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Bungholio's Barnyard Brawl 4
This page contains the info for "Bungy's Barnyard Brawl 4 empire game.
EMPIREHOST: sheepfarm.game-host.org
EMPIREPORT: 6666

Game Opened:         20:37 (EST) SUN  25 NOV 2007
First Update:        22:30 (EST) THU  29 NOV 2007
Game Ended:          22:30 (EST) SUN  30 DEC 2007
Game Info:
Page Last Updated:9pm 31JAN2008
BBB4 was an informal style game.  It was pre-set at 25-Updates long, with daily updates at 10:30PM (EST).

BBB4 had a fixed-incremental tech theme, where all countries gained the exact same amount of tech, and they could not produce any tech of their own.  This allowed countries to focus their attention on fighting.
       - = [   Empire - Final Power Report   ] = -
        as of Sun Dec 30 22:30:01 2007

           sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
  
RingTone 369   97% 228K  12K 5.6K 599   11K  17K 2.7K 3.6K 407  107   85   69K
  WelshStar 261   84% 135K  14K 3.8K 306   10K  12K 1.1K 2.0K  69   58   55   50K
     CowPie 224   91% 129K  14K 2.0K 453   17K 5.3K 862  2.3K 195   61   81   45K
       Zern 135   97%  85K 7.6K 4.2K 519  7.8K 6.2K 527  1.2K 120   36   60   76K
  blueshift 111   89%  68K 9.6K 3.8K 537  2.7K  10K 219  1.4K  45   48   40   68K
       Hate  62  100%  38K 5.8K 2.5K 222  4.4K 4.9K 518  1.2K  62   33   35   96K
   Zentradi  29   34% 5.7K 894   69   42  1.0K 747  2.5K 249   20    1   15   88K
      SPIKE  27   88%  13K 1.9K 230   24  110  182  274  319    0   26   16  -876
       LKHU   2   55% 559  112   44   29    0    0    0    0    0   19    0   23K
    Ichthys   3  100% 386  452  221   47  398    0  419    0    0   13    0   12K
    Hacksaw   0    0%   0    3    0    0    0    0    0    0    0    2    0   28K
     Norway   0    0%   0    0    0    0    0    0    0    0    0    0    0   15K
            ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
  worldwide 1.2K  91% 704K  67K  23K 2.8K  55K  57K 9.2K  12K 918  404  387  570K
Report: Sun Dec 30 22:30:01 2007
#    name                tech      research   education   happiness
1     CowPie            83.75        0.01        0.00        5.34
2     WelshStar         83.75        0.01        0.00        0.00
3     Hate              83.75        0.01        0.00        0.00
4     Zern              83.75        0.01        0.00        0.00
5     Ichthys           83.75        0.01        0.00        0.43
6     RingTone          83.75        0.01        0.00       10.25
7     blueshift-        83.75        0.01        0.00       10.42
8     Zentradi          83.75        0.01        0.00        0.00
11    LKHU              83.75        0.01        0.00        0.00
13    Hacksaw           83.75        0.01        0.00        0.00
14    Norway            83.75        0.01        0.00        0.01
15    SPIKE             83.75        0.01        0.00       11.41
VERSION REPORT:
Wolfpack Empire 4.3.10

The following parameters have been set for this game:
World size is 128 by 80.
There can be up to 99 countries.
By default, countries use their own coordinate system.

Use the 'show' command to find out the time of the next update.
The current time is Tue Jan 08 20:34:35.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1200 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 3.3 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
No food is needed!

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $0.17 each time unit.
1000 active military cost $41.67, reserves cost $4.17.
Up to 95 avail can roll over an update.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 192 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 40.00%.
Nation levels (tech etc.) decline 1% every -20 time units.
Tech Buildup is limited to logarithmic growth (base 2.33) after 1.00.

SectorsShipsPlanesUnits
Maximum mobility12712712075
Max mob gain per update60906045
Mission mobility cost--000
Max eff gain per update--100100100
Maintenance cost per update--6.0%6.0%6.0%
Max interdiction range88--8

The maximum amount of mobility used for land unit combat is 5.00.

