Ah, Rand. My favorite character of all time. Not because he was a super bad ass, ok well not only, but because I actually looked forward to stepping into the role of Rand whenever I played. Believe it or not this powerhouse character started out as a 4th level fighter and I built him up to where he is. The most fun I ever had with him though wasn't going from level 12 to level 21 in one fight, it was trudging through a single story evil temple as a level 7-8 hanging on for dear life. All this fun came to an end however when my friend Buddy decided he was going to "pause" the campaign. Well that "pause" turned into a complete standstill and I haven't played Rand in almost 2 years if not over 2 years. I suppose all good things must come to and end, but I at least wish I could have finished off Kingdom of Evil before the campaign died.
Rand Al'Thor
Race: Human
Class: Fighter/Mage/Psycher
HP: 852
AC: -25 (-31, -38 with helm and shield)
Regen:
Natural: 38(Includes Bahamut Scale fused to Rand's spine)
With Equiptment: (50) 57
With R.T.S.D.: (50)59
Endure:
Natural: 47(Includes Bahamut Scale fused to Rand's spine)
With Equiptment: 77
With R.T.S.D.: 81
With Shiled: 85
Thac0: -31 Calc Thac0: - 52
CalcDamage:
R.T.S.D.: 3d12+74, +84 to evil
Adamantine Dragon Blade: 2d8+1d30+79
Movement: (Naturally Hasted, Bahamut Scale fused to Rand's Spine)
Walk w/o Equipt: 126, Run w/o Equipt: 252
Walk with Equipt: 280, Run with Equipt: 560
Allignment: Neutral Good
Age: 23
Height: 6'7"
Weight: 205 lbs
Sex: Male
Hair: Red
Eyes: Greyblue
Str: Natural: 25 +7 hit/+14 Damage Total: 30 +14 hit/+27 dam
Dex: Natural: 25 -6 to AC Total: 28 -? to AC
Con: Natural: 22 +6 hp/lv Total: 25
Int: Natural: 25 Total: 28
Wis: Natural: 20 Total: 23
Cha: Natural: 22 Total: 24
Saves:
paralyzation, poison, death magic:3(2)
rod, staff, wand:5(2)
petrification, polymorph:4(2)
breath weapon:4(2)
spell:6(2)
Abilities: Starting at Level 1.
+1 move/level: +51 move
(+1/+1)/2 levels: +25/+25
1 regen/2 levels: 25 regen
1 endure/2 levels: 25 endure
Items: * equiped
Weapons:
Swords:
*Radiant Transparent Saber of Divination-3d12 +7/+7, 1d10 +3/+3 if used as mace
Requirements
Strength: 17
Dexterity: 21
Level: 11
Abilites
Angelic Weapon
+10/+10 to evil
R,E,P: 2
+1 to all stats
Cure Serious Wounds 1/day
Adamantine Dragon Blade-2d8 +5/+5
Angelic Weapon
Lightning Weapon
Angelic Heron Blade-1d8 +8/+9
9-1d12 +4/+4 Long Swords
60-1d10 +2/+2 Jagged Crystal Swords(ignore endure)
Daggers:
*Foul Killer-2d6 +10/+10
*Dragon Head Dagger-1d4 +3/+3
*Jeweled Dagger-1d4 +4/+4, handled and hilt are jeweled, blade shines green in the light.
*Throwing Dagger of Return-1d4 +1/+1
*11 Normal Daggers
Armor:
*Ancient Armor Umber
Base AC -4
R,E,P: 5
Reflective
Damage Reduction: 25%
Feels and acts like normal clothes
*Magic Gauntlets
Freezing Weapon
+9 damage
-6 turns if fail save vs. death
+2 strength
Inferno 5/day
Evil Weapon 5/day
Prime Jail 5/day
Displacer Cloak
Medium Sheild +4
Scales/Charms:
*Bahamut Scale-+3/+3, haste(fused into Rand's spine)
*Bahamut Scale-R:2, E:5(fused into Rand's spine)
*2-8x Accelerate Scales-+32 move each
*2-Accelerate Scales-+4 move each
*Endure 2 Scale
Rings:
*Embode Ring, R,E,P: 4
Embode Ring
Ring of Angelic Vengence-+7/+7 to undead
Ring of Spell Storing
Fireball 1/day
Flame Weapon 1/day
Flesh Weave 1/day
Fog 1/day
Force Stick 1/day
Stalagmites 2/day
Ring of Spell Storing-40 levels worth
Ring of Energy Vortex 10/day
Ring of Prime Explosion 10/day
Ring of Mana Wave 10/day
*Double Strength Ring of Casting-+2 damage to each spell die, -4 Casting Time
*Normal Strength Ring of Casting-+1 damage to each spell die, -2 Casting Time
*Mega Ring
Embode 2
R,E,P:4
Reflective
Globe of Invulnerability
Stone Skin(15 hits) 4/day
Bracelets:
*2 Gold Bracelets with Dragons Engraved into them
Both Bracelets: Endure 3, Regen 3, Protection 3
Bracelet 1: +8 to move
Bracelet 2: teleport 7 charges, regenerates 1 charge/2 hrs, invisibility 3/day for 1 hr
Amulets:
*Amulet of Resurrection-4 charges
Regen, Endure, Protection: 2
Teleport 30/day
When die blow up for 3d20+20
Magic Items:
Onyx Pipe of Wisdom
Gain 1d4 Intelligence and 1d4 Wisdom whem smoking from this pipe. The effects last 1 hour and are not cumulative.
Boots of Haste
Pouch of Muffins-produces 4 muffins 10 times/ day, the pouch refills when all the muffins in it have been eaten.
