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Hunt the Snipers For less than 10 players. Here's a scenario that the BAASH group used in it's "early" days. We've found that this exercise helped in developing unit integrity and teamwork. The key to this scenario is to work together as a unit, not individually as "rogue warriors". The scenario involves anywhere from 6 to 8 players. We call it the Sniper Hunt scenario. I'm sure there are plenty of these types of scenarios out there. This is just our humble variation.
Define the field of play and boundaries. Designate two members of your group as Blue Force snipers. The rest are designated Red Force hunters. Snipers are given time to set up positions. Upon start of the game, the Red Force hunters are given a designated amount of time to locate and eliminate all the Blue Force snipers.
Here's a scenario "briefing". At the beginning of this scenario, the main body of Blue Force has retreated to regroup for a counter-offensive. As added insurance to buy them more time to re-group, snipers have been ordered to stay behind and cause security problems for the incoming Red Force units. This is done to prevent them from totally securing the newly taken area, and use it as a staging point for the next phase of their assault. Securing the area of combat is vital to Blue Force for the above stated reasons. Military Intelligence has
determined that the Blue Force will require 60 minutes to launch a
counter-offensive, led by air strikes. Red Force will have 45 minutes
to secure the area of snipers, thus allowing the remaining 15
minutes to set up AAA (anti-aircraft artillery) batteries against the
incoming air strike. into pairs or keep the squad together to search
for snipers. (WEAPONS LOADOUT: Standard mags) (WEAPONS LOADOUT: Standard mags) Idea by Augman
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