2002 Absolute Gridiron Association Rules
I. Divisions and Schedule
A. AGA League will consist of 3 divisions of 4 teams. The Schedule will be posted with numbers representing each team before actual slots are assigned. Starting in the 2003 season, teams are placed in divisions according to the order of finish the prior season…1st, 4th, 7th and 10th teams are in the Gulf Coast, 2nd, 5th, 8th and 11th are in the Great Plains, and 3rd, 6th, 9th and 12th are in the Rocky Mountain.
B. The regular season will last 13 weeks. During weeks 5 and 10, each team will play three games while all others will have only two. The trading deadline will be kickoff of the week 10 games.
C. Playoffs will begin on WEEK 14. The three division winners gain the top three seeds in the playoffs. The three wild card slots will be awarded to the three teams with the best records regardless of division. In the event of a tie of records, THE ACTUAL NFL TIEBREAKER SYSTEM will be used to determine playoff teams and to break ties in the standings:
To Break a Tie Within a Division, Two Clubs
1. Head-to-head (best won-lost percentage in games between the clubs)
2. Best won-lost percentage in games played within the division
3. Best won-lost percentage in common games
4. Best net points in division games
5. Best net points in all games
6. Coin toss
To Break a Tie Within a Division, Three or More Clubs
1. Head-to head
2. Best won-lost percentage in games played within the division
3. Best won-lost percentage in common games
4. Best net points in division games
5. Best net points in all games
6. Coin toss
To Break a Tie For The Wild Card Team
1. If the tied clubs are from the same division, apply the division tiebreaker
2. If the tied clubs are from different divisions, apply the following steps
To Break a Tie For Two Wild Card Teams From Different Divisions
1. Head-to-head record
2. Best won-lost percentage in common games, minimum of four
3. Best net points in all games
4. Coin toss
To Break a Wild-Card Tie With Three or More Clubs
1. Apply division tiebreaker to eliminate all but the highest-ranked club in each division prior to proceeding to Step 2.
2. Head-to-head sweep, applicable only if one club has defeated each of the others or if one club has lost to each of the others.
3. Best won-loss percentage in common games, minimum of four
4. Best net points in all games
5. Coin toss
D. Playoff teams will be matched up like this:
WEEK 14
ABSOLUTE GRIDIRON BOWL BRACKET
· #3 SEED (LOWEST DIV.WINNER) HOSTS THE #6 SEED (LOWEST WILDCARD)
· #4 SEED (WILDCARD) HOSTS THE #5 SEED (WILDCARD)
· #1 and #2 SEEDS RECEIVE A BYE
WEEK 15
ABSOLUTE GRIDIRON BOWL BRACKET
· #1 SEED HOSTS THE LOWEST REMAINING SEED
· #2 SEED HOSTS THE HIGHEST REMAINING SEED WINNER FROM WEEK 14
WEEK 16
THE ABSOLUTE GRIDIRON BOWL!!
· Game 11 (see Bracket) Playing for Championship
NOTE: Lineups must be submitted for every week of the playoffs. Carry-over lineups are not valid.
***2003 Rule addition***
During the playoffs, teams will be allowed to submit a list of backups (one per position)that will come into play if a starter does not end up playing or is injured in the first half of his game and doesn't return.
II. Franchise Setup
Each owner must name his team in the conventional CITY/STATE Mascot format. Example: Florida Tarpons, Carson City Gun Runners, Bangor Behemoths…etc. The city/state must be an actual location in North America. (That would be Canada, USA, or Mexico for those short in the geography department!) We are just trying to be uniform and also trying to convey the image of quality owners.
III. Rosters
A. Rosters will consist of 40 active players, 5 practice squad players, and 3 IR spots.
-Active players count towards salary cap, practice squad and IR players do not.
-Players cannot be put onto IR until after Week 1.
-Once a player is placed on IR he will remain there for the rest of the season.
B. RESTRICTIONS
-Rosters must have a minimum of 26 players (required position numbers 1 QB, 2 RB, 3 WR, 1TE, 1PK, 11 IDP's)
C. Injured Reserve
-Teams may reserve up to three players on the IR list, player must be on NFL IR or PUP list.
- A player on IR doesn't count towards team salary cap.
-A player on IR may be cut to make room for another player. Once cut that player's salary determines the cap penalties.
-Once a player is put on IR he is ineligible for the rest of the season and playoffs.
D. Practice Squad
-Teams may reserve up to five players on their practice squad.
-Practice Squad players don't count towards the team salary cap unless activated.