Ships on autonavigation may use 6 cargo holds per ship.
Fire ranges are scaled by 0.75.
Flak damage is scaled by 1.75.
Torpedo damage is 2d45+43.
The attack factor for para & assault troops is 0.50.
12% of fallout leaks into each surrounding sector.
Fallout decays by 28% per update

Damage toSpills to
      Sector  People  Mater.   Ships  Planes  LandU.
Sector --100%100%  0%  4% 30%
People 10% -- -- -- -- --
Materials 10% -- -- -- -- --
Efficiency 10% -- -- -- -- --
Ships 10%100%100% --  0%  0%
Planes 10%  0%  0% -- -- --
Land units 10%  0%100% --  0%  0%

You can have at most 640 BTUs.
You are disconnected after 15 minutes of idle time.

Options enabled in this game:
        ALL_BLEED, BRIDGETOWERS, EASY_BRIDGES, FALLOUT, GODNEWS, GO_RENEW,
        INTERDICT_ATT, LANDSPIES, NOFOOD, NOMOBCOST, NO_PLAGUE,
        PINPOINTMISSILE, SAIL, SHOWPLANE, TECH_POP

Options disabled in this game:
        AUTO_POWER, BLITZ, FUEL, GUINEA_PIGS, HIDDEN, LOANS, LOSE_CONTACT,
        MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, SLOW_WAR, SUPER_BARS,
        TRADESHIPS, TREATIES

See "info Options" for a detailed list of options and descriptions.

The person to annoy if something goes wrong is:
Bungholio
(empire_bungholio @verizon.net or @hotmail.com).
Here's how the Tech negative-decay worked out:
 
   Upd  Tech
      0  40.00
      1  41.20
      2  42.44
      3  43.71
      4  45.02
      5  46.37
      6  47.76
      7  49.19
      8  50.67
      9  52.19
     10  53.76
     11  55.37
     12  57.03
     13  58.74
     14  60.50
     15  62.32
     16  64.19
     17  66.11
     18  68.10
     19  70.14
     20  72.24
     21  74.41
     22  76.64
     23  78.94
     24  81.31
     25  83.75
Here is the basics of "info BBB4"

The Ships/Units/Planes/Sectors/Nukes have been modded quite
substantially from the standard gamebase.  Here are the basics
of the mods (other than the obviousness of them being totally
re-tech'd) :

SHIPS:
FRG/TT - firing ranges increased to 2 (from 1)
SS/OE/OD - removed, these added micromanagement
GS - added, with more speed and cheaper than PZ7
PT - torp removed.
CAL - number of planes/choppers mod'd
ECA - escort light carrier - added, with reduced capabilities,
   and fires a little at subs under it
DD - has reduced firing range
CAR - this is the supercarrier, it carries a lot of stuff, but cannot fit
  into a canal
SH - hunts subs well
BBC - is the super battleship with lots of firepower but it cannot
   fit into canal sectors.

UNITS:
SHP - shepherd unit added, but lower cost and less effectiveness than PZ7
SPY/COM - reduced costs for these units
PONY - slightly better attack power than in PZ7
H1B - these engineers are homebound and don't have much strength
MAR - low tech
HAR - faster speed and more attack power

PLANES:
check att/def/ranges for things, as these have been mod'd to fit in new tech cycle.
F3 - added
Missiles - now within tech range
HB - lots of load for carrying 'heavy things'
Choppers - Buildable in the tech 60's

Nukes:
See for yourself, these puppies start at tech 70.  Everyone
will get some.  Until you reach tech 74, all nukes will need to
be delivered via HB.  After that, some missiles will carry some
nukes to their final destination.

Sectors:
~/^/=/@/z - all hold 200 civs for max pop
z - canal sector, allows ships to enter/exit/load/unload at 2+%
= - BridgeSpans need tech 45
@ - Towers need tech 60
~ - reduced mobility (was 0.4/0.2  now 0.3/0.1)
l/t/r - not player designatable - this is a semi-fixed tech game
   (where you increase in tech by 3% per update)
dust only in mountains, plains sectors produce oil.

