Runelore
Kena - | A rune to inspire fear. |
Uruz - | Heal your allies with earth magic. |
Fehu - | Causes sleeping urges. |
Pithakhan - | Attack the mental reserves of your enemies. |
Jera - | A rune to increase the vitality of the bearer. |
Inguz - | A rune with the ability to paralyze. |
Wunjo - | Upon encountering this, an enemy's sight will be returned. |
Lagul - | Increases the ability of a weapon to connect. |
Sowulu - | Damages the health of enemies. |
Algiz - | A rune of protection from damage. |
Totems - | The symbol of the master of Runelore. |
Gebu - | This rune will increase the blunt protection of armour. |
Gebo - | A rune to increase the cutting protection of armour. |
Gular - | Drawing on the power of the earth, raise a stone wall. |
Raido - | Summon a spiritual steed to bear you home. |
Lagua - | Increase a weapon's damage. |
Hugalaz - | Call down a hailstorm around you. |
Nauthiz - | Suck the nourishment from your foes. |
Mannaz - | Return hearing to a victim. |
Sleizak - | Afflict a foe with the horrible voyria poison. |
Berkana - | Provides health regeneration to the bearer. |
Nairat - | A rune to beguile and transfix. |
Eihwaz - | A powerful vibration-dampening rune. |
Laguz - | Make a weapon magically faster. |
Loshre - | Cause an opponent to become afflicted with anorexia. |
Implant - | Create a bond between your totem and the earth. |