Jon Talbain-the Whirlwind Wolfman
Name:Gallon (aka in the US as Jon Talbain)
Birthdate : 1940
Race : Werewolf
Birthplace: England
Story:
"The curse of the Werewolf... is it God's mischief or the devil's whim? Talbain was shunned by human society because of his terrible tendency to transform into a wolf every full moon. When things were looking their bleakest, however, Talbain found something to live for... improving his fighting ability. So, one night when the moon was full, he left the woods and went on a journey".
Though in Nightwarriors Jon's curse of lycanthrope was lifted, he now finds himself cowering in fear one night under the full moon. He has nightmares, and has discovered that his shadow has taken the form he wished to forget...then, he hears a voice beckoning him to the netherworld. With almost no control over himself, he sets out once again...
In the manual to NightWarriors, it describes Jon Talbain as taking practice to master. This is misleading, as he is a rather easy character to learn, one that beginners would enjoy. Some of his moves leave him open to attack, but then whose don't? His Beast Cannon is a great air counter and chase move, and his agility is only complimented by his Mirage Body (or darkforce-if you're playing vampire savior) super.
Moves (special) Note*-means move can be ESed:
Beast cannon*:
Depending on the command inputed, John's entire body turns into a comet of energy as he arcs across the screen in either a horizontal, or diagnal direction. This is a great chase move, as pressing another punch button as well as another direction on the D-pad will make him change direction in mid-charge (a regular Beast Cannon's direction can be changed up to two times, whereas an ES Beast Cannon can be changed up to four), and can be done from the air.
Climb Laser*:
This is pretty much a "laser kick", where John leaps vertically into the air and does a sweeping kick. This is great against jump-ins, and the ES version will register 3 hits.
Million Flicker*:
John pulls out a set of nunchucks and slashes the air around himself. This moves has been changed a little since Nightwarriors, as it's a lot shorter and less impressive visually (you can actually distinguish the nunchucks. In the previous game it looked like he was just having a slash fest). The ES version, of course does more damage, and pretty much looks like it did it Nightwarriors. When you pair an in-close ES Million Flicker with JT's Darkforce, you can register as many as 27 hits! (see 'Darkforce' for explaination). Over all, a good 'Back off!' move.
Wild Circular*:
A THROW! DOGFIIIGHT!!!!! John scoops up his opponent, and in a furry tumbling mass, slams them into the ground. The ES version will slam his opponent twice. I think this is one of the more frustrating throws for your opponent to watch, because of the amount of time it forces them to be a witness.
EX Specials:
Dragon Cannon:
Being a "Cannon", John throws a massive laser Wolf-like dragon head at his opponent. In Vampire Savior however, it has changed to a pack of little wolves swirling around each other with laser trails. This is a moderatly effective move. It's not too powerful or too weak, too fast or too slow.
Moment Slice:
This is a new move added in Vampire Savior. John uses his claws to stab his opponent in the gut, before yanking them out in an upward fashion (causing his opponent to split in two). I would call this move an "EX throw", as it's range is VERY short-but unlike a throw, it's blockable. Also your opponent will more than likely be able to learn to see it coming because the move sequence will have you punching and kicking before hand (much like Hsien-Ko's Tenraiha). My advice, if you want this move to be more effective, is to keep your usage of it to a minimum. That way your opponent will have less reason to anticipate it.
Dark Force:
Mirage Body:
This was one of John Talbain's EX attacks from Nightwarriors, but apparently they decided to shift it to the Dark Force. The best way I can describe it is that John becomes more "animated", meaning you basically have 3 John sprites on screen (One being of course the actual character, and the other two being stuttery "ghosts"). This is a great attack to use regularly even though it doesn't exactly do anything. What the Mirage Body does is make every hit or move you connect count as three (the same is true of the damage), thereby tripling any combo you can come up with.
Back
video games
HOME
Email: luna700@aol.com