-Players may remain on a teams practice squad for 2 seasons.
- Practice Squad players are eligible only if they have played less than two years in the NFL.
-Other teams may request to sign a player to their active roster. If a team puts in a request, the current team has the opportunity to block it by activating the player to their own roster.
-Players on your active roster that qualify for PS, may be placed on the PS at anytime during the season, but once reactivated, are no longer PS eligible.
-A Practice Squad player can be released from the Practice Squad without taking a cap penalty. This only applies to players that have never been on that teams active roster.
V. Transactions
A. Free Agents
-Free Agent requests must be made by 8:00 pm EST each Thursday, starting with the Thursday following games Week One.
-After Thursday transactions are announced, teams may make unlimited FA requests on a first come, first serve basis.
-Owners may request up to 2 FA per Thursday deadline.
-When putting in a request for a FA, the owner should submit a minimum and maximum bid for that player.
-The minimum bid for a FA is $.20
-If two (or more) teams have the same high bid for a player, the team with the lower record will receive the player, if still tied then lower total points is awarded the bid.
-Newly acquired players are not eligible to be traded until they have spent one week on the acquiring team's roster.
-The necessary cap room will be needed to sign a FA.
-When making multiple FA requests, place them in order of preference.
-FA's who have played less than 2 years in the NFL are eligible for the Practice Squad, in which case they will not count towards the cap if immediately placed on the PS.
-Free Agent Deadline is the Week before the playoffs. There will be no transactions during the playoffs.
-The default contract length for FA's is one year, unless designated at time of signing.
B. Waivers
If a player is released, he may be claimed on waivers by another team the next day (as long as it is during a weekly transaction period). Waiver order is determined by reverse record. If a player is claimed on waivers, the team claiming the player assumes the current contract of the player. The claiming team is allowed to sign the player to an extension (see section D) or maintain the same contract. If the contract is maintained and is the player's original contract, RFA status applies when it expires. If contract is extended, the player is an UFA when extended contract expires. A player claimed on waivers counts as a FA pick for that week.
C. Trades
-Trade Deadline is Kickoff NFL Week 10 (November 10)
-Owners are allowed unlimited trading.
-Owners will need to have (or make appropriate prior moves to have) enough cap space to complete a trade, before an extension is completed (see below)
EX. Team A trades Kurt Warner ($3.00 salary) to Team B for Keyshawn Johnson ($1.50 salary). Team B would need to have the cap room to absorb the extra $1.50 of salary or make appropriate transactions to clear the cap room.
-Trade Concerns will be heard by the commissioner, and if necessary put to a vote. A ¾ majority vote would be needed to overturn a trade. This would only happen in the event that dumping or collusion was suspected.
-Trading of Rookie Draft picks is also allowed. Draft picks do not count against the cap until the player is selected with that pick. Draft picks can be traded up to TWO years in advance, but remember to sign RFA's, and Tagged players the appropriate draft picks must be available.
D. Contract Extensions
-When a trade is completed or player picked up on waivers, owners have the opportunity to extend the new player(s) contract(s).
-Players that are in the second or later year of a multi-year deal or are currently signed to a one year deal are eligible for extensions.
-The player's current salary can be lowered a certain percentage for each year added to the contract. Maximum contract length is 4 years.
-After an extension is made, the current year acts as year one of a contract and the contract will follow the percentage increases described in the next section.
-The following table shows the percentages.
Years added Percentage lowered
1 year............10%
2 year............15%
3 year............25%
EX. Team A trades Kurt Warner ($3.00 salary) to Team B for Keyshawn Johnson ($1.50 salary). Warner has 2 years left on his current contract. Team B can extend Warner for up to 2 more years (total/max years =4). If Team B extends Warner for 1 more year his current salary would lower to $2.90 for the current year. If Team B extends for 2 more years his salary lowers to $2.55 for the current year.
*Only players that have been acquired by trade or waiver claims are eligible for contract extensions.
***2003 Rule Addition***
Salaries will be rounded to the nearest .01 to accomodate the new rookie scale.
VI. Contract Options
A. Contract Types
After the initial player allotment auction, owners will need to designate how many years each player is signed for (Deadline August 20th). If contract lengths are not designated, default contracts will be a 1-year contract. There are benefits and drawbacks that owners will need to weigh when assigning contract lengths. Here are the four types of contracts and the pay increases involved. Increases are based on original bid price.