Commands:
convert - converting enemy civs to UWs has been disabled.  Your
   initial starting UW's have been removed.  Batteries not included
   either.  RTFM.
SHIPS:
Command : show s b 85
Printing for tech level '85'
                          lcm hcm avail tech $
fb   fishing boat          25  15    75    0 $180
frg  frigate               30  30   110    0 $600
tt   troop transport       50  50   170   10 $800
cs   cargo ship            60  40   160   20 $500
os   ore ship              60  40   160   20 $500
gs   gun ship              25  35   115   25 $500
tk   tanker                60  40   160   35 $600
pt   patrol boat           20  10    60   40 $300
ms   minesweeper           25  15    75   40 $400
lc   light cruiser         30  40   130   45 $800
ft   fishing trawler       25  15    75   45 $300
sb   submarine             30  30   110   47 $650
hc   heavy cruiser         40  50   160   48 $1200
cal  light carrier         50  60   190   50 $2000
bb   battleship            50  70   210   52 $1800
eca  escort carrier        40  50   160   52 $1500
dd   destroyer             30  30   110   54 $550
car  aircraft carrier      60  70   220   55 $2500
sh   sub hunter            30  30   110   60 $600
bbc  battlecruiser         60  80   240   64 $2500
ls   landing ship          60  40   160   75 $1000

Command : show s c 85
Printing for tech level '85'
                          cargos & capabilities
fb   fishing boat          300c 10m 900f 15u fish canal
frg  frigate               60m 10s 2g 60f semi-land canal
tt   troop transport       120m 20s 4g 120f semi-land canal
cs   cargo ship            600c 50m 300s 50g 900f 1400l 900h 250u supply canal
os   ore ship              30c 5m 990i 990d 200f 45u 990r canal
gs   gun ship              25m 30s 3g 50f canal
tk   tanker                30c 5m 990p 200f 990o 25u oiler supply canal
pt   patrol boat           2m 12s 2g 5f canal
ms   minesweeper           10m 100s 1g 90f mine sweep canal
lc   light cruiser         100m 40s 5g 100f mine canal
ft   fishing trawler       300c 10m 900f 15u fish canal
sb   submarine             25m 36s 5g 80f torp sonar mine sub canal
hc   heavy cruiser         120m 100s 8g 200f canal
cal  light carrier         150m 200s 2g 200p 180f plane canal
bb   battleship            200m 200s 10g 900f canal
eca  escort carrier        100m 100s 2g 100p 120f dchrg plane canal
dd   destroyer             60m 40s 4g 80f dchrg sonar mine canal
car  aircraft carrier      250m 300s 4g 400p 900f plane
sh   sub hunter            60m 40s 4g 80f dchrg sonar mine canal
bbc  battlecruiser         300m 300s 15g 400f semi-land
ls   landing ship          400m 10s 1g 300f land canal

Command : show s s 85
Printing for tech level '85'
                               s  v  s  r  f  l  p  h  x
                               p  i  p  n  i  n  l  e  p
                          def  d  s  y  g  r  d  n  l  l
fb   fishing boat          12 12 12  2  0  0  0  0  0  0
frg  frigate               60 31 20  3  2  1  2  0  0  1
tt   troop transport       70 24 28  3  2  2  2  0  0  1
cs   cargo ship            22 29 29  3  0  0  2  0  0  1
os   ore ship              22 29 29  3  0  0  0  0  0  1
gs   gun ship              44 31 25  4  6  2  0  0  0  0
tk   tanker                79 27 38  3  0  0  0  0  0  1
pt   patrol boat           10 40  8  2  1  1  0  0  0  0
ms   minesweeper           10 26 12  2  0  0  0  0  0  0
lc   light cruiser         50 31 26  5  6  3  2  0  0  1
ft   fishing trawler       10 25 13  2  0  0  0  0  0  0
sb   submarine             25 20  4  4  3  3  0  0  0  0
hc   heavy cruiser         70 30 26  5  8  4  4  0  0  1
cal  light carrier         60 30 35  5  2  2  0 15 10  5
bb   battleship            95 26 30  6 10  7  2  0  0  1
eca  escort carrier        50 30 31  4  1  1  0 10  5  0
dd   destroyer             45 35 17  4  3  3  1  0  0  1
car  aircraft carrier      80 32 37  7  3  3  0 25 20 10
sh   sub hunter            50 35 13  4  6  3  0  0  0  0
bbc  battlecruiser        105 28 40  7 12  8  1  0  0  0
ls   landing ship          40 30 28  2  0  0  6  0  0  2
PLANES:
Command : show p b 85
Printing for tech level '85'
                          lcm hcm crew avail tech $
f1   Sopwith Camel          8   2    1    32   45 $400
lb   TBD-1 Devastator      10   3    1    36   47 $550
f2   P-51 Mustang           8   2    1    32   50 $400
zep  Zeppelin               6   2    3    30   51 $750
as   anti-sub plane        10   3    2    36   55 $550
ssm  V2                    15  15    0    65   55 $500
f3   F8F BeerCat            8   3    1    34   55 $600
mb   medium bomber         14   5    3    44   56 $1000
tr   C-56 Lodestar         14   5    3    44   60 $1000
es   P-38 Lightning         9   3    1    35   62 $700
tc   transport chopper      8   2    2    32   63 $700
srbm Atlas                 20  20    0    80   65 $1000
hb   B-26B Marauder        20   6    2    52   65 $1200
nc   AH-1 Cobra             8   2    2    32   66 $800
ac   AH-64 Apache           8   2    2    32   68 $800
jf1  F-4 Phantom           12   4    2    40   70 $1000
irbm Titan                 25  25    0    95   74 $1500
icbm Minuteman             30  30    0   110   76 $2500
sam  Sea Sparrow            3   1    0    25   78 $200

