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Tomb Raider 3 Walkthrough


TOMB RAIDER 3: TRAINING LEVEL

This is the place to learn (or brush up on) Lara's basic moves. She guides you step by step through an exercise routine in the indoor gym (downstairs just off the main hall) and swimming pool (just beyond the gym), as well as an outdoor assault course and shooting range.

As in TR2, there are some secrets to be uncovered even at this early stage. Lara's moved her treasure room, and she's added a race course for practicing on the quad bike. This track is where the hedge maze was located in TR2 (to the left as you exit by the front door). You'll need a key to unlock it, though, and finding that key is a bit of a challenge.

Finding the Race Track Key

The training level begins in Lara's bedroom. In the closet next to the bed, you'll find some flares. Once you've got them, exit the bedroom and go to the left along the mezzanine, past the stairs down. Use the button to open the door to the attic now; you'll be coming down this way. Continue to the music room. Go through it to the left into the library. Find the loose book in the first bookcase and pull it to turn off the fireplace. (See this screenshot if you need help.) Go into the fireplace and climb up the left wall into a secret passageway. Follow it to a room with a switch and a couple of wooden crates. Pull the crate on the floor once. Behind it are some more flares.


The Jungle

Kills: 17 Items: 32, plus the SHOTGUN, 1 key and 6 save/power-up crystals Secrets: 6*

Be sure to find all the secrets so you can access the bonus level at the end of the game.

*17 is the maximum number of kills (there are 19 in the PC demo and perhaps the same in the PSX game). Your total may be substantially lower since, in most cases, you don't have to kill the monkeys. The save crystals function as power-ups—equivalent to a small med-pack—in the PC version of the game. They are useless in the demo. Also in the PC demo, MP5 clips and Desert Eagle clips appear as M-16 and automatic pistol clips.

Starting Inventory: Pistols (unlimited ammunition), 2 flares, 1 small med-pack, 1 large med-pack (In the PC demo, you also get the shotgun and 2 shells to start.)

Objectives: Find a way into the ruins and locate the Indra key to exit the level.

Walkthrough: Turn right and walk/jump up the slope. Turn left and slide down to the flat green spot. Turn left to face across the brown slope toward the yellow-green outcropping of tree roots. Take a standing jump from the edge of the green ledge to land on a flat spot waist-deep in the leaves. The tell-tale chime will indicate you've found SECRET #1—the SHOTGUN loaded with 2 shells plus 2 sets of Uzi clips. (NOTE: In the PC demo, you begin with the shotgun, so there's no need to do this part.)

After getting the shotgun, step forward and slide downhill to land in a flat spot near the first set of spikes. Then jump a bit to the left to land on the slope. Slide down to the flat area below, where you'll find some shotgun shells and a large med-pack. Pick up the med-pack but don't move from that spot until the boulder has landed behind you.

(NOTE: If you like, you can jump and grab the fallen tree trunk on the way down from the top of the slope. Pull up and make friends with—or kill, if you feel you must—a monkey. Drop to the slope facing downhill and continue to slide. Either drop down to the left of center so you slide onto the flat spot near the spikes, or jump to clear the spikes and press Left while in the air to angle Lara a bit that way. Jump to the left twice more to slide down onto the flat spot where the shells are.)

From where the shells were, walk up the low rise, position Lara near the right edge and take a standing jump, turning a bit left while in the air, to leap over the leafy branches and land on solid ground at the left side of the base of the big tree. Use standing jumps to get up behind the tree. This is SECRET #2—shotgun shells and a save/power-up crystal.

Continue around the tree until you're facing the big slope below. Turn around and slide backwards down the green slope, grabbing the edge as you fall. Drop to the gray stone ledge below. Turn and drop backwards to hang from the stone ledge. Make sure you're at the high flat spot, not the lower part, before you drop, or Lara will fall into the spikes. Slide the rest of the way down the hill to the flat, brown area.

Hop down into the area on the left where there's a save/power-up crystal. The undulating brown stuff ahead is quicksand. Don't venture too far in. Rather, go to the first tall, square pillar on the left. You can climb onto it (using Action + Forward). Behind the wall, is SECRET #3. At the left end of the trench is a grenade. Two of the alcoves contain flares and shotgun shells. Return to the base of the wall and approach the corner of the temple. There's a doorway here. You can take a diagonal standing jump to get into it, or slog through the quicksand a short way and pull up into the doorway.

