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Description: Marin the movie
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MARIN-THE-MOVIE
---------------

[Screenshots]
 
Keys:

2nd - Drops the man from the helicopter
Mode - Pause
Del - Quits (only in pause mode)
Arrow keys - Drives around the helicopter
Clear - Back to game from pause-mode

All other places where these keys doesn't work gives you instructions
for what to do.

The game:

The game is a classical game where you should drop a man from a
helicopter and he should land on a truck.
You have to land on a spot where you can see both the truck and the
man as they should be.
If you doesn't do that some pixels won't be able to see because I'm
using movax's xor routine.
I think it's the first game with sounds for the ti83.
So if you don't have earphones, BUILD THAT.
It's really easy to build.

(Earphone)______________    2.5 mm plug
     |                  |   ______
     |                  |--(_|_|__|
     |                           |
     |___________________________|

Just put one pole from the earphone to the ground field and the other
to either the middle one or the top.
If you don't want to smash your earphones then you can build a
to 3.5 mm converter, but I hope you can figure out how to do by that
yourself.
Now back to the game.
In the intro there's music which you can press clear to start the game
instead to listen at.
If you want to listen then the game starts when the melody is finished.
It's a short melody so don't be dissapointed.
You can also press clear when you have landed or crashed to skip the
sound effects.
I think that's it.
By the way, you're a US MARINE trying to stop the drugdealers and their
trucks on their way from colombia.

Thanks to:

Movax - For both making the sprite routine and helping me with the game.
DHORDAIN Florent - For the sound routine.
Ahmed El-Helw - For making the ASM Journals which got me to start program.
Terrabull - For making the best Basic game I have ever played.
Bill Nagel - For Pic83 and all other programs and help.

This game is Ashell compatible.
And I think it's Aurora compatible to if someone uses that.

Next version:

I will probably make a score count later on (if I get time to it)
I will probably fix the problem with the xor routine when you land.

If you find any bugs, please mail me about them.

Stefan Lennartsson
stefan@infinity.hemmet.s-hem.chalmers.se

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