Command : show p c 85
Printing for tech level '85'
                          capabilities
f1   Sopwith Camel         tactical intercept VTOL
lb   TBD-1 Devastator      bomber tactical VTOL light
f2   P-51 Mustang          tactical intercept light
zep  Zeppelin              tactical cargo VTOL spy
as   anti-sub plane        tactical ASW mine sweep
ssm  V2                    tactical VTOL missile
f3   F8F BeerCat           tactical intercept light
mb   medium bomber         bomber tactical
tr   C-56 Lodestar         cargo para
es   P-38 Lightning        tactical escort
tc   transport chopper     cargo VTOL light helo para
srbm Atlas                 tactical VTOL missile
hb   B-26B Marauder        bomber
nc   AH-1 Cobra            tactical VTOL helo ASW sweep
ac   AH-64 Apache          tactical VTOL helo
jf1  F-4 Phantom           tactical intercept light
irbm Titan                 tactical VTOL missile
icbm Minuteman             tactical VTOL missile
sam  Sea Sparrow           intercept VTOL missile light x-light

Command : show p s 85
Printing for tech level '85'
                          acc load att def ran fuel stlth
f1   Sopwith Camel         78    1   4   4   9    1    0%
lb   TBD-1 Devastator      43    2   0   4  12    1    0%
f2   P-51 Mustang          70    1   5   5  13    1    0%
zep  Zeppelin              53    3   0  -2  20    2    0%
as   anti-sub plane        75    2   0   4  19    2    0%
ssm  V2                    53    3   0   4   8    0    0%
f3   F8F BeerCat           84    1   7   7  13    1    0%
mb   medium bomber         40    4   0   6  18    3    0%
tr   C-56 Lodestar          0    7   0   3  19    3    0%
es   P-38 Lightning        54    1   6   6  19    2    0%
tc   transport chopper      0    3   0   3  11    2   40%
srbm Atlas                 54    6   0   6  13    0    0%
hb   B-26B Marauder        81    8   0   5  21    5    0%
nc   AH-1 Cobra            50    2   0   3  11    2    0%
ac   AH-64 Apache          22    1   0   4  11    2   40%
jf1  F-4 Phantom           41    1  12  12  14    3    0%
irbm Titan                 56    8   0  10  18    0    0%
icbm Minuteman             56   10   0  15  38    0    0%
sam  Sea Sparrow            0    0   0  15   3    0    0%
LAND UNITS:
Command : show l b 85
Printing for tech level '85'
                          lcm hcm guns avail tech $
shp  shepherd              10  10    0    50   15 $250
cav  cavalry               10   5    0    40   30 $500
art  artillery             20  10    0    60   35 $800
spy  infiltrator           10   5    0    40   40 $500
linf light infantry         8   4    0    36   40 $300
tra  train                100  50    0   220   40 $3500
inf  infantry              10   5    0    40   45 $500
sup  supply                10   5    0    40   50 $500
lat  lt artillery          20  10    0    60   55 $500
com  commando              10   5    0    40   55 $1000
pony ponies                20  10    0    60   57 $550
aau  aa unit               20  10    0    60   58 $500
hat  hvy artillery         40  20    0   100   60 $800
h1b  h1b engineer          10   5    0    40   64 $1500
mar  marines               10   5    0    40   65 $1000
har  hvy armor             20  10    0    60   65 $500
eng  engineer              10   5    0    40   70 $3000
lar  lt armor              10   5    0    40   71 $600