You'll find yourself in a courtyard. On the left, below the big slope, are two grated windows—one is recessed behind the bent tree. In the center of the courtyard is a small med-pack. As you approach, a monkey will come and pick it up. Follow the monkey into the passageway ahead and he'll drop the med-pack so you can pick it up. Continue along the passageway to the switch. Pull it to open one of the grated windows back at the courtyard.

Return there and, if you want to, take a short detour to get a med-pack. When facing the grated window you just opened, go to the left past the corner of the building. Follow the wall to the next corner. On the right, below the handle for the zip line, there’s an opening into the water. Jump in and swim through the passageway. As you emerge from the tunnel, you’ll find a small med-pack on the river bottom. Get it and return through the tunnel before the piranhas notice you.

Return to the courtyard and climb up the rocks and the bent tree to the window you opened earlier. Hop down into the room below. Pull the switch and immediately roll and take a running jump up into the alcove opposite to avoid the encroaching spiked wall. When it has passed, hop down and climb up into the opening to the left.

Ride the zip line (holding Action) across the water to a small rocky outcropping.

(Note: If at any time you fall into the river, the current will sweep you along rapidly. Don't bother fighting it. When you come to rest, look for an underwater tunnel off to the right. Follow it to the end where you can surface. Climb out of the water and go to the left to emerge back at the courtyard. You'll need to use the switch to open the grate again in order to get back to the zip line. But the second time around you won't have to deal with the spikes.)

At the bottom of the zip line, climb onto the rock and take a running jump into the opening opposite. Enter the dark passageway and ready weapons to kill the tiger that charges from behind the rock ahead. (If you like, you can jump up onto the rock at the left side and shoot the tiger from safety.)

Turn and face the door where you entered. Just to the left of the three fungi is a pointed rock outcropping. Stand Lara at the corner and take a standing jump to land at the top. In the alcove to the right you'll find some Uzi clips.

Hop down and go to the far right corner of this area. There's a small med-pack on one of the stone blocks. One of the 2 monkeys may beat you to the med-pack, in which case you can either shoot it or patiently follow it until it drops the med-pack near the cache of flares (below).

At the top left corner of the area is a boulder. It doesn't roll until you pull the switch inside the hollow tree below. Do this to open one of the doors near the boulder, then take two side flips to the left to get to safety at the top of the low steps. Walk forward from the top of the steps and turn left. There are some flares inside the hollow tree.

Go to the top of the slope the boulder came down and into the door on the left. Pull the switch to open the door outside on the left.

Enter with weapons drawn. A tiger emerges from the bushes ahead on the right. The doorway is a safe spot; the tiger won't follow you here. Kill it and proceed down the path to the far doorway. A second tiger charges from around the bend. When you've killed it, backtrack to the brush where the first tiger emerged. Lara can walk through here to the area beyond. Take a standing jump to the top of the block in the corner and pick up some shotgun shells. Return to the path and follow it, past where the second tiger was, to a large open area under a leafy canopy.

(NOTE: I recommend saving about 20 shotgun shells for the end of the India levels. They'll come in handy taking care of the powerful "boss" character.)

Climb onto the block at the entrance. (NOTE: In the PC demo, there is a small med-pack on the ground to the right.) Continue forward to the far corner where you'll find some shotgun shells and Uzi clips. Down below in the misty area is a pit with spikes at the bottom. Avoid this for now. Instead, head to the corner where there's a fallen tree. Crawl under the tree (a monkey will show you the way). On the other side, turn right and walk along below the tree.

Now walk up along the fallen tree. Get the save/power-up crystal before or after killing the tiger that charges along the top of the fallen tree. (NOTE: In the PC demo, you can climb up onto the fallen log at the right side, instead of crawling under it. If you do this and don't backtrack to the right end, you won't meet this tiger.) On the left side of the fallen tree trunk is a horizontal branch. Jump to it from the fallen tree, follow it to the end, and take a standing jump to the next branch, where you'll find some MP5 clips.

Continue over the fallen tree trunk to a room with two grated windows. Drop down into the room on either side. Another friendly monkey will show you the way into the hallway at the left grated window. Don't go there yet.

First, look for some goodies inside the tree trunk. Take a standing jump from the edge of the opening in the floor to grab the bottom of the hollow tree. Pull up into the opening. This is SECRET #4. Crawl forward and pick up some flares and MP5 clips. Back up to the opening and safety drop into the spikes below. Lara will take a little damage, so use a med-pack beforehand if your health is low. Walk to one of the corners and take a standing jump out. (Or, if you want to avoid taking damage altogether, drop down and hold the Jump key and either Left or Right. Lara will hop back and forth between the angled blocks until she reaches a corner and jumps out to the safe area.)

