Wizards.
Statistics
- Class: Wizard.
- Requirements: Level 2 Chemist.
- Weapons: Rod.
- Shield?: No.
- Helmet: Hat
- Armor Type: Clothes, Robe.
- Base Dice: 1d4.
- Base Speed: 8
- Base Evade: 5%
- Base Accuracy: 0%
- Attack: +2 Magic.
- Defense: 0
- JP needed to master: 8090.
Class Skills.
- Fire. (80% 1 Attack) 1 target 2d5. 6MP. 1 turn charge. 50 JP.
- Fire 2. (70% 2 Attacks) 2 targets 2d10 12 MP. 2 turn charge. 200 JP.
- Fire 3.(60% 3 Attacks) 4 targets. 3d10 24 MP. 3 turn charge. 480 JP.
- Fire 4..(50% 4 Attacks) 5 targets. 4d15 48 MP. 5 turn charge. 850 JP.
- Bolt.(80% 1 Attacks) 1 target 2d5. 6MP. 1 turn charge. 50 JP.
- Bolt 2.(70% 2 Attacks) 2 targets 2d10 12 MP. 2 turn charge. 200 JP.
- Bolt 3.(60%3 Attacks) 4 targets. 3d10 24 MP. 3 turn charge. 480 JP.
- Bolt 4.(50%4 Attacks) 5 targets. 4d15 48 MP. 5 turn charge. 850 JP.
- Ice.(80% 1 Attacks) 1 target 2d5. 6MP. 1 turn charge. 50 JP.
- Ice 2. (70% 2 Attacks) 2 targets. 2d10 12 MP. 2 turn charge. 200 JP.
- Ice 3.(60%3 Attacks) 4 targets. 3d10 24 MP. 3 turn charge. 480 JP.
- Ice 4.(50%4 Attacks) 5 targets. 4d15 48 MP. 5 turn charge. 850 JP.
- Poison.(40% 1 Attacks) Target loses 5 HP for 1d10 turns. 150 JP.
- Frog.(2 Attacks) Turn target into frog(30%), or reverse frog spell(100%). 12MP 500 JP.
- Death.(3 Attacks) Instant Kill. (20%) 24MP. 600 JP.
- Flare.(50% 5 Attacks) Up to 5 targets. 4d20 60 MP. 900 JP.
Transferable Skills.
- Counter Magic. Counters spells. 800 JP.
- Magic Attack Up: +2 Magic. 400 JP.