**Player salaries will always be rounded up or down to the nearest $.05 increment once the percentages are figured in.
|
4 year
contract |
3 year
contract |
2 year
contract |
1 year
contract |
Year 1 |
Original
Bid |
Original
Bid |
Original
Bid |
Original
Bid |
Year 2 |
Original
Bid |
15%
increase |
20%
increase |
N/A |
Year 3 |
25%
increase |
30%
increase |
N/A |
N/A |
Year 4 |
50%
increase |
N/A |
N/A |
N/A |
Ex:
Original $2 |
|
|
|
|
Year 1 |
$2.00 |
$2.00 |
$2.00 |
$2.00 |
Year 2 |
$2.00 |
$2.30 |
$2.40 |
N/A |
Year 3 |
$2.50 |
$2.60 |
N/A |
N/A |
Year 4 |
$3.00 |
N/A |
N/A |
N/A |
Ex:
Original $4 |
|
|
|
|
Year 1 |
$4.00 |
$4.00 |
$4.00 |
$4.00 |
Year 2 |
$4.00 |
$4.60 |
$4.80 |
N/A |
Year 3 |
$5.00 |
$5.20 |
N/A |
N/A |
Year 4 |
$6.00 |
N/A |
N/A |
N/A |
A. Restricted Free Agents
-After a player's original (does not mean with a new owner, first contract in AGA) contract expires the player becomes a RFA.
-RFA qualifying offers must be submitted by July 1st.
-All players that have not had qualifying offers submitted by July 1st become UFA's and go into the FA Auction to be held prior to the rookie draft (beginning in 2003)
-The current owner has the option to put in a qualifying bid in order to obtain compensation in the event that another team signs the RFA.
-If the owner does not put in a qualifying bid, the player becomes an Unrestricted Free Agent (UFA).
-After the deadline for qualifying bids, other teams have the opportunity (one week time period, designated on league calendar) to bid for the player.
-Once the RFA bidding period is over, the current owner has the option to match the highest bid or take the compensation attached to that player.
-Qualifying offers determine the amount of compensation.
The lowest level would be a 10% increase from the last year of the player's original contract, this would draw a compensation of one draft pick in the round that the player was originally selected***.
The middle level would be a 20% increase in the contract, this offer would draw a 1st rd pick as compensation.
The highest level would be a 30% increase in the contract, this would draw compensation of a 1st and 3rd rd pick.
-For purposes of the lowest qualifying offer, players that are in the NFL prior to the 1st AGA rookie draft will draw compensation based on AGA league scoring rank from the year before.
Scoring
Rank(Overall) |
Compensation |
#1-20 |
1st round pick |
#21-40 |
2nd round pick |
#41-60 |
3rd round pick |
#61-80 |
4th round pick |
#81-100 |
5th round pick |
#101-120 |
6th round pick |
#121+ |
7th round pick |
#1 Overall Exception: The #1 player at each position (based on league scoring from previous year) automatically triggers compensation at one level higher than the schedule above. This only applies to being the top scoring player at his position.
Example #1: Tony Gonzalez is the 24th overall scorer based on league scoring system, but is the 1st TE. Based on the schedule above he would be worth 2nd rd compensation, but as the #1 TE, he would be worth one level higher (a 1st).
Example #2: Jason Elam is the 68th overall, but the #1 PK. He would be worth 4th rd compensation, but since he is the #1 PK, he is worth a 3rd rd pick.
B. Franchise Tags
-Each team is allowed to use one franchise player tag at any given time.
-The franchise player tag is only applicable to players who are at the end of their contract.
- Each team announces their franchise player on July 1st along with a qualifying offer.
- A qualifying offer for a franchise player must be greater than the player's current salary and equal to or greater than the average of the top five current salaries in the league at that position.
- Franchise players are eligible for bidding only during the Free Agency period between August 1st and August 8th.
- Teams may go over the salary cap when bidding on franchise players as long as they are under the salary cap when their keepers are announced.
- Only teams with the required draft choice compensation are eligible for bidding on franchise players.
- On August 10th, the top bids for each tagged player will be announced.
- Team owners will have until August 14th to decide whether to match the highest bid or accept draft choice compensation from the team with the highest bid.
- Draft choice compensation for a franchise player is two 1st round draft choices.
- If a team bidding on a franchise player has two first round draft choices in the immediate College Draft, the team receiving the compensation may choose whether to accept both picks immediately or defer one to the next season.
- Team Owners may remove a franchise player tag from a player during the off-season between August 14th and August 22nd, but not after or during the Collegiate Draft or Free Agent Auction Draft.