Command : show l c 85
Printing for tech level '85'
                          capabilities
shp  shepherd              10m 15f recon
cav  cavalry               20m 12f light recon
art  artillery             25m 40s 10g 24f light
spy  infiltrator           light recon assault spy
linf light infantry        25m 1s 15f light assault
tra  train                 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
inf  infantry              100m 24f light assault
sup  supply                25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
lat  lt artillery          25m 20s 6g 12f light
com  commando              3s light recon assault spy
pony ponies                35m 15f light
aau  aa unit               20m 5s 12f light flak
hat  hvy artillery         25m 80s 12g 24f
h1b  h1b engineer          20m 3s 15f engineer
mar  marines               100m 4s 60f light marine assault
har  hvy armor             100m 3s 48f
eng  engineer              20m 3s 12f engineer light assault
lar  lt armor              50m 4s 30f light recon

Command : show l s 85
Printing for tech level '85'
                                       s  v  s  r  r  a  f  a  a        x  l
                                       p  i  p  a  n  c  i  m  a  f  f  p  n
                          att def vul  d  s  y  d  g  c  r  m  f  c  u  l  d
shp  shepherd             0.9 0.9  63 25 16  1  1  0  0  0  0  0  0  0  0  0
cav  cavalry              1.6 0.6  73 36 18  4  3  0  0  0  0  0  0  0  0  0
art  artillery            0.1 0.5  64 20 20  1  0  8 46  5  2  1  0  0  0  0
spy  infiltrator          0.0 0.0  74 36 18  4  3  0  0  0  0  0  0  0  0  0
linf light infantry       1.3 1.9  55 31 15  2  1  0  0  0  1  1  0  0  0  0
tra  train                0.0 0.0 111 11 25  3  0  0  0  0  0  0  0  0  5 12
inf  infantry             1.3 1.9  55 28 15  2  1  0  0  0  0  0  0  0  0  0
sup  supply               0.1 0.2  74 28 20  1  0  0  0  0  0  0  0  0  0  0
lat  lt artillery         0.2 0.7  56 33 18  1  1  6  9  3  1  1  0  0  0  0
com  commando             0.0 0.0  75 35 18  4  3  0  0  0  0  0  0  0  0  0
pony ponies               1.9 0.5  65 36 17  2  2  0  0  0  0  0  0  0  0  0
aau  aa unit              0.6 1.2  56 19 20  1  1  0  0  0  1  2  0  0  0  0
hat  hvy artillery        0.0 0.2  56 13 20  1  0 11 93  8  4  1  0  0  0  0
h1b  h1b engineer         0.6 0.6  71 21 16  2  1  0  0  0  1  1  0  0  0  0
mar  marines              1.7 2.8  57 27 14  2  1  0  0  0  1  2  0  0  0  0
har  hvy armor            4.1 0.9  47 24 17  1  1  0  0  0  2  1 10  2  0  0
eng  engineer             1.4 2.8  47 27 14  2  1  0  0  0  1  1  0  0  0  0
lar  lt armor             2.3 1.1  47 45 15  4  4  0  0  0  1  2 25  1  0  0
NUKES:
Command : show n b 85
Printing for tech level '85'
              lcm hcm  oil  rad avail tech res $
10kt  fission  50  50   25   70    49   70   0 $ 10000
15kt  fission  50  50   25   80    51   72   0 $ 12500
50kt  fission  60  60   30   90    60   74   0 $ 15000
1ktbb fission  30  30   30   20    28   74   0 $  5000
100kt fission  75  75   40  120    77   76   0 $ 20000
250kt fission  90  90   50  150    94   78   0 $ 25000
1mt   fission 125 125   75  200   130   80   0 $ 30000

Command : show n c 85
Printing for tech level '85'
              blst dam lbs tech res $        abilities
10kt  fission    3  70   7   70   0 $  10000
15kt  fission    3  90   7   72   0 $  12500
50kt  fission    3 100   7   74   0 $  15000
1ktbb fission    0 100   6   74   0 $   5000
100kt fission    4 125   7   76   0 $  20000
250kt fission    5 140   7   78   0 $  25000
1mt   fission    7 180   7   80   0 $  30000
----- HERE ARE THE SHIPS/UNITS/PLANES/NUKES -----
Animated Map:
BBB4 - GameSettingFiles
(contains econfig, planes/units/sectors/ships/nukes/etc config files)
Ringtone was granted the win, by decree of the deity umpire and chatter from the other countries.