Apparently there was some type of warning here, saying you shouldn't use alcoholic beverages with this game... Um, kinda defeats the purpose then doesn't it? Well, wotever. I take no responsibility for you drunkenness. Have fun!
Teaser:
1) Every time a character dies under mysterious circumstances = 1 Drink
2) Every time it opens with Mulder or Scully (MorS) doing a long monologue = 2 Drinks
3) Every time it opens with a flashback to at least 5 years ago = 3 Drinks
4) Every time it opens with the end = 3 Drinks
Opening:
1) Whenever the theme music starts playing (just to make sure that you get at least one drink) = 1 Drink
2) Whenever the tag line is something other than "The Truth is Out There" = 3 Drinks
The Investigation:
1) Every time MorS gets a call on their cell phone that ISN'T their partner = 1 Drink
2) Every time Scully is examining the internal organs of a corpse = 1 Drink
3) Every time Mulder and Scully get in a fight with the local law enforcement = 1 Drink
4) Every time a $4,000 flashlight is used to light up a totally dark room = 1 Drink
5) Every time Mulder mentions that something could be paranormal, and another character thinks he's just joking = 1 Drink
6) Anytime Scully brings up a political/scientific fact = 1 Drink
7) Anytime Mulder just happens to know some obscure reference to an incident similar to the case they are investigating = 1 Drink
8) Every time the case has something to do with Mulder's sister = 2 Drinks
9) Every time Mulder leaves a witness alone, and something weird happens to him = 3 Drinks
Mulder:
1) Anytime Mulder decides it would be fun to go into a dark room by himself = 1
2) Anytime Mulder is referred to by his first name = 2 Drinks
3) Anytime Mulder is referred to as "Spooky" = 2 Drinks
4) Anytime Mulder eats sunflower seeds = 2 Drinks
5) Anytime Mulder fires his gun = 1 Drinks
6) Anytime Mulder kills someone = 3 Drinks
7) Anytime Mulder, or any character mentions something about his sister = 2 Drinks
8) Anytime Mulder, or any other character mentions that everything Mulder has done for the past 20-something years has been about the need to see his sister again = 3 Drinks
Scully:
1) Anytime Scully decides that it would be fun to go into a dark room alone = 1 Drink
2) Whenever Scully fires her gun = 1 Drink
3) Whenever Scully kills someone = 3 Drinks
4) Whenever we see Scully in her mideical outfit = 1 Drink
5) Anytime Scully, or any other character mentions her abduction = 1 Drink
6) Anytime Scully is abducted = 3 Drinks
7) Anytime Scully shows up in a hospital and bosses everyone around = 2 Drinks
Mulder and Scully:
1) Anytime Mulder and Scully (M&S) get in a fight = 2 Drinks
2) Anytime M&S argue about how likely it is that something can happen = 1 Drink
3) Anytime MorS pull out there guns and say "Freeze, FBI!", or "Stop, Federal Agent!" = 3 Drinks
Contacts:
1) Every time Deep Throat, Mr. X, Marita, or any other contact is summoned = 1 Drink
2) Every time DT or X refers to Mulder as "Mr. Mulder" = 1 Drink
3) Every time MorS puts an X on Mulder's window = 2 Drinks
4) Every time X gets in a fight with someone = 2 Drinks
5) Anytime a contact refuses to tell someone something = 2 Drinks
6) Anytime Mulder receives a newspaper with an article circled or anonymous email = 2 Drinks
7) Anytime Mulder loses some piece of evidence = 2 Drinks
8) Anytime Mulder meets a contact in a garage/parking lot = 1 Drink
9) Anytime Mulder meets a contact on a bridge = 2 Drinks
10) Anytime Mulder meets a contact near a Memorial in Washington = 3 Drinks
11) Anytime Mulder meets a contact in his apartment = 3 Drinks
12) Anytime a contact is seen reporting to CSM = 3 Drinks
Cigarette-Smoking Man:
1) Every time CSM lights up = 1 Drink
2) Every time CSM is in a room with someone who doesn't know it = 2 Drinks
3) Every time someone threatens to kill CSM, but doesn't after he convinces him that if he does they'll never know the truth = 3 Drinks
4) Every time CSM is in a room, but doesn't speak = 2 Drinks
5) Every time CSM has the opportunity to kill someone, but doesn't = 2 Drinks
Skinner:
1) Every time Skinner yells at Mulder = 1 Drink
2) Every time Skinner says "ass" = 1 Drink
3) Every time Skinner is injured = 2 Drinks
4) Every time Skinner is accused of murder = 3 Drinks
5) Anytime Skinner appears without his shirt on = 3 Drinks
6) Anytime Skinner is forced to do something by CSM = 2 Drinks
The Lone Gunmen:
1) Every time one of the LG is seen at a computer = 1 Drink
2) Every time one of the LG (including The Thinker) hacks into government files = 1 Drink
3) Anytime Frohike talks about how Scully is hot = 3 Drinks
The Conclusion:
1) If the villain turns out to be a minor character who we saw earlier in the episode = 1 Drink
2) Anytime someone knows about some goverment conspiracy, or Mulder's sister, but dies before Mulder finds out = 2 Drinks
3) Anytime Mulder and Scully split up and Scully goes somewhere on a wild goose chase, so that she misses the whole thing and doesn't believe Mulder when he tells her what happened to him = 3 Drinks
Aliens:
1) Every time we see an alien body, but it is:
a) Dead = 1 Drink
b) Glimpsed only in shadow = 2 Drinks
c) Actually seen, but only briefly = 3 Drinks
2) Anytime a UFO appears in Scully's presence = 2 Drinks
3) Anytime an alien body is seen being zipped into a body bag by a government agent = 3 Drinks
4) Anytime we see someone, followed by a series of duplicates = 2 Drinks
Genetic Mutants/Special Abilities:
1) Anytime a genetic mutant needs something from someone else in order to survive = 1 Drink
2) Anytime a genetic mutant targets Scully = 1 Drink
3) Anytime someone got a special power from an operation = 1 Drink
4) Anytime someone gets a special power from studying = 2 Drinks
5) Anytime someone gets a special power from a medical condition/accident = 3 Drinks
6) Anytime a mutant is some sort of parasite = 2 Drinks
The Occult:
1) Anytime someone is found dead sacrificial style = 1 Drink
2) Anytime a pentagram is seen = 1 Drink
3) Anytime a huge amount of blood is seen = 2 Drinks
4) Anytime a group of people are seen doing some mysterious prayer/chant/ritual = 2 Drinks
5) Anytime a group of people take part in eating people/drinking blood = 3 Drinks
6) Anytime a character turns out to be some mythic being = 3 Drinks
Psychics:
1) Whenever a psychic provides a lead in the case, and MorS says it's only coincidental = 1 Drink
2) Anytime a psychic foresees MorS's death = 3 Drinks
Serial Killers:
1) Anytime a serial killer is suspected to have some paranormal ability, but turns out to have none = 1 Drink
2) Anytime a serial killer is doing this to fulfill some kind of "prophecy" = 2 Drinks
3) Anytime a serial killer targets Scully = 1 Drink
4) Anytime M&S gets help catching a serial killer by paranormal means = 1 Drink
Life After Death:
1) Anytime it's about ghosts = 1 Drink
2) Anytime it's about soul transfer = 2 Drinks
3) Anytime it's about reincarnation = 3 Drinks
Back to Mind Scrap *X*.