- Franchise players may be traded at any time during designated AGA trading periods except during the Free Agency period for RFA, franchise and transition players.
- If a franchise player is traded, the franchise player tag does not follow the player to the new team.
- Franchise player tags remain with a player until the contract expires, that player is waived, or traded. No other player on team can be designated as Franchise player until one of these has occurred.
D. Transition Tags
- Each team is allowed to use 2 transition player tags at any given time.
- The transition player tag is only applicable to players who are at the end of their contract.
- Each team announces their transition players on July 1st along with qualifying offers.
- A qualifying offer for a transition player must be greater than the player's current salary and equal to or greater than the average of the top ten current salaries in the league at that position.
- Transition player tags remain with a player until the contract expires or that player is waived.
- Transition players are eligible for bidding only during the Free Agency period between August 1st and August 8th.
- Teams may go over the salary cap when bidding on transition players as long as they are under the salary cap when their keepers are announced.
- Only teams with the required draft choice compensation are eligible for bidding on transition players.
- On August 10th, the top bids for each tagged player will be announced.
- Team owners have until August 14th to decide whether to match the highest bid or accept draft choice compensation from the team with the highest bid.
- Draft choice compensation for a transition player is a 2nd round draft choice.
- Team owners may remove a transition player tag from a player during the off-season between August 14th and August 22nd, but not after or during the Collegiate Draft or Auction Draft.
- Transition players may be traded at any time during designated AGA trading periods except during the Free Agency period for RFA, franchise, and transition players.
- If a transition player is traded, the transition player tag does not follow the player to the new team.
- Transition player tags remain with a player until the contract expires or that player is waived. No other player on team can be designated as Transitional player until one of these has occurred to one of the two Transition players.
VII. FA Auction (beginning 2003)
-Beginning in the 2003 off-season, all players that are untagged, UFA's will be eligible for the FA Auction. This auction will be conducted in a similar manner to the player allotment auction.
-The FA Auction will directly precede the AGA Rookie Draft.
-Owners must be under the cap one week before the FA Auction/Rookie Draft. Owners may go over the salary cap during the FA Auction, but must be under the cap within a week after the FA Auction/Rookie Draft.
-Players acquired in the FA Auction may not be released or traded until the Transaction period following week one.
VIII. Rookie Draft
The AGA Rookie draft will be held 2 weeks prior to Week one of the NFL regular season. Draft order is NFL style based on reverse of records. Trading of draft picks is allowed (and encouraged). An owner would be allowed to exceed the salary cap during the draft, but must be under the cap one week before the NFL season starts. Rookie salaries will be determined by a position value scale. Future draft picks can be traded, but no more than two years in advance (2004 is the limit during this year's transactions).
Keep in mind the proper draft picks are required to sign RFA, Franchised, and Transitioned players. The draft will last 7 rounds (84 selections), unless an expansion team is involved in case there will be extra picks (see expansion section).
Rookie Salary Schedule 2002 (serpentine)
IX. Cap Penalties
Cutting players before their contracts expire will result in cap penalties. The following is a guide to use in determining cap penalties and savings gained from cutting players.
|
4 Yr |
3 Yr |
2 Yr |
1 Yr |
1yr
left |
25% |
25% |
25% |
50% |
2 yr
left |
40% |
50% |
50% |
N/A |
3 yr
left |
50% |
75% |
N/A |
N/A |
4 yr
left |
75% |
N/A |
N/A |
N/A |
EX. Edge James is signed to a 4-year contract at $3.00, in year 2 of the deal he is cut the cap penalty that results is $1.50 for that year ($3.00 salary), $1.5 for the next year ($3.75 salary), and $1.2 for the final year of the deal ($4.50 salary). Keep in mind that in multiple year deals the salary increases as the contract passes. The saving by cutting James would be cut year = $1.5 saved/freed, next year = $2.25 saved/freed, and the final year = $3.3 saved/freed.
-During the regular season, teams may not make roster changes that would put them over the cap limit. If a team has not made the appropriate roster moves to get below the cap limit by lineup deadlines, the team forfeits all games that week (includes week one).
-During the off-season, owners will be allowed to go over the limit when bidding on RFA, Franchise, and Transition players, but must be under the cap by a week before the rookie draft. Teams may then go over the cap when drafting as long as they have made the appropriate roster moves to get under the cap within a week of the conclusion of the rookie draft.
-If a team doesn't get under the salary cap by the deadline before the rookie draft, that team forfeits their 1st round pick in that year's rookie draft.