Note the large metal gate at the foot of the green steps. You'll need to open this in order to continue. To do this, you'll need to get back upstairs. First get some goodies: 2 sets of Desert Eagle clips on ledges behind the spike area. If you're having trouble getting to the set on the left, try a standing jump from the corner up onto the flat ledge.

Now head for the dark corner behind the spike area. Hop down into the opening in the floor and follow the dark passage, walking through the spikes. Climb out into the misty area near where you were before. Retrace your steps over the fallen log to the room with two grated windows.

Follow the passage past the left grate until you come to a spiked area. Lara will look up to a lighted opening across the room. If you don't want the save/power-up crystal on the roof above, head for the lighted opening now: Walk forward through the spikes. Turn right and go to the edge of the green area. Take a standing jump to grab the stone block and pull up onto it. (Pick up the walkthrough below at the **.)

To get the save/power-up crystal, step down into the spikes and turn around. Position Lara next to the right wall close to the step and jump straight up to grab the roof of the walkway. Pull up onto the roof and take the crystal. Turn left and follow the walkway to the end. Slide down the slope to land on the small corner platform below. Take a running jump from the left side of the ledge to grab the corner block on the other side below the crevice and pull up.

(**) Pick up the small med-pack. (This does not appear in the PC demo.) Jump straight up and grab the crevice in the rock wall. Traverse to the left until you can pull up. Kill the monkey if you're feeling particularly hostile; otherwise just continue. Climb onto the stone block and hop down on the other side. Enter the passageway, where you'll find another monkey. Continue to a switch below a boulder. The boulder doesn't roll until you re-enter the sloped part of the passageway. So, you can pick up the next secret before exiting.

Above the switch on the left is a small cave. Inside you'll find some harpoons and a rocket. This is SECRET #5. Back out of the opening, drop down, and pull the switch. Now light a flare and start running for the doorway at the bottom of the passageway on the right.

Climb down the rocks to the bottom of the cave. On the way down, try to kill the tiger that entered when the gate opened. Your gunshots may scare it off, in which case you'll need to finish it off when you reach the ground.

Go down the green stairs and through the gate you just opened. A little way in on the left is a tree with a shelf in it, where you can pick up some flares. (NOTE: In the PC demo, and apparently in the PSX game as well, there's also another monkey in this area.)

Look back toward the gate. Note the well-lit greenery at the top of the slope on the right. This is another boulder trap. Run across the area below the trap to set off two of the boulders. Approach the top of the slope and jump onto the flat area near the middle of the well-lit area to trigger the third. Side flip to avoid it.

Once all three boulders have landed, go up the slope into the greenery. Advance carefully, as there is a spike pit just inside. On the ground near the pit is a small med-pack. Pick it up and turn around so the pit is behind Lara. Drop back, grabbing the edge of the opening. Let go and immediately grab the ledge just below. Pull up into a small cave, where you'll find some flares and a save/power-up crystal. This is SECRET #6. Return to the opening and take a standing jump (pressing Action to lower Lara's arc) to clear the the spikes and land on the block beyond. Turn around and take another standing jump from the edge of the block to grab the pit opening. Pull up.

Return down the slope and, when you reach the boulders, turn left. Continue to the river. Here the water spills into a lagoon where it's safe to swim. First, follow the river upstream, to the right, where you'll find some Uzi clips on a ledge.

There are now several ways you can proceed and still get to the end of the level. You may be able to find others. To enter the ruins via a second zip line (longer but more fun), skip down to PATH A. To enter the ruins via an underwater passage (shortest route I've found), skip down to PATH B.

PATH A INTO RUINS (second zip line): Return downstream to the greenish point of land on the left shore. Take a running jump from here to the small island. Take a standing jump to the flat spot at the peak of the island. Position Lara at the highest corner and jump straight up to grab the jutting tree trunk above. Pull up. Use the switch here to open a gate in the corner where the man-made wall meets the rock wall to your left.

Safety drop back down to the island. Walk to the edge of the island nearest the building and take a running jump from here to grab the flat rock ledge just to the right of the square pillar. Pull up onto the ledge, turn right, then climb up the rocks and through the gate you just opened.

Go through the short passageway and jump the gap to land on the tree branch ahead. Walk across the branches to the top of the second zip line. Ride it down into the ruins.

(***) Enter the mossy, walled area. There are 2 tigers lurking here. Where they come from depends on where you enter, so stay sharp. There are several blocks you can climb on for safety, but once you've shot at the tigers they may hide and wait for you to approach again.

