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                                   Blaze

Value

Characteristic

Base

Cost

Active

*Limiter

Real

 

 

 

 

Cost

 

Cost

13

Strength

10

x1

3

1

3

19/29*

Dexterity

10

x3

57

1.25

52

23

Constitution

10

x2

26

1

26

10

Body

10

x2

0

1

0

13

Intelligence

10

x1

3

1

3

10

Ego

10

x2

0

1

0

19/38**

Presence

10

x1

9

1

9

23

Comeliness

10

x.5

6

1

6

5

Physical Defense

3

x1

2

1

2

5

Energy Defense

5

x1

0

1

0

5/6

Speed

2.9/3.9

x10

21

1

21

8

Recovery

8

x2

0

1

0

10

Endurance

46

x.5

-18

1

-18

29

Stun

29

x1

0

1

0

 

Stat Cost

 

 

 

 

105

*Limiters:

Hero ID only

** See Elemental Control

 

 

 

Elemental Control

 

 

Active Cost

Limter incl 1

Real Cost

Elemental Control: (Not underwater, each slot has another half limiter)

19/9.5

1.75

5

*Intense heat given off by PD FF 1d6+1NND (LS v. Heat) Dmg shield +.5 1d6+1NND (LS v. Heat) Dmg shield +.5

19/9.5

1.75

5

*Flaming Force Field 15ED end reduced to .5/0 +.25 (HID, No Push -.5)

 

19/9.5

1.75

5

 *Flaming Force Field 15PD Persistent, 0 endurance +1 (HID, No Push .5)

 

30/20

1.75

11

*Fiery Presence +19 Presence Persistent, 0 endurance +1 (HID, No Push .5)

19/9.5

1.75

5

*Feed on Flame Absorption versus energy 3d6 (feeds to stun) Lose 5pts per minute +.25 (linked  to ED FF -.5)

19/9.5

1.75

5

*Updraft Flight 7" using existing & created updrafts end reduced to .5/0 +.25, difficult to dispel +.25 (Linked to PD FF -.5)

21/11

1.75

6

*Flesh consumed by flame, partly desolid, shrinking 1.5 levels, end red to .5/0 +.25 (no red vis .25, linked to PD FF .5)

20/10

2

5

*Physical Conversion Life Support Need not breathe, eat, or excrete, safe in vaccuum/high pressure and intense heat/cold (linked to PD FF -.5)

19/9.5

1.75

5

*Flame Form Shapeshift end red to .5/0 .25, persistent .5, difficult to dispel .25 (only while desolid .5, full phase action .5, concentrate 0dcv to cast .5, linked PD FF .25)

20/10

3

3

Powers Cost

 

 

 

 

55

 

Active

 

Real

Blasie Dupre', nomme de guerre BLAZE

Cost

*Limiter

Cost

Multipower Recoverable charges recover by exposure to heat source; such as 1hr of sunlight, 1 min natural fire (-.75 min limiter plus not uw -.25, and extra visibility +3vs sight, +3 vs IR, +3 in darkness, all cumulative -.25)

70

2.25

31

Radiator Effect: Change Envir produce heat (up to +150F) and light (to level bright daylight) in a 96" radius, 4 cont 1 day chgs +.75 (no range .5, HID .25, no push .25)

65/6

2.5

2

Flash Flame: Burns O2, 4.5d6 NND +1 (LS: Need not breathe) AE 1hx .5, affects desolid .5, 8 rec chg (no push .25, HID .25, no knb .25)

66/7

2.25

3

Flame Blast: 13d6, 8 rec chg (no push .25, HID .25, no knb .25)

65/6

2.25

3

Become Flame/Heat: Desolid, end red to 0 .5 (full phase .5, HID .25, concentrate 1/2 dcv to cast .25)

60/6

2.5

2

Absorb Flame: 18d6 Dispel, any one flame power +.25 (3 cont 1 turn chg .75, HID -.25)

67/7

2.5

3

Flamewall: Force Wall 13pd/13ed opaque, 4 cont 5 min chg 0 (no rg .5, no push .25, HID .25)

70/7

2.25

3

Flight: 22", end red to 0 .5 (no push .25, HID .25, creates thermals .25)

66/7

2.25

3

Fireball: 9d6 expl +.5, 8 rec chg (no push .25, HID .25, no body .25)

67/7

2.25

3

Speed Flight: Noncombat x5 (6/w base) 448" phase, 2688" turn, 900mph (extra ph act .25, concentrate 0dcv start.5)

25/2

2.25

1

Napalm: 2d6NND +1 (LS vs Heat) Dmg shield .5, sticky .5, 3 1hr chg (full phase .5, HID .25)

30/3

2.25

1

Heat Blast: 9d6 EB 8 rec chg 0 affects desolid .5 (HID .25, no knb .25...)

67/7

2.25

3

Wildfire: 1d6RKA personal immunity .25, sticky .5, 3 cont 1 day chg .5, linked to  1/2d6 body transfer to RKA same adv (HID .25, no knb .25, no rg .5, full ph .5, object first ignited must be flammable .5-- spreads to non-flammable, needs O2 .25)

51/5

3.75

1

Flashfire: 3.5d6 vs sight sense group explosive .5 (no push .25, HID .25 group explosive .5 (no push .25, HID .25 6 recoverable charges .25)

52/5

2.25

2

Panic: 1d6RKA sticky .5, personal immunity .25, 2 five mon cont chg (NID -.75 only when fails claustrophobia ego roll -2)

26.3

3.25

1

Special Effects 1d6 EB, personal immunity .25, sticky .5 (special effect for lighting cigarettes, torching documents, etc) (full phase .5, 4 rec 1 turn charges .25)

9/1

2.25

1

Powers Cost

 

 

63

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Last updated: 03/21/03.