Crystalism
Refine - | Refine a piece of crystal out of the Master. |
Dampen - | Attempt to dampen a vibration, destroying it. |
Vibes - | See what vibrations are in a room. |
Dissipate - | See what vibrations are in a room. |
Palpitation - | Cause small heart attacks in your enemies. |
Heat - | Fill a room with soothing warmth. |
Alarm - | Be alerted to movements of your enemies. |
Tremors - | Cause ground-shaking quakes. |
Reverberation - | Protect your vibrations against some attacks. |
Sonicportal - | Protect your vibrations against some attacks. |
Adduction - | Suck those around you into your room. |
Crystalhome - | Transport yourself back to the Master Crystal. |
Harmony - | A soothing, healing vibration. |
Creeps - | Cause fear in your enemies. |
Silence - | A sound-negating vibration. |
Revelation - | Reveal those around you who may be concealed. |
Grounding - | Root yourself to the ground. |
Oscillate - | Discordant music to cause amnesia. |
Focus - | Draw your vibrations back to you. |
Disorientation - | Disorient your enemies with dizziness. |
Energize - | Suck health from your enemies and use it. |
Stridulation - | Destroy the equilibrium of your enemies. |
Gravity - | Increase the power of gravity in the room. |
Crystalforest - | Cause a forest of sharp crystals to arise. |
Dissonance - | Cause your enemies to become dissonant. |
Plague - | Afflict your enemies with debilitating effects. |
Lullaby - | Put your enemies to sleep. |
Retardation - | Slow time in your location. |
Cataclysm - | Unleash the fury of a team of magi. |