To get the save/power-up crystal, go up the green steps near the two peaked windows and climb onto the angled block. Take a running jump to the matching block ahead, then continue to the crystal.

There are two waterfalls in this area, one of which has a pair of openings behind it. There's also a closed gate at the bottom of some flooded steps. You will be returning later to open it. For now, go to the corner to the left of the waterfalls, climb onto the block there and take a standing jump into the doorway. Follow the passageway to a room with a pool. (This is the way you came in if you took PATH B.)

(****) Swim to the platform in the middle of the pool and pick up the flares. Get on the walkway with the gold door opposite the door with the torches. In the corner is an alcove with a movable block. Pull this block twice to open the gold door on this side of the room. Head for the gold door you just opened. (NOTE: In the PC demo, there is a tiger lurking inside.) Enter and pull the switch to open the trapdoor behind the movable block. Return there and drop into the water below.

Swim forward and surface in a room with a bridge-like walkway. There are two switches here—one at each end of this walkway. One opens the second gold door back in the pool room; the other opens the underwater gates back into that room. Use both. (Note the differences here between the full game and the PC demo, below.)

Go through the gold door you just opened (the one opposite the empty alcove) and use the switch there to flood the outdoor area. Return there (or go for the first time if you haven't been yet) via the doorway flanked with lit torches. Now pick up the walkthrough below at the *****.

PATH B INTO RUINS: Swim across the lagoon to the corner where the ruins meet the rock wall on the left. Here you'll find an underwater passage. Continue until you can surface. Then climb up onto the walkway and use the two switches. One opens a gold door in the next room; the other opens the underwater gates into that room. Swim on through.

[NOTE: The switch room is substantially different in the full game versus the PC demo. In the demo, the switch room has only one switch on the walkway and an underwater lever (on the left wall when facing the switch on the walkway). If you choose PATH B, follow the underwater passage from the lagoon, and immediately cut to the left so the current doesn't sweep you into the next room. (If it does, reload a saved game or pick up the walkthrough above at the ****.) Don't use the switch. If you tested the switch earlier, return it to its up position now. This will close one of the underwater gates and open the other, thus changing the water currents. Switch up = right gate open; current flows from lagoon into room with gold doors. Switch down = left gate open; current flows past underwater lever into room with gold doors, preventing you from using the lever. Use the underwater lever to open one of the gold doors in the next room. Then swim to the other side of the switch room and let the current carry you in.]

If you want all the kills, head for the outdoor ruins, where you can meet a couple of tigers. To do this, go through the opening flanked by burning torches. Pick up the walkthrough above at the ***. Otherwise, continue with the next paragraph.

Swim to the platform in the middle of the pool and pick up the flares. Go through the gold door you just opened (the one opposite the empty alcove) and use the switch there to flood an outdoor area nearby. To get there, go through the doorway flanked with lit torches.

If you didn't get the save/power-up crystal here earlier, you can do so now. Climb on the angled block below the two peaked windows, take a running jump to the matching block ahead, then continue to the crystal.

(*****) Swim to the waterfall with the two stacked openings. Climb up, go under the falls and climb the ladder to the higher opening. Exit and go to the right. Climb up onto the ledge just ahead. Enter the short passage on the left and use the switch to open the underwater gate below. Exit the passage, dive into the water, and swim down on the side opposite the waterfalls to find the gate you just opened.

Swim through it and follow the long, underwater passage until you can surface in a small room. Kill the tiger waiting here. Then search the two dark corners for some MP5 clips and shotgun shells.

Climb up the ladder to the roof. Here you'll meet another monkey and find the INDRA KEY. If the monkey grabs the key before you do, you'll have to kill it to get the key. Go around the corner to emerge above the quicksand area you saw at the beginning of the level. On the steps below is another tiger. You may be able to kill it from above. When it's dead, drop down and go to the bottom of the steps. On the left of the quicksand trench is an alcove with some shotgun shells. On the right is the keyhole where you can use the Indra Key to open the door between the pillars. Jump down into the quicksand and exit the level.

A cut scene ensues: Lara emerges into a clearing where some tents and equipment are set up. We hear a voice—apparently the same man leading the Antarctic expedition in the opening movie—attempting to make radio contact with this camp. A blond man staggers from one of the tents. He's obviously unstable. Lara questions him about what he's doing there and reveals that she's looking for the Infada artifact, which she hopes lies in the ruins ahead. The blond man mentions "voodoo magic," but Lara is skeptical. She asks if there are others with him. He tells her that two others, Randy and Rory, are inside the temple, apparently buried under a mudslide. He wanders off into the woods, muttering something about Lara probably not leaving the ruins alive. She doesn't take much stock in his opinions and continues on her way.

