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Description: Iceclimb
__  ______  ______    ______  __     __  __   ___  _____
       / / / ____/ / ____/   / ____/ / /    / / /  | /  / / __  |
      / / / /     / /___    / /     / /    / / /   |/  / / /_/ /
     / / / /     / ____/   / /     / /    / / /       / / __  |
    / / / /___  / /___    / /___  / /___ / / / /| /| / / /_/ /
   /_/ /_____/ /_____/   /_____/ /_____//_/ /_/ |/ |/ /_____/
                          Version 1.02


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[Screenshots]
  
Game by Dan Weiss, January 13 2001

---------------------------------------------------------------

0. History:

   v1.02: Optimized!
          Possibly works with MirageOS now!
	  SOS Version now lib-free (to prevent crashes)
   v1.01: Fixes the stupid bug that causes the TI83+ version to
          do nothing but crash
   v1.0: Inital Release


1. About the game:

   This is a vertical scrolling platform/puzzle game where you
   control a penguin to try to reach the door at the top of each
   challenging level.  There are 4 levels total.
   
   You will have to jump on blocks, climb ladders, and think hard
   before each jump.  You will even have to play with Spikes!
   
   This game has SOUND, so if you have an AM radio handy, set it to
   a silent AM station and put the calculator near it.


2. Files Included / Which one to send...

   Files included:
     Iceclmb.txt       This Readme File
     Iceclmbz.83p      TI83 ZES Version
     Iceclmb.asm       Source Code
     dwedit.inc        Include File
     icemaps.h         Source for compressed maps
     iceedit.exe       Level Editor
     
     
3. Requirments:

   A TI82, TI83, or TI83 plus graphing calculator
   A ZES shell
   At least 1500 bytes of free memory to fit the program on
   Lots of patience


4. How to play

   Note: This game is HARD!
      
      Keys:
      
        Left and Right 			move the penguin in the direction pressed.
        Up and Down 			climb ladders.
        Down 				drops down from certin tiles.
        Up 				enters the exit door at the end of a level.

        To JUMP:
          2nd				Jump Left
          Mode				Jump Right
        
	Clear 				quits the game.
        A secret key 			skips a level.
        
   When you jump you always move 2 squares up, then 3 squares left or right.
   After completing a jump you FALL if there's nothing below you. You can
   cross unobstructed gaps of 2 squares safely with a jump.
   
   Spikes behave oddly in that they don't always kill you.  They only kill
   you if you FALL on them.  This means you can jump on them, walk on them,
   walk behind them.  But they do kill you if you fall from a jump onto them.
   
   You can climb down from the following tiles:
     - Ladders
     - Thin Ice
     - Thin Platforms
   
   Thin ice is unique, you can walk on it, walk behind it, but you fall right
   thru if you fall on it or jump thru it.
   
   You can't hang onto the bottom rung of a ladder if there's nothing below it.
   
   When you are falling, you can't control.
   
   Make sure you reread the parts about jumping and spikes, spikes are only
   fatal if you FALL on them.

Enjoy this game, if you feel lucky.
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