Druid 20 / Cleric 20 / Ranger 8
Medium-Size Outsider (Good)
Divine Rank: 19
Hit Dice: 20d8+220 (outsider) plus 20d8+220 (Drd) plus 20d8+220 (Clr) plus 8d10+88 (Rgr) (1,308 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft
AC: 81 (+7 Dex, +19 divine, +32 natural, +13 deflection)
Attacks*: +5 defending holy keen shock of grain +79/+74/+69/+64 melee; or spell +70 melee touch or ranged touch. *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +5 defending holy keen shock of grain 2d4+34/18-20/X4; or by spell. *Always does maximum damage (shock of grain 42 points).
Face/Reach: 5 ft by 5 ft / 5 ft
Special Attacks: Domain powers, salient divine abilities, spell-like abilities, turn undead 16/day.
Special Qualities: A thousand faces, animal companion (up to a total of 20 HD), divine aura (19 miles, DC +2), divine immunities, DR 54/+4, favored enemies (aberrations +2, shapechangers +1), fire resistance 39, godly realm (100 miles Outer Plane, 1,900 ft Material Plane), nature sense, plane shift at will, remote communication 19 miles, resist nature's lure, spontaneous casting of divine spells, SR 51, teleport without error at will, timeless body, trackless step, understand, speak, and read all languages and speak directly to all beings within 19 miles, venom immunity, wild shape (Fine, Diminutive, Tiny, Small, Medium-size, Large, Huge, Gargantuan, Colossal, or dire animal 5/day, elemental 3/day), woodland stride.
Saves*: Fort +66, Ref +62, Will +75. *Always receives a 20 on saves.
Abilities: Str 24, Dex 24, Con 33, Int 24, Wis 50, Cha 36.
Skills*: Animal Empathy +83, Climb +39, Concentration +101, Diplomacy +60, Handle Animal +91, Heal +102, Hide +39, Intuit Direction +53, Knowledge (arcana) +49, Knowledge (geography) +49, Knowledge (nature) +97, Knowledge (religion) +72, Listen +62, Profession (farmer) +58, Ride (horse) +47, Scry +89, Search +46, Sense Motive +62, Spellcraft +89, Spot +62, Swim +49, Wilderness Lore +82. *Always receives a 20 on checks.
Feats: Brew Potion, Combat Casting, Combat Reflexes, Craft Wondrous Item, Create Portal, Dodge, Empower Spell, Enlarge Spell, Expertise, Extend Spell, Forge Ring, Heighten Spell, Improved Critical (shock of grain), Improved Initiative, Mobility, Persistent Spell, Power Attack, Quicken Spell, Scribe Scroll, Silent Spell, Still Spell, Track, Twin Spell.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mid-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment
Salient Divine Abilities: Alter Form, Alter Reality (save DC 52 for duplicated spells, temporary nonmagical objects last 19 days, temporary magic items or creatures last 19 hours), Alter Size, Avatar (up to 20), Call Creatures (up to 19 elementals serving simultaneously, each with up to 19 HD), Call Creatures (up to 19 fey serving simultaneously, each with up to 19 HD), Divine Blast (16/day, up to 19 miles, 32d12 points of damage), Divine Druid, Divine Earth Mastery (sense 19 feet), Divine Shield (14/day, stops 190 points of damage), Divine Spellcasting, Divine Weapon Focus (shock of grain), Divine Weapon Specialization (shock of grain), Extra Domain (Good), Extra Domain (Protection), Extra Domain, (Renewal), Gift of Life, Life and Death, Mass Life and Death (no two targets can be more than 19 miles apart), Mind of the Beast (awaken [up to 19 creatures/day], or slumber [For DC 42]), Possess Mortal (Will DC 42, up to 20 mortals at once), Power of Nature (19-mile radius, duration concentration + up to 19 minutes), Shapechange, True Shapechange.
Domain Powers: 19/day use animal friendship; turn or destroy air creatures, or rebuke or command earth creatures; cast good spells at +1 caster level; 19/day rebuke or command plant creatures; 19/day protective ward (touched subject gains +19 resistance bonus on next saving throw, maximum duration 1 hour); 19/day regain 1d8+13 hp if brought below 0 hp (but not to -10 hp or below).
