Road to Armageddon |
|
On the Road to Armageddon | |
The
world of Armageddon is one that is almost familiar to all of us -- it is
our earth and our continents, but changed by the passage of 25000 years. |
|
The World of the Far Future | |
Global
Warming, Ice Ages and other, more expected, natural forces of wind and
water -- as well as the gradual drift of crustal plates -- have changed
the face of the planet. Subtly
in some places, grossly in others. On
top of the natural changes, there are some that are almost certainly
man-made -- some where actual physical remains make this a certainty,
and others where the siting of the changed features make it seem likely
to those with the right knowledge. The
sites of several ancient cities are now circular lakes or depressions of
considerable size -- probably asteroid strikes, and likely directed
asteroid strikes. Whatever
caused this, war or something else, it also caused massive depopulation
-- so massive that it is only within the last millennia or so that human
populations have reached those of Medieval Europe. |
|
The Exiles | |
Into
this "new world" a few score thousand (effective) exiles from
the 20th and early 21st century have been dumped by some sort of
unexpected time warp -- soldiers and civilians from WW1, WW2 and even
WW3 -- Germans (Imperial and Nazi), Americans, British, French, Israelis
and some other mixed odds and sods. Needless
to say, the tensions between (and even within) these groups is at least
as much a source of adventure as is their relationship with the locals. The
situation they find themselves dropped in is not one they would have
chosen -- the locals are involved in a long and, quite obviously,
genocidal war against an enemy that is not quite human, and certainly
one that has no trace of human feeling or morality. |
|
The Enemy | |
Advanced
technology and something very much like magic vie with entities that
simply refuse to die -- and rise from the "dead" after
anything but the most grossly lethal wounds. The
locals simply have not been able to hold them off -- after all, even if
they win a battle, the next day the bulk of the "dead" (both
enemy and friends) rise and continue the attack! Their
technology -- basically pre-gunpowder -- simply does not provide them
with the firepower to withstand their enemies. |
|
The Problem | |
Of
course, the modern exiles simply do not have the massive industrial and
logistic base to rely entirely on firepower, either -- though they do
have the means to move in this direction. In the meantime, the characters will have to face an inimicable enemy with skill and wits to supplement the not-always-available high tech firepower that they theoretically possess. Just remember, Surrender is NOT an option! |
|
mailto: aspqrz@pacific.net.au |