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Organizations and Power Groups

Listed as follows:

 

Name

Leader

Details

Membership

Function/Sphere of Influence

Symbol

Base of Operations

 

The Shadehands

-Isand Katri’an

-The Shadehands is the only existing Rogue’s Guild in the city of Chandreskahr, having forced out all competition.  The membership has risen exponentially since Isand (known as ‘Kat’) took the leadership nine years ago, as has their influence.  Comprised of all types of rogues from street beggars to assassins to cat burglars, the guild also counts a small number of warriors, bards, and a growing complement of clerics of Ma’estra among their numbers. 

-Approximately 800

-The guild deals in such things as organized crime, blackmail, black market goods, and information.  Isand has the guild’s fingers in virtually all trade that goes on in the city in some way.  Her network includes members of the court, the merchant houses of the city, and the city guard.  It is rumored they have even penetrated the local garrison of the White Plume Legion.  One thing they do not tolerate (and work to prevent) is the trade in slaves.  Slavery is outlawed in Chandreskahr, and Kat is bent on stamping out the flesh market altogether. 

-A gray hand against a black background.  Members of the guild may wear a symbol, but may also show their allegiance by a tattoo on one hand, or even by wearing one gray or black glove.

-Chandreskahr.  The guild owns and operates taverns, inns, gaming houses, houses of ill repute, etc.,  throughout the city.

 

The Three Moons Trading Company

-Garrett Moore

-The Three Moons is a loose alliance of merchant families who influence trade throughout the seven baronies and beyond. 

 

The White Plume Legion

-Supreme Commander Aryzar Glenley

-The White Plume Legion is the standing army of the kingdom of Eretria.  With barracks and garrisons spread throughout the seven baronies, they maintain order, uphold the laws of the king/queen, and serve as advisors to the military leaders of the baronies.  The Legion can also serve as investigators and constabulary, though they prefer to allow the baronial militias and guard units adequate time to serve this role.  Each regional commander

 

Deathspeakers

-Unknown

-The Deathspeakers are a fundamentalist splinter cult of the church of the dark god Melkor.  Vicious and cruel, its members are recruited from the ranks of those who worship the foul god.  Its members are chosen for their cruelty and cunning, and are taught to enjoy the administration of pain and woe. 

-Unknown, believed to be anywhere from 100 –500.  It is believed the core group numbers no more than 50.

-The Deathspeakers believe in spreading the doctrines of Melkor by murdering and torturing anyone who does not share their beliefs.  They are the radical right wing of the church and even some clerics of Melkor have denounced their methods.  Usually those who have done so have been found slain in some extraordinarily gruesome fashion.  Their main goal is to release hordes of the denizens of their dark god into the world, thereby eradicating all nonbelievers.  To do so they also research ancient texts and rituals, explore forgotten places of power, and ritualistically sacrifice clerics of Melkor’s enemies.

-The spiked chain of Melkor, though it must be worn around the neck with the spikes penetrating the flesh.

-An unholy forgotten temple of pain somewhere in the Eastmarch of Barony Chandreskahr.

 

The Harlequin Carnivale

-Unknown, but presumed to be a cabal scattered throughout the baronies.

- Unlike what its name implies, the Carnivale is a smuggling and black market organization that operates under the cover of several different merchant houses.  Their trade involves things such as stolen goods, slaves, and objects the owners wish to sell without paying a tax on them.  Few admit to belonging to this organization, though there are some ship captains who, while out of reach of retribution, fly a black and white checkered flag.

-Unknown

-The Carnivale operates throughout the seven baronies and beyond.  The full extent of their operation is impossible to judge.

-A black and white checkered mask, though its members oftentimes merely wear an article of clothing that is black and one that is white.

-The population and shipping centers of the baronies, and the open seas and some foreign ports.

 

 

 

The Order of the Gray Knights

-Lady Selena del Valle

- The Order of the Gray Knights is a collection of paladins and good-aligned warriors who uphold the ideals of Elric Wolfsbane.  Never numbering more than 200 members, the Knights spend their time in the theories of science, history, arts, and the martial arts.  They debate law and philosophy, and act as advisors to courts and constables.  Some are wanderers, adventuring into the wilds and frontiers of the baronies.  Though having no official allegiance to anyone, they are supportive of the current king and have fought beside his troops in battle.  Lady Selena is a foreigner from the Savage Coast.  She became enamored of the story of Elric Wolfsbane and has dedicated her life to his memory.  She is a powerful leader, with well-honed skills in combat, etiquette, diplomacy, and the arts. 

-112

-The Order is dedicated to the keeping the history of the Baronies of Elric Wolfsbane.  Its members are generally wealthy, or are members of the church of Etrusca.

-A sprig of wolfsbane against a dark gray background; it is openly displayed by all members.

-The City of Chandreskahr.