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Baali

Secondary Knowledge
Demonology (Cbk Baali)
You are versed in the lore of angels, demons, devas, devils and otherworldly beings. You may be familiar with the traditional Western schools of thought (black magic, diabolism, witchcraft), or possess insights into methodology of other cultures (Arabic, Eastern, Persian, Semitic, etc). With sufficient training in this Knowledge , you may even have access to a number of covenants, cultist practices and secret rituals. Demonology is unlike Hearth Wisdom in that most of what you know is actually true (though certainly not all of it).
* Dabbler: Your knowledge consists largely of speculation and heresay
** Student: Although you had a hard time separating truth from rumor, you know a few relevant facts
*** Learned: You possess basic knowledge of the nether realms and their inhabitants
**** Scholar: Your knowledge pertaining to various incarnations of the celestial and infernal is expansive and encyclopedic. You possess a considerable repetoire of rites and rituals--which you may or may not work
***** Savant: The very manner in which you perceive reality has been altered by your eldritch understanding. The breadth and depth of your knowledge rivals that of the ancient masters of the hidden arts
****** Visionary: Your command of the great secrets is beyond the ken of mere mortals. You are known to many of the greater powers who dwell Outside--and know them in turn

Plague-Breeding (Cbk Baali)
Plague-Breeding is as much a part of the Dark Medieval landscape as mud and death. You know how to brew diseases in corpses, how to feed corruption and taint until you have a bubbling cauldron of plague ready to loose upon the world. You understand instinctively how to use vermin and insects to spread disease, and can even direct the plague to a certain extent. When mounting sieges, you know how to use disease as a weapon with which to reduce towns and fortresses, and you can even poison someone with disease-causing agents so that the death looks natural.
* Dabbler: You know that letting a corpse rot brings flies
** Student: You can poison wells or direct or direct siege engines to catapult corpses over city walls
*** Learned: You know how to breed different plagues, and can tend contagion like a garden
**** Scholar: You can direct your creations' spread, and can brew almost any illness known to man
***** Savant: The plague-pits are filled with your handiwork, armies wreck less devastation than do your creations
****** Visionary: In your laboratory of the obscene, you can create new diseases and summon plagues of demonic virulence. Should you wish, you could depopulate a kingdom with ease

Merits/Flaws
Apostate (2pt Merit) (Cbk Baali)
Characters with this Merit either started their unlives as descendants of other blood, later converting to the Baali creed, or are of sufficiently close descent from one such convert so as to maintain some link to her ancestral clan affinities. Apostates may replace either Obfuscate or Presence with any one Discipline, as appropriate to her ancestral clan. Apostate Baali can still pass with relative ease for members of other clans. Apostate Baali are forever banned from leadership roles in the bloodline because of their "inferior" blood.

Unholy Aura (7pt Merit) (Cbk Baali)
Unholy Aura allows the Baali to remain undaunted by most expressions of True Faith. The stench of spiritual corruption surrounding the Baali is literally so strong that holy things cannot abide it. Minor relics crumble to dust in the Baali's hand, holy men and women flee his gaze, and even consecrated places can be turned to evil by the Baali's mere presence.

Carrion Comfort (3pt Flaw) (Cbk Baali)
Certain Baali associate too closely with spirits of corruption and plague to take pleasure from normal feeding. These vampires must instead take the cold blood of the dead, and if putrefaction has begun to set in, all the better. Vampires with this Flaw take one fewer Blood point benefit than they should from feeding.

Infernal Aura (3pt Flaw) (Cbk Baali)
Not only does True Faith cause Baali with this Flaw to flee, but their mere presence alerts those touched by the Divine that evil is in the vicinity. Any character with True Faith within a mile of a Baali with this Flaw is instantly aware of his presence and general direction.

Lord of the Flies (2 pt Flaw) (Cbk Baali) Buzzing harbingers of decay swirl around you everywhere. Their constant presence makes it difficult for you to interact socially and nearly impossible to sneak up on someone or hide effectively. The buzzing of the flies inevitably gives you away.

Touched From Beyond (1-4pt Flaw) (Cbk Baali)
Often referred to as the "devil's marks", these anatomical aberrations sometimes manifest on those who spend too much time consorting with demonic powers. Certain mortals or vampires who have entered into bargains with the infernal or have otherwise kept company with the denizens of the nether realms may also display these physical anomalies.
Possible deformites include, but are not limited too: malformed teeth, club feet, a horrid stench, slimy excretions, tough or warty hide, parasitic infestation, putrescence, vesitigial wings or other ineffectual (perhaps additional) limbs. The victim may never remove or "improve" these disfigurements, although magic or Disciplines can hide them from sight. This disfigurements are not a replacement for the marks of Demonic Investments. Instead, they manifest in addition to those.

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