Stella's TR walkthroughs


INDIA PART 2: TEMPLE RUINS

Kills: 30 Items: 36, plus 5 keys, 2 scimitars and 8 save/power-up crystals Secrets: 4*

*Be sure to find all the secrets so you can access the bonus level at the end of the game. Note that one of the regular pick-ups here will be the SHOTGUN if you didn't get it in the previous level.

Objectives: First, find a way into the ruins. Locate 2 keys to unlock the gate in the room with the six-armed statue. Ascend to the upper level and find 3 more keys to unlock the exit.

Walkthrough: Head to the right through the opening in the tree, and pick up a small med-pack. Advance slowly and a cobra will rear up from the undergrowth. Continue forward through the greenery, killing another cobra. If either has bitten Lara, use a small med-pack to antidote the venom. (NOTE: You'll know you've been poisoned if the health indicator bar turns yellow and begins to flash. If you think you may be meeting several snakes in a row, as you do here, you may want to wait until you've taken care of them all before using the med-pack.)

Use the switch on the right to open the gate at the top of the low steps. Climb the stairs and drop down through the opening. Crawl through the tunnel. There's another small med-pack in the alcove on the left. The low tunnel behind it leads back to where you started. For now, follow the larger passageway. Kill the cobra and continue to the next room where there are 2 monkeys. (NOTE: Unlike the ones in the first level, the monkeys you'll meet from now on are generally hostile, and you will need to kill them.) Climb through the opening to emerge near a lake.

Pick up the MP5 clips and shotgun shells at the top of the steps on the left. Take a running jump from the bank (at the right side of the tree) to grab the stone platform in the middle of the lake. (Press Left while Lara is in the air to adjust the angle so she can grab the block.) Pull up and take the small med-pack. From here, take another running jump to the shallow area on the opposite bank. If you miss the initial jump and fall in, either reload a saved game or swim for this shallow immediately to avoid being devoured by the piranhas. (NOTE: I mark these fish as a hazard, rather than an enemy, since you can't kill them. So either out-swim them or try and avoid the water.) Pull the switch in the right corner to open the underwater gate between the submerged ledges. Swim through it and continue until you can surface.

Climb out, kill the 2 monkeys, then climb up onto the far ledge via the second angled block. Pick up the Uzi clips. Then make your way across the mudslide to the stone ledge. Follow the ledge to the end, killing 2 more monkeys. Before going into the passageway, take a running jump to the ledge ahead (just to the right of the high, curved-top wall). Pick up the Uzi clips, drop down and retrace your steps over the mud, along the ledge, to the passageway. This time go through, killing yet another monkey along the way, and picking up a save/power-up crystal on the other side.

TREETOPS:You'll emerge on a ledge above the water near the beginning of the level. Jump to the branch on the left.

(NOTE: If you fall into the river here, either reload and try again, or let the current carry you to the left, where there's a still spot. Then either climb out on the bank at the left end, or swim down toward the rectangular gold grate. Before you reach the grate, there's a passage on the right where you can swim up, surface and crawl through. Retrace your steps through the cave near the beginning of the level to get back to the treetops.)

Walk to the tree trunk then take a running jump to the branch ahead and to the right (the one that bends upward at the end). Turn right and take a running jump to the next branch (between the tree trunk and the stone wall). On the right are some flares. Return to the previous tree and jump from branch to branch around to the other side of it, where you'll find some Desert Eagle clips. Go back around to the branch above the water.

WATERFALL CLIFF:Turn to face the waterfall and take a running jump to grab the stone ledge ahead. From there, jump to the short branch ahead, where you'll find a small med-pack. Jump to the left to land behind the waterfall. Follow the passage to the other side. Slide back and grab the ledge, then traverse to the right, under the falling water, until you can pull up. Pick up the shotgun shells. Crawl to the right until you can stand up. If you don't want all the kills and pick-ups, you can jump across to the next ledge now. Otherwise, drop/climb down to the flat, green spot near the water. Take a running jump to the right to land behind the lower falls. Go forward into the cave, kill the cobra, then continue to find some flares. Return the way you came to the green flat spot.

Climb/jump to the next ledge, shoot the monkey, then duck and crawl through the low cave opening. Kill the cobra lurking on the right, then slide down the slope and shoot the second cobra just inside the next passageway. Slide down the right side of the next slope; the left side is a boulder trap.