X. Starting Lineups
· 1 QUARTERBACK
· 2 RUNNING BACKS
· 3 WIDE RECEIVERS
· 1 TIGHT END (MANDATORY)
· 1 WILDCARD OFFENSIVE PLAYER (EITHER RB, WR, or TE)
· 1 KICKER
· 3 - 4 Defense THREE DEFENSIVE LINEMEN, FOUR LINEBACKERS and FOUR DEFENSIVE BACKS
· 4 - 3 Defense FOUR DEFENSIVE LINEMEN, THREE LINEBACKERS and FOUR DEFENSIVE BACKS
· Nickel - FOUR DEFENSIVE LINEMEN, TWO LINEBACKERS and FIVE DEFENSIVE BACKS
· Dime - FOUR DEFENSIVE LINEMEN, ONE LINEBACKER and SIX DEFENSIVE BACKS
STARTING LINEUPS will consist of 20 total players.
IF A LINEUP IS NOT SUBMITTED ON TIME, TEAM WILL PLAY WITH THE PRIOR WEEK'S LINEUP.
The commissioner will not make any changes to lineups voluntarily with regards to bye weeks, injuries, or incomplete lineups. In the event of THURSDAY games, partial lineups may be submitted containing only those players playing in the THURSDAY game. Saturday games will be treated the same. Lineups must be submitted for all playoff games.
**HELPFUL HINT** SUBMIT A LINEUP EARLY IN THE WEEK JUST IN CASE YOU CANNOT
DO IT ON SATURDAY NIGHT OR SUNDAY MORNING. OR JUST IN CASE THE WEBSITE GOES DOWN FOR SOME REASON.
***2003 Rule Addition***
Offensive players can only score offensive points.
XI. Scoring and Statistics
OFFENSIVE SCORING WILL BE TABULATED USING THE FOLLOWING SCHEDULE:
· 6 POINTS for ANY TOUCHDOWN SCORED
· 1 POINT per 20 YARDS PASSING (.05 per passing yard)
· 1 POINT per 10 YARDS RUSHING OR RECEIVING (.1 per yard rushing or receiving)
. 1 point per reception***2003 addition
· 6 POINTS per TOUCHDOWN PASSED
· 2 POINTS per 2pt CONVERSION SCORED
· 1 POINT per 2pt CONVERSION THROWN
· 1 POINT per PAT KICKED
· 3 POINTS per FIELD GOAL MADE UP TO 39 YARDS
· 4 POINTS per FIELD GOAL MADE 40-49 YARDS
· 5 POINTS per FIELD GOAL MADE 50-59 YARDS
· 6 POINTS per FIELD GOAL MADE 60+
· -2 POINTS for any FG MISSED less than 40 YARDS
· -1 POINT PAT MISSED (NOT BLOCKED)
· -2 POINTS for INTERCEPTION THROWN
· -1 POINT for ANY FUMBLE BY AN OFFENSIVE PLAYER
OFFENSIVE BONUSES
· 5 POINTS 150 YARDS RUSHING/RECEIVING COMBINED
· 7 POINTS 200+ YARDS RUSHING/RECEIVING COMBINED
· 4 POINTS 300 YARDS PASSING
· 3 POINTS per 10 RECEPTIONS IN GAME
C. DEFENSIVE SCORING WILL BE TABULATED USING THE FOLLOWING SCHEDULE:
· 6 POINTS per ANY TOUCHDOWN SCORED
· 2 POINTS per SOLO TACKLE
· 1 POINT per ASSIST
· 5 POINTS per INTERCEPTION or FUMBLE RECOVERY
· 2 POINTS per FORCED FUMBLE
· 1 POINT per PASS DEFENSED
· 4 POINTS per SACK
· 2 POINTS per 1/2 SACK
· 8 POINTS per CREDITED SAFETY
· 4 POINTS per 1/2 SAFETY IF TWO PLAYERS ARE CREDITED
DEFENSIVE BONUSES
· 4 POINTS per 3 SOLO SACK GAME
· 4 POINTS per 2 INTERCEPTION GAME
XII. League Funds
Breakdown of league funds: TOTAL POT: $1100**
· WINNER OF THE MEGA BOWL GETS $600
· 2ND PLACE FINISHER GETS $200
· HIGHEST SCORING TEAM (Weeks 1-14) $10
· DIVISION WINNERS (3) $20
· WILDCARD TEAMS (3) $10
· HIGHEST OVERALL SCORING TEAM $50
· OFFENSIVE MVP $10 Decided by league vote
· DEFENSIVE MVP $10 Decided by league vote
· G.M. of the Year (approx.) $20 Decided by league vote
XIII. MVP/GM of the Year voting
At the conclusion of the league season, all owners will participate in 3 votes. The owners will vote for League MVP's (offense and defense) and G.M. of the Year. The vote will be conducted via email in the following manner:
Each owner will vote for a 1st, 2nd, and 3rd place in each category.
