelona. With this power, tile vampire can warp the skin, cartilage and bone of her face, elongating it and resolidifying it into a 10' long tentacle similar to that of a squid. This tentacle can be used to grasp and constrict foes; more-over, in place of a squid's suckers are rows and rows of ranged, drooling mouths, permitting incredibly rapid blood drain.

Merits and Flaws

Pain Tolerance (2pt Merit)
Note: you must have a Callousness and Morale rating of 3 or higher to take this Merit. Either because of personal proclivity or the rigors of Vicissitude, you have become acclimatized to pain, This affinity enables you to ignore one die of wound penalties. Thus, when you are Hurt or Injured, you suffer no penalties to actions. You suffer only a one-die penalty to actions at the Wounded and Mauled states, and even Crippling injuries subtract four dice rather than five. You are still Incapacitated normally.

Haven Affinity (2pt Merit)
Your territorial rivals that of a Lupine. When acting on "home soil" (your main haven, not auxiliary havens). you gain an additional die to all Dice Pools. You may also home in on your haven by making an unmodified Perception roll.

Privacy Obsession (3pt Flaw)
You carry the Tzimisce respect for privacy to extremes. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). When disturbed in your manse by an uninvited guest, you must make a Self-control or Instincts roll (difficulty 7) to avoid a frenzy.

(The following merits and flaws are from ClB Tzimisce)
Vindictive(3 pt MERIT)
Your personal honor is your life, and you will go to the ends of the earth to settle a score or avenge a slight. When directly opposing someone who has insulted, shamed or harmed you, you gain an additional die to all combat Dice Pools. This bonus does not apply toward casual foes, only blood enemies. The down side of this Merit is that you must do everything in your power to avenge such deeds or insults.

Naturally Supple (3 pt MERIT)
You are attuned to Vicissitude like a fish in water (or blood, or pus...). Your difficulties are reduced by two when using Vicissitude on yourself (copying someone exactly, bonecrafting someone into an elaborate shape, etc.).

Secular (4 pt MERIT)
You have begun to explore the first glimmers of what awaits mankind after the Renaissance. You have a dim understanding of the scientific method, and while such concepts as evolution and entropy are still beyond you, you have begun to suspect that the world is much more complex than the Christian and pagan fools imagine. The difficulty to affect you with any Faith-based power (including Infernal magic!) is raised by one. You may not follow the Road of Heaven or the Road of the Devil.

Skills(Cln Tzimisce)
Crafts (Body)
This is not a new Skill, but a refinement of the Crafts Skill presented in Vampire: The Dark Ages on page 172. With this Skill, a Fiend can control her use of Vicissitude. Each level of the Body Crafts Skill enables its practitioner to refine her technique and undertake more difficult “sculptures”; the levels below should give an idea of what a Fiend is capable of under ideal conditions (ample time, victim properly restrained, etc.).
*Novice: Yank and tuck
**Practiced: All your szlachta have “signature” deformities.
***Competent: You can make a poetic example of a transgressor.
****Expert: You can make.. . things God never intended.
*****Master: You can create an exact duplicate of someone.

******Legend: You can make an insightful and exact duplicate of someone who exists only in ideal.

Torture Anyone can hurt a helpless victim; this Skill covers the ability to do so in a planned fashion, for a specific end. A skilled torturer can use torture devices to damage a victim’s Willpower. When Willpower is reduced to zero, the victim confesses to whatever the torturer desires (even falsely admitting guilt if necessary).
*Novice: Older brother
**Practiced: Town guard
***Competent: Magistrate’s man
****Expert: King’s torturer
*****Master: Voivode
******Legend: Torquemada

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