(**NOTE: If you are playing on the PSX or have not installed the PC version patch, DO NOT SAVE in the next room, and DO NOT RETURN THERE after leaving. Otherwise, you risk coming up against one of the infamous "invisble wall" bugs.)

INTO THE RUINS: Drop into the next room, where there is a six-armed statue. To the left of the statue you'll find some shotgun shells. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of the shells.) In the far, right corner is a movable block. Pull it once, pick up more shotgun shells behind it, then crawl through the small opening to the next room.

Pick up the save/power-up crystal now if you need it. The statue comes to life and attacks with its six swords. When the swords are crossed over its chest, it is invulnerable, so you'll need to circle around behind it and/or keep it moving so it's not guarding itself. You'll see blood when you're hitting it and hear bullets ricocheting off the swords when you're not. The statue monster moves fairly slowly and, if you keep plugging away at it and don't let it back you into a corner, it will eventually fall and turn back into stone.

(NOTE: If you like, you can climb to the platform where it’s safe and hang from the edge periodically to get the statue moving again. Or, while you’re up on the platform, pull the switches to open the doors, engage the statue, then run to the doorway for shelter when you need to.)

If you didn’t already, climb up to the platform where there are 2 switches. Throw both to open one of the doors out of this room and the trapdoor in the floor. Drop through the trapdoor and throw the switch in the small room below to open the other exit.

Next to the switch in the pit is a movable block. Push it once. Enter the room beyond, which is SECRET #1. Proceed carefully, crawling under the poisoned darts. (NOTE: As with snake venom, if you are struck by one of these darts, you'll need to use a power-up crystal or med-pack to antidote the poison.) Hop down into the pit, grab the small med-pack and quickly jump out to avoid a rolling boulder. Now make your way carefully around, picking up flares, shotgun shells and another small med-pack from the various alcoves. Return to the statue room above the same way you came.

At this point, it doesn't matter which path you take first. You'll need to go both ways eventually in order to find the two keys that open the large gate in the middle of this room.

FIRST GANESHA KEY (gate above trapdoor): Follow the passage, wading through the quicksand as fast as you can. Climb/jump up the slope near the right wall. Turn around and take a running jump from the mud to grab the ledge above the entrance. Pull up and kill a monkey. Pull the switch on the right of the gate to open it. Run past the spikes, jump the blade and run up the steps to safety.

Kill 2 monkeys in the next room. Go around to the right and locate the movable block in the second square pillar. Pull/push it under the left side of the central structure and climb from the block to the ledge. Go around to the other side of the ledge. Take a standing jump from the edge to grab the ladder recessed into the ceiling. Climb up for SECRET #2—shotgun shells and MP5 clips. Pull the switch and climb/drop down to the floor. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of the shells. This switch enables you to get the third secret a bit farther along. If you don’t pull it, then the lever that opens the door for secret #3 won’t work. Thanks to Jeff Reid for this tip. And, if you're having trouble locating this secret area, check out these screenshots.)

Use the switch in one of the gold-grated alcoves to open a door above in the central structure. Pull/push the movable block so you can climb up to it. Drop into the pool below. Pull the underwater lever to open the gate. Surface for air if you need it. Swim through the gate, pull the 2 levers in the next room to open a trapdoor in the passage between the two lever rooms. Swim up through it.

In the next room is a large, shallow pool flanked by steps. In the pool are 3 underwater levers and a small gate. Jump into the pool and pull the lever at the foot of the steps to open the gate. It is timed to close quickly, so roll and swim for it. Inside is SECRET #3—a grenade, flares and a large med-pack. (NOTE: If the lever to open the secret door doesn’t work, you missed an earlier secret and need to go back. See the note above under secret #2.)

If you're playing the PSX version, you'll probably want to get the save/power-up crystal on the other side of the pool before trying to get the key.

Return to the pool and pull the 2 levers opposite each other to turn on the fire-breathing statues above. In the firelight you will be able to discern several invisible platforms floating above the pool. Use these to climb/jump over to the solid ledge with the switch. (NOTE: If you're having difficulty getting onto the first invisible platform, it's a standing jump from the edge of the pool to grab the top of the block. A flare will also help illuminate the blocks if you don't want to bother with the levers.)

Pull the switch to open the gate at the top of the stairs to the left of the statue. This door is timed, so as soon as you pull the switch, side flip to the left, run off the platform and dash up the stairs through the gate.