*Bottle of Water-contains about 3 gulps, refills 10 times/day
*Bottle of Endless Honeymead-contains 3 gulps, refills 10 times/day
2-Normal Scrying Orb
Purple Detection Scrying Orb
Horn of Blasting
5 Magic Missile Rods
Purple Bag of Holding
2-Bag of Holding
Black Bag of Holding with Rand's name on it
Rand's Dracolich
HP: 135
AC: -10
Regen: 25
Endure: 25
Thac0: 3/3/5/1/10/10
Damage: 7d10+15/7d10+15/5d10+10/2d20+10/1d4+10/1d4+10
Breath Weapon: 10d10+10, 15' Wide, 250' Long Lightning Bolt
Potions:
*5 Healing Potions
*3 Full Heal Potions
Other Items:
Riding Horse
Wooden Pipe
Pipeweed
1 oz tabac
1000 lbs Samsville
3 Pair Breeches
5 plain tunics
*15 dagger dagger belt
*Potion Belt
10'x10' piece of Green Dragon skin and scales, has dagger cuts in the corners
Age 3 Red Dragon skin and scales
Dragon Items:
Adamantine Dragon Blade
*Mithrill Dragon Shield
Sheild +4
Reflective
Endure 4
Wall Spells 1/day
*Mithrill Dragon Helm
Helm +2
True Seeing
Water Breathing
R,E,P:2
Detect Magic, Evil, Invisibility
120 ft Infravision
Fly 32' Class B
*Mithrill Dragon Boots
Teleport 10/day
Combat Teleport 2/round
Blinding Speed 5/day
*Dragon Bag of Holding
Silk Dragon Tunics
Unidentified Treasure:
3 Throwing Axes of Return
Mage Plate of Casting
Battle Gear of Assult
Base AC 0
+5/+5
CTP: 10/day
Leather Life
Leather Armor +3
+20 HP
Regen: 7
Endure: 7
Gauntlets of +2 Strength
Gauntlets of Infinite Burning Hands
Wand +4/+4, +1 to casting rolls, -2 to casting time
Ring of Casting, +1 to casting rolls, -2 to casting time
Wand of Casting, -2 to casting time
Staff of Casting, -1 to casting time
Boots of Speed, +25 move
Mage Robes +2
Ring of CTP, 30/day
Ring or R,E,P: 5
Bracelet of R,E,P: 4
Helm +2
2 Evil Magic Tomes
Mage Garjen's Body
4 Ring of Reflect
2 Ring of Globe
2 3d12 +5/+5 Long Swords
Helm of Fear
2d20+10 Barbed Whip, deals 10 damage to any good or neutral wielder
2 Platemail of R,E,P: 5
Level: 52
Experience: 14,097,847
Next Level: 14,500,000
Mage Level: 1
Experience: 1,745, gain 10 exp/level of spell cast and experience for kills with magic
Next Level: 2,500
Proficiencies:
Weapon:
Throwing Weapon x 3 +1dam/+1hit/+1 attack
Long Sword x 6 +2dam/+2hit/+2 attacks
Macex3 +1dam/+1hit/+1 attack
Polearm
Axe
Bow
Lance
Daggerx3 +1dam/+1hit/+1 attack
Staff
Non-weapon:
Hunting
Fishing
Fire Building
Swimming
Blind Fighting
Spells
1st Level:
Burning Hands
Cantrip
Friends
Identify
Magic Missile
Read Magic
Shocking Grasp
Spider Climb
Sleep
Tenser's Floating Disk
Psycher Skills
Psycher Level: 10
Attack Points: 1,397
Defence Points: 2,485
Attack Skills
Level 1:
Inert Talent-10 psi points, have 1 proficiency in a weapon.
Create Noise-1 psi point, create up to a 15 decible/level noise.
Float Object-5 psi points, float an object, 2 lbs/level, move 5.
Mind Spike-1 psi point, deal 1 damage/3 additional points spent.
Insult-4 psi points, insult someone to provoke them.
Defense Skills
Level 1:
Disempower-25 psi points/level of psi skill to cancel it.
Mind Wall-2 psi points, block all level 1 psi skills.
Foul Play-18 psi points, +5 Thao0 to a target.
Enhanced Senses-1 psi points, +60 vision, +30 infravision, 3x hearing.
Sense Environment-12 psi points, see 360 degrees, 20 ft radius/level.
Level 2:
Pull-15 psi points, pull an object towards you, 10'/level at move 40.
Carrying Cash
PP: 66,500
GP: 3,287
EP: 0
SP: 1,000
Gems: 100 5K gp Saphires, some other ones
Bank Account
PP: 5,000
GP: 16,000
EP: 10,000
SP: 28,500
Friends:
PCs
Eric-Dale
Sabre-Phil
Storm Hammer-Dana
Duran In'Dur-Dan
Barry-Kraig
NPCs
Amethest Dragon-Methyl(wierd Dragon name), Age 11
Ryedėglous-Methyl's oldest son, Age 5
Patriarch Doreal & Matriarch Jezebel-Leaders of Velacia
Redbeard-beefy dwarf bartender at Red Dragon Inn in Red Dragon Town
Deathbeard-Redbeard's Nephew
Halfbreed-half-orc cook at Red Dragon Inn
Astralai-elven mage in Kavor town
Mage Jaren-mage in Red Dragon town
Jax and Bluntz-Stormhammer's cousins
Brinn-Rand's sweetie, works at cafe
Diplos-silver dragon
Maxizilus-greatest dwarven smith in dwarf mountain
Honinscave-titan I met on Twin Paradises, lives on Olympus
Lanker-halfbreed's son