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Non Human Bonuses

Here are the stat bonuses for non Humans (from Earth), as in their stat Res% bonuses and MGR bonuses. Di = Disease, Po = Poison, Si = Silence, Pa = Paralysis, Co = Confusion, Do = Downhearted, Fo = Forgetful, Sl = Sleep. The positive #s are the additional RES you'd get and the negative #s are how much more suseptible you'd be. Absorb gains HP from element, Half halves damage, and Double means you take twice as much damage.

Angel- Di = 100, Po = 50, Co = 75, Do = 30, (Holy = absorb, Darkness = double, Earth = half), Sl = -12

Half Angel- Co = 30, Do = 70, Di = 80, (Holy +5, Thunder +5, Darkness -1)

Exodian- Pa = 50, Sl = 15, Di = 12, (Water = absorb, Thunder = double, Ice = half), Fo = -15, Po = -3

Half Exodian- Pa = 25, Sl = 5, (Water +10, Ice +12, Thunder -20, Fire -30), Fo = -1

Dwarf- Di = 50, Po = 75, Do = 30, (Earth = half, Fire = half, Darkness = half), Si = -20, Co = -13, Sl = -3

Half Dwarf- Di = 10, Po = 15, Do = 15, (Earth and Fire +25), Si = -10, Co = -3

Sprite- Si = 25, Co = 20, All other = 10, (Depends on element type)

Half Sprite/Pixie- Co = 14, Si = 10, (Darkness 20, All other elements +1)

Sand Goblin- Di = 50, Po = 50, Do = 10, (Earth +25, Fire +20, Darkness +13), Si - 25, Pa = -30, Co = -50, Sl = -3

Scorbereth- Do = 100, Pa = 25, Po = 90, Co = 90(Darknes = absorb, Holy = double, Water +10, Earth +25, Air +20, Fire +50), Sl = -2, Di = -12, Si = -3

Elf- All stat effects 50, (All elements are 60, Darkness -25)

Half Elf- All stat effects 50, (Elements depend on b-day), Po = -3, Sl = -4

Dark Elf- All stats 65, Do = 75(Darkness = half, Holy = double, all other +25), Co = -25

Siren- Si = 90, Co = 43, Fo = 35, Sl = 51, (Air, Holy, Earth = half, Thunder +30), Di -12

Half Siren- Si = 58, Pa = 45, Po = 95, (Thunder, Earth = half, Air +80, Holy +10), Sl = -36, Fo = -40

Equaliconn- Do = 10, Di = 16, Pa = 17, Po = 22, (Holy +90, Air = half, Darkness +58, Fire 51), Fo = -57, Co = -15

Centaur- Sl = 22, Po = 66, Pa = 26, (Earth +80, Darkness +40, Fire +27, Holy -23), Do = -4, Di = -5

Crimson Noble- Fo = 34, Di = 31, Co = 52, Pa = 13, (Water, Darkness = half, Holy = Double, Fire = -35), Po = -9, Sl = -8

Nosferatu- Po = 72, Si = 32, Di = 26, Co = 54, (Darkness = absorb, all others = half), Pa = -3, Do = -1)

Half Nosferatu- Po = 52, Si = 12, Di = 16, Co = 34, (Darkness = half, Holy = double, Air +39, Earth -2), Pa - 1, Sl - 1

Imp- Do = 56, Fo = 01, Sl = 64, Co = 96, (Darkness = double, all others = absorb), Pa = -6, Si = - 23

Half Imp- Do = 36, Fo = 41, Sl = 32, Co = 46, Si = 10(All elements = half), Pa = -3, Di = -1

Spector- Po = 90, Si = 90, Di 80, (Water = double, Air = half, Darkness, Fire = absorb), Sl = -30, Pa = -12

Half Spector- Po = 40, Si = 59, Fo = 30, Di = 40, (Darkness = half, Water = double, Air +30), Sl = -3, Pa = -2

Dragon- (Everything depends on the type of Dragon)

Half Dragon- (Everything depends on the type of Dragon and the type of Human)

Earth Human- (Look at your individual character sheets)

Feroquian Human- Co = 47, Sl = 77, Si = 92, Fo = 47, (Element depends on birthday), Di = -7, Po = -6, Pa = -4, Do = -6

Seidan Human(from Ardenia)- Sl = 20, Co = 91, Pa = 60, Fo = 30, Di = 12, (Element depends on birthday), Si = -4, Po = -9, Do = -6

There are a few other things but you wouldn't be able to turn into them. I know this page is a little confusing, so if you have questions or coments, post them in the forum.

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