The votes will be tallied with 1st place votes = 3 points, 2nd place = 2 points, and 3rd place = 1 point.
Highest point total wins the award. Owners may not vote for their own players or themselves (GM). Notification for voting will be sent out the week before the Absolute Gridiron Bowl and will be due a week after the championship game.
XIV. Expansion Contingency
In the event that an owner leaves or is removed from the league, an "expansion team" format will be put in place the following off-season. The specific of this format will be voted on by the league on an individual team basis, but can include the following:
1. Each team will make available 3 players for an expansion draft. A team may lose no more than two players. If a player is selected from their team that team has the option to pull back one of the two remaining players. This option may actually be beneficial for owners with tight cap situations.
2. The expansion owner will be given additional rookie draft picks in the first rookie draft that occurs after taking over the team. Those picks will come at the end of rounds 2, 4, and 6. The additional picks cannot be traded, but the players selected can be traded after the draft.
3. The new owner would be able to cut players with a 50% decrease in cap penalties for the first off-season after assuming the franchise.
XV. Amendments/Rule Changes
-Once the league rules have been finalized and approved for year one, each off-season the owners will have until June 1st to submit rule changes to be voted upon by the league before July 1st. Rule changes will need a majority vote (7 owners) and results of rule votes will be posted prior to July 1st.
XVI. Owner Expectations
In this league owners will be expected to adhere to the following principles.
· NEVER GIVE UP TRYING TO WIN YOUR NEXT GAME
· DO NOT BICKER WITH OTHER OWNERS
· DO FEEL FREE TO TALK TRASH TO OTHER OWNERS
· DO NOT ASK FOR "SPECIAL" FAVORS FROM THE COMMISH
· DOUBLE CHECK YOUR SCORE EACH AND EVERY WEEK
· PAY YOUR LEAGUE FEES ON TIME
· ADD YOUR OWN FLAVOR TO MAKE THIS A DYNAMIC, FUN LEAGUE
· DO NOT ENGAGE IN ANY FORM OF COLLUSION OR DUMPING…
o Owners may be relieved of their franchise by a vote of at least 8 other owners if it is deemed to be in the best interest of the league.
o It would take three incidences of "misconduct" for removal to be put to a vote. 1st time = warning, 2nd time = probation, 3rd time = vote for dismissal.
o Probation is yet to be determined…(draft picks, cap restrictions, etc.)
AGA Calender
2002-2003 |
Event |
April 20-21st |
NFL Draft |
June 21st |
1st AGA Live Auction |
June 22nd-July11th |
1st Email Auction Period |
July 12th |
2nd AGA Live Auction |
July13th-August15th |
Rookie Draft(starts July 13th)/2nd
Email Auction Period |
August 1st |
REMAINING FRANCHISE FEES
ARE DUE |
August 16th |
3rd AGA Live Auction |
August 31st |
Deadline to declare all contract
lengths/Designate Practice
Squad/Meet Cap requirements for
Week1 |
September 8-9th |
NFL/AGA Week 1 |
September 12th |
First In-Season Transaction
Deadline |
November 10th |
AGA Trade Deadline |
December 8-9th |
AGA Regular Season Ends |
December 15-16th |
1st RD of AGA Playoffs |
December 21-23rd |
2nd RD of AGA Playoffs |
December 28-30th |
ABSOLUTE BOWL and Toilet
Bowl |
|
|
2003-2004(Subject to Change) |
|
February 1st |
Off-Season Trading Period Begins |
June 1st |
Deadline for Rules
Suggestions/Activate or Cut IR
Players |
June 30th |
Rules Voting Deadline |
July 1st |
Deadline for RFA Qualifying offers
and Franchise/Transition Tags |
August 1-8th |
Bidding Period for Tagged Players |
August 10th |
Highest Bids announced for Tagged
Players |
August 11-14th |
Period for Owners to determine
whether to match bids on tagged
players or accept compensation |
August 15th |
Deadline to be under cap for
Rookie Draft/FA Auction |
August 22- 23rd |
2003 Rookie Selection Meeting |
August 31st |
Deadline to declare rookie contract
lengths/Designate Practice
Squad/Be under Cap for Week 1 |