Go to the right. Pull the switch, turn left and run to the far left end of the room. Pick up the FIRST GANESHA KEY, roll and run through the gate on the right (the same way you entered). You'll have to sprint both ways to avoid being skewered by the wall of spikes. After the spikes have passed, go back inside to the right to find MP5 clips and a small med-pack. (NOTE: If you're having an especially difficult time outrunning the spiked walls, try this: Pick up the key then stand still. Use a med-pack as the wall passes, and Lara may emerge unscathed. Thanks to Sven for this tip.)

Return to the room with the pool, which has turned into a mud bath. As you approach the mud, the invisible platforms crumble away. Slog through the mud, keeping close to the wall, and climb out on the other side. Climb/jump up the mudslide to the top right. Follow the passageway. Pick up the flares in the alcove on the left. The stairway opposite contains a boulder trap. Hop backwards up to the second step then run down into the doorway as the boulder rolls past.

Now go up the stairs. The two gates open as you approach. Enter and choose your path. They both end up in the same place, but the left path is more dangerous. Left: Jump the blade, dash to the end of the hallway with a rolling boulder in hot pursuit, then duck and crawl through the low opening on the right. Right: Follow the passage to the switch (you can hear the boulder rolling next door), kill the interfering monkey and use the switch to open the gate.

Kill 2 monkeys and pick up the small med-pack. Get the save/power-up crystal in the next room. Then go through the side passage and climb/drop down into the room where you killed the six-armed statue.

SECOND GANESHA KEY (other small gate): If you haven't already done so, use the switch on the platform above the mud to open the second small gate. Follow the passage to the next room. Kill the 2 monkeys. Cross this room and enter the next, where there is a pool flanked by fire-breathing statues. Swim across, surface and climb out at the middle of the ledge to avoid being toasted by the flames. Pull the switch to open the underwater gate just below.

Swim through the gate, hugging the side or bottom of the tunnel to avoid being hit by poisoned darts. Once in the next room, stay to the right so Lara doesn't get crushed by falling rocks. Surface and climb out on one of the ledges to find a small med-pack. Swim across to the opposite ledge. Climb the ladder and back flip onto the ledge behind. Take a running jump to the ledge ahead and to the left (when facing the ladder). Jump to the next ledge on the left. Turn around and take a standing jump from the edge to grab the ladder above and ahead. Climb to the top. Take a standing jump to the next ledge on the left, then a running jump to the ledge with the cobra. (The opening below the cobra ledge is the exit from the next secret area.) Kill the snake, then take a standing jump to the ledge near the doorway. (NOTE: If you're having any difficulty with this sequence, this series of screenshots may help.)

Jump into the doorway and immediately jump back and grab the doorsill. A boulder will roll past overhead. Pull up and crawl under the darts and blades to the edge of the spike pit. Pick up the small med-pack on the left.

(***NOTE: You might want to use the ALTERNATE PATH for this section, below, if you are playing on the PSX or have not installed the PC version patch. Otherwise, you risk coming up against one of the infamous "invisble wall" bugs.)

If you're low on health (or want to save in the PCX version), jump across the pit first and get the save/power-up crystal, then jump back to the other side. Turn around and hang from the edge of the pit. Traverse to the left side and drop down to the flat spot next to the blades. Crawl through the blades into the low opening to find SECRET #4. Kill the cobra and claim some Desert Eagle and Uzi clips, and a save/power-up crystal. Drop through the opening into the pool (watch those darts!) and retrace your steps back up the ledges to the blade pit.

This time, instead of dropping down, jump across. Get the save/power-up crystal if you didn't earlier. Locate the movable block (A) to the right of the crystal. Push it once (to A2). (See the diagram for a visual of this sequence.) Turn to the right to face anothermovable block (B). Push this second block four times into the next room (to B2). Return to the passageway. There are three more movable blocks (C-E) next to the first block you pushed. Push the second from left (C) and the rightmost block (E) once each (to C2 and E2). Push the middle block (D) to either side (D2 or next to A2) to reveal a switch. Use this to flood the pool in the room below (the one between the fire-breathing statue room and the one where you killed the six-armed statue).

Go into the area where you pushed the first block. Ahead is a boulder trap. Stand in the middle of the ramp, walk forward carefully and back flip when you hear the boulders drop. The boulders will pass you on either side. Proceed to the bottom and take a running jump over the pit. Hang from the edge of the next pit and drop down into the pool (not the blades). Avoid the poisoned darts if you can, as you swim back to the room with the fire-breathing statues.

