What is "L5R"?
"L5R"
stands for Legend of the Five Rings, a game where you represent
one of many factions vying for the Imperial throne in a medieval
Japanese world. The Empire of Rokugan is a world of samurai (armored
swordsmen) and shugenja (elementalist sorcerers), where a single
whispered word can be just as deadly as the sharpest blade. This
is a place where dishonored ronin (masterless warriors) can work
for level-headed diplomats, where pacifist mages can battle monstrous
oni, and where wily traders can rub noses with anyone from Imperial
magistrates to ninja spies.
Figuratively,
however, L5R is a game played by two or more players using nothing
more than two decks of about thirty or forty cards each. With these
cards, however, opponents can raise armies, reinforce their political
standing, and even simulate the esoteric search for enlightenment.
CCGs 101
L5R is part
of the first generation of collectible card games (CCGs), games
with playing-card-like components that operate under a distinctly
different set of rules. Instead of using a fixed deck of 52 cards,
players construct their own personalized decks out of a random pool
of cards.
The ramifications
of this are threefold: First of all, you'll find that you'll never
play the same game twice. This is because every player has a different
deck, and if they're not continually adjusting the contents of their
decks, chances are that you're adjusting yours as well. This is
a huge factor in terms of player interest - it's very difficult
to get tired of the game when you're never getting bored with it.
Second, there's
the fact that these games are called collectible for a very good
reason. The cards are never fixed - you purchase them in random
packs. It's therefore easy to run into a situation where you need
a particular card for your deck, but don't have any copies of it.
The solution? Find a person who has copies of the card you want
and arrange a trade. You give him a card he wants, and he gives
you the card you want. In this way, you can go around trading the
cards you don't want for the cards you do want - allowing your deck
and playing style to develop in the process.
Finally, this
concept turns the game into a more social activity. Single players
tend to associate with a larger group of players for playing and
trading. A gathering of CCG players tends to do everything from
discussing general strategy, to experimenting with new deck ideas,
to organizing a formal game tournament.
Players First
While other
CCGs were primarily constructed as singular pastimes, L5R was first
created as a story. This gave its designers a well-developed background
that the game could be based on, and gave players a motivation that
lay beyond winning games.
Each player
in L5R takes on the role of a warlord in a world much like medieval
Japan. These "warlords" are organized into strict groups
known as "clans", with each clan having their respective
strengths and weaknesses. Ultimately, this "clan structure"
fosters great familiarity among players - it's easy to relate and
"talk shop" with players of the same clan as you.
Taking these
concepts a few steps further, L5R was eventually organized to allow
players the chance to affect the outcome of the story. Almost every
major tournament now includes a "story prize" - should
a player from a certain clan win, all members of his clan would
receive the story benefit. This could be anything from an advantageous
plot twist to a stronger set of cards to be published in the future.
In addition
to this, the twists and turns of the L5R story do not hinge on tournament
victories alone. Past storyline writers have even based a number
of events on the long-time dedication, out-of-the-ordinary activities,
and personal ethics of L5R players. While winning is still a factor,
it is not a centralized factor in L5R - the whole point of the game
has been to play, have fun, and watch the story unfold.
Parting
Words
All in all,
L5R is a CCG that encourages players to take part in a greater story
rather than act as a simple profit-oriented product. As evidenced
by its loyal following, it is a game that teaches that there are
other motives beyond winning, and that sometimes there is nothing
more powerful than a tale well told.
Whether you're
a determined newcomer or a seasoned veteran, the message is always
the same: Fight to maintain your honor in a time of troubles, or
throw it all away for a single chance at greatness. Tell the story.
Live the tale.
Welcome to
Rokugan.
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