Groves
Perceive - | Determine if a forest area is a Druidic grove. |
Imprint - | Choose a forest location as your Druidic grove. |
Energy - | Determine how much sunlight your grove has stored. |
Who - | Sense who is in the forest. |
Status - | Discover information on the status of your grove. |
Look - | See through the eyes of a forest into a distant location. |
Shake - | Send a tremor throughout your grove. |
Elevate - | Ascend into the treetops. |
Watch - | Command your grove to report certain activity within it. |
Eject - | Toss all but yourself out of your grove. |
Cage - | Toss all but yourself out of your grove. |
Return - | Return instantly to your grove from anywhere in the forest. |
Eyes - | Locate everyone in the forest. |
Forestwatch - | Know all entry and exit from the forest. |
Seal - | Prevent night-time draining sunlight from your grove. |
Tend - | Lovingly caring for your grove. |
Vigour - | Absorb energy from your grove directly into your body. |
Screen - | Raise a screen against telepathy within your grove. |
Roots - | Secure yourself to the ground with tree roots. |
Preservation - | For one year, shield your grove from damage. |
Quarterstaff - | Summon a Druidic quarterstaff from your grove. |
Calling - | Call your loyal creatures back to your grove. |
Thorns - | Give life to the surrounding undergrowth to harm your foes. |
Track - | Constantly track the movement of anyone in the forest. |
Portal - | Open a portal to your grove for anyone in the forest. |
Entangle - | Command your grove to bind your enemies. |
Summon - | After a time, bring anyone in the forest to your grove. |
Flow - | Slip instantly from your grove to anyone in the forest. |
Cure - | Cure someone of an affliction. |
Isolation - | Send everyone in your room to the Grove of Isolation. |
Trap - | Form a cage of branches around anyone in the forest. |
Sever - | Erase your imprint permanently from your grove. |
Join - | Lend support to another Druid in his grove. |
Rain - | Conjuring a magical shower of rejuvenating rain. |
Fertility - | Speed herb growth throughout the forest. |
Exorcise - | Drive entities of Chaos from your Grove. |
Lightning - | During a storm, stirke at your foe from the heavens. |
Concealment - | Hide all those within your grove from prying eyes. |
Flash - | Send a flash of revealing light about your grove. |
Sharing - | Granting the use of your grove to your allies. |
Gate - | Open a gateway of light. |
Rejuvenate - | Restore an exterminated room to its natural state. |
Hive - | Create a hive of stinging bees to defend your Grove. |
Displacement - | Swap places with a target in the forest. |
Hinder - | Call upon the forest to impede the progress of a foe. |
Barrier - | Tap into the earth magic to enable a magical defence. |
Forestbinding - | Prevent all entry and exit from the forest. |
Resurrection - | Restore yourself or a friend to life. |
Guardian - | Summon an earth golem to guard your grove. |
Annihilation - | Destroy everything in your grove in one fatal blast. |
Hypercure - | Constant healing of afflictions. |
Portability - | The ultimate expression of the bond with your Grove. |