Spell-Like Abilities: Chauntea uses these abilities as a 29th-level caster, except for good spells, which she uses as a 30th-level caster. The saves DCS are 42 + spell level. Aid, animal shapes, antilife shell, antimagic field, atonement, barkskin, blade barrier, calm animals, changestaff, charm person, command plants, commune with nature, control plants, creeping doom, dispel evil, dominate animal, earthquake, elemental swarm [earth], entangle, freedom, greater restoration, heroes' feast, hold animal, holy aura, holy smite, holy word, iron body, lesser restoration, magic circle against evil, magic stone, mind blank, plantgrowth, polymorph any object, prismatic sphere, protection from elements, protection from evil, reincarnate, remove disease, repel vermin, repel wood, repulsion, sanctuary, shambler, shapechange, shield other, soften earth and stone, spell immunity, spell resistance, spike stones, stone shape, stoneskin, summon monster IX (as a good spell only), wall of stone, wall of thorns.
Cleric Spells/Day (Levels 0-20): 6/11/11/11/11/10/9/9/9/8/4/4/4/3/3/3/3/2/2/2/2; base DC = 32 + spell level.
Druid Spells/Day (Levels 0-20): 6/10/10/10/10/9/8/8/8/7/4/4/4/3/3/3/3/2/2/2/2; base DC = 32 + spell level.
Ranger Spells/Day: 6/5; base DC = 32 + spell level.
Possession: Chauntea carries a shock of grain that functions as a +5 scythe with the defending, holy, and keen special abilities.
Caster Level: 25th; Weight: 12 lbAs a greater deity, Chauntea automatically receives the best possible result on any die roll she makes (including attack rolls, damage, rolls, and saves). She is immortal.
Senses: Chauntea can see, hear, touch, and smell at a distance of nineteen miles. As a standard action, she can perceive anything within nineteen miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to twenty locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 19 hours.
Portfolio Sense: Chauntea senses anything that affects agriculture nineteen tendays before it happens and retains the sensation nineteen tendays after the event occurs. Any plant in a tilled field can be the focus for Chauntea's remote sense and remote communication powers.
Automatic Actions: Chauntea can use Knowledge (arcana), Knowledge (geography), Knowledge (nature), or Knowledge (religion) as a free action if the DC for the task is 30 or lower. She can perform up to twenty such free actions each round.
Create Magic Items: Chauntea can create any magic item that summons or controls elementals, animals, or plants, or that affects earth, such as a staff of earth and stone.
Most of Chauntea's avatars appear as kindly, white-haired human women with the sort of rugged good looks that come from a life lived under the calming rays of the gentle sun. Each of these divine manifestations dresses in a sacred garment of white silk robes cinched at the waist by a girdle embroidered with nature designs. Sometimes, when her avatar to be must be used on a reconnaissance mission, Chauntea chooses the form of a fey creature or an animal. Chauntean avatars act like guides to lead the faithful to fertile lands, agents of vengeance to defeat those who have despoiled the lands of her devoted followers, or servants of renaissance, who restore natural vitality to devastated lands. She manifests somewhat more commonly on the Moonshae Isles than elsewhere in Faerūn.
Avatar of Chauntea: As Chauntea except divine rank 9; AC 61 (touch 39, flat-footed 54); Atk +69/+64/+59/+54 melee (2d4+24/18-20/X4, +5 defending holy keen shock of grain), or spell +60 melee touch or ranged touch; SQ Divine aura (900 ft, DC 32), DR 44/+4, fire resistance 29, SR 42; SV Fort +56, Ref +52, Will +65; all skill modifiers reduced by 10.
Salient Divine Abilities: Alter Form, Alter Reality (save DC 42 for duplicated spells, temporary nonmagical objects last 9 days, temporary magic items or creatures last 9 hours), Alter Size, Divine Druid, Divine Weapon Focus (shock of grain), Divine Weapon Specialization (shock of grain), Extra Domain (Good), Extra Domain (Protection), Extra Domain (Renewal), Gift of Life, Mind of the Beast (awaken [up to 9 creatures/day], or slumber [Fort save DC 32]).
Spell-Like Abilities: Caster level 19th, or 20th for good spells; saving throw DC 32 + spell level.
Spells: As Chauntea, except saves DCs against the avatar's cleric, druid, and ranger spells are 30 + spell level. The avatar has no spell slots above 9th level available.