(ALTERNATE PATH: Climb and jump all the ledges to the top. Do not drop down into the spiked pit. Jump across instead, re-arrange the boxes and pull the switch. Now jump back across the pit, drop down and get the secret. Get back into the water from there and try to swim through the hopefully-not-blocked passage. The advantages are that you'll have to climb/jump all these ledges only once and you'll avoid the boulder trap. And you won't miss a single pick-up. Thanks to Hagix for this tip.)

Climb out of the water and go back into the next room, to the pool you just flooded. Jump into the pool and use the underwater lever to open the gate. Swim inside and collect the SECOND GANESHA KEY. Return to the room where you killed the six-armed statue and use your two keys to open the large gate.

Enter, jump over the spikes and quickly climb the ladder to safety as the spiked ceiling descends. At the top, kill 2 monkeys and pick up the save/power-up crystal. In an alcove on the other side of the room from the save crystal is a movable block. Pull it out and jump from it to one of the high ledges with the switches. Pull both of them to open the gate below.

Drop down to the side of the gate and run in front of it to trip the boulder trap. Enter and hop down into the pit to close the gate. Continue past either of the fire-breathing statues to the next room. If Lara crawls or stays close to the wall, she won't get toasted.

ROOM WITH THREE SIX-ARMED STATUES: In the next room, you'll find 2 six-armed statues (plus a third that does not animate). The first comes to life as you enter, the second only when you climb onto the platform with the third statue. Kill them one at a time. There are shotgun shells at the top of the steps and a small med-pack in the pool. Both of these spots are safe, as is the platform with the third statue. But you'll need to hang from the platform, climb out of the pool, or hop down from the step periodically to engage the statues in order to get their guard down.

When you've killed the statues, take their SCIMITARS and place them in the hands of the third statue to open the next gate. Get the Uzi clips in the pit just inside. Follow either hallway and climb through the small opening.

THREE KEYS AND THREE LOCKS: In the room beyond you'll find what's left of Randy and Rory, along with another six-armed statue. It animates as you approach the platform in the center. Kill it and pick up the THIRD GANESHA KEY from the platform, and some flares below the second body. You'll need two more keys to exit. (NOTE: The low platform with the flares is a safe spot from which to shoot the statue. You'll have to hop down and back up again occasionally to re-activate the statue, but it won't bother Lara up here.)

(Alternately, wait to pick up the key on the pedestal. Get the other two keys first. Unlock two of the locks in the next room. Then return for the last key, pick it up and, as the statue animates, run and unlock the exit, then leave without having to kill the monster. Thanks to Vesa H., a fellow Finn, for this tip.)

The gate near the hole in the floor opens as you approach. Light a flare, sprint into the room and pull the switch on the opposite wall. Immediately roll, run to the left to the second switch, pull it and run through the trapdoor you just opened. All this must be done very quickly to avoid the descending spiked ceiling. Pick up the FOURTH GANESHA KEY and return to the big room. (NOTE: If you're stuck at the spike trap, try this: After pulling the second switch, immediately side flip to the right to land in the opening. Use a med-pack in-flight to minimize the damage from the spikes. Thanks to Vicki for this tip.)

Go into the next room, where you'll find a save/power-up crystal, the exit door, three locks and an opening above water. (The following sequence is shown in the diagram at right.) Stand facing the opening with the keyholes on your right. Jump into the water and swim forward toward the wall ahead. The current will suck you toward the spikes, but if you hold the swim key down, you'll be able to reach the wall, where the current is weaker. Follow the wall to the first lever and pull it. Now roll and try to swim back along the right wall (hold the swim and right buttons). When you're nearly to the corner, cut to the left. You'll get dragged toward the spikes, but you should be able to make it to the center of the room where the current isn't as powerful. When you reach the center, swim straight toward the opening. Then cut to the left toward the other side wall. Again, the current will drag you toward the spikes, but if you keep heading forward, you can make it to the far wall before Lara gets skewered. Follow the wall to the corner and pull the second lever, which will turn off the current. Get air if you need it, then retrieve the FIFTH GANESHA KEY from the bottom.

Use the three keys to open the gate at the top of the steps and exit the level.

A cut scene follows: Lara emerges from the temple and sees the psychotic blond explorer rafting down the river. She draws her weapons and fires. He laughs and makes some dramatic gestures and the temple begins to crumble around her. Lara dodges falling stone blocks as the bad guy gets away. She starts to follow on foot then notices a quad bike nearby.

Email: TrishStratusWF1@aol.com