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Filling and Coloring

 

To apply a uniform fill
CorelDRAW lets you apply a uniform fill to objects. Uniform fills are solid colors you can choose or create using color models and color palettes. For information about creating colors, see "Working with color.”
 

Applying mesh fills

When you fill an object with a mesh, you can create unique effects by adjusting its properties. For example, you can create smooth color transitions in any direction without having to create blends or contours. When you apply a mesh fill, you specify the number of columns and rows in the grid, and specify the grid's intersecting points. You can then add or remove nodes and change their position to shape the mesh.
After you have created a mesh object, you can edit the mesh fill grid by adding and removing nodes or intersections. You can shape or remove the mesh.


A mesh fill can only be applied to closed objects or a single path. If an object is complex you need to create a PowerClip object. For more information about working with PowerClip objects, see "Creating PowerClip objects."
You can add color to a patch of a mesh fill and to the individual intersection nodes. You can also choose to mix colors for a more blended appearance.
 

Working with fills

There are a number of tasks that are common to all types of fills. You can choose a default fill so that every object you add to a drawing has the same fill. You can also remove any fill that you've applied, copy it to another object or use it to fill the area surrounded by an open curve.
 

Choosing colors

You can choose fill and outline colors using fixed or custom color palettes, color viewers, color harmonies, or color blends.
For information about applying the colors you choose, and choosing default colors, see "Applying uniform fills" and "Formatting lines and outlines."

Choosing a color using fixed or custom color palettes

Fixed color palettes are provided by third-party manufacturers. Some examples of these are PANTONE, HKS, and TRUMATCH. It may be useful to have on hand a manufacturer's swatch book, which is a collection of color samples that shows exactly what each color looks like when printed.
 

Example

Working with custom color palettes

Custom color palettes are collections of colors that you save as a color palette file. A number of preset custom color palettes are available; however, you can create color palettes from scratch. Custom color palettes are useful when you repeatedly choose the same colors, or when you want to work with a set of colors that look good together.
You can create a custom color palette using the Palette Editor, from an object in a document, or from all the colors used in a document. When you create a custom color palette, the color palette is empty; however, you can edit it by adding the colors you want to include, as well as changing, deleting, sorting, and renaming colors.

You can also open a custom color palette, and set a custom color palette as the default on-screen color palette.
For more information about customizing color palettes, see "Customizing color palettes.”
 

Contouring objects

You can contour an object to create lines that progress to the center, inside, or outside of the objects. The lines create a series of concentric steps within an object. CorelDRAW also lets you set the number and distance of the contour lines.
After contouring an object, you can copy or clone its contour settings to another object.
You can also change the colors of the fill between the contour lines and the contour lines themselves. You can set a color progression in the contour effect, where one color blends into another. The color progression can follow a straight, clockwise, or counterclockwise path through the color range of your choice.
 

Applying perspective to objects

You can create a perspective effect by shortening one or two sides of an object. This effect gives an object the appearance of receding in one or two directions, thereby creating a one-point perspective or a two-point perspective. You can add a perspective effect to objects or grouped objects. However, you can't add a perspective effect to paragraph text; bitmapped images; linked groups, such as contours, blends, extrusions; and objects created with the Artistic media tool.

After you apply a perspective effect, you can copy it to other objects in your drawing, and you can remove it from the object.
 

Creating bitmapped extrusions

You can apply extrusions to bitmapped objects created in CorelDRAW. You can also apply preset beveled edges to the front face of a bitmapped extrusion, the back face, or both, and specify the height and width of a bevel.
You can change the depth and fill of a bitmapped extrusion as well as rotate it and change its position.
You can add two kinds of lighting effectsambient and point. Ambient light is uniform, has no specific origin, and casts no shadows. It is the equivalent of daylight and radiates in every direction. You can position the point light to project it toward the object from one or more directions. You can also change the intensity and color of a point light.
 

Creating drop shadows

Drop shadows simulate light falling on an object from one of five particular perspectives: flat, right, left, bottom, and top. You can add drop shadows to most objects or groups of objects, including artistic text, paragraph text, and bitmapped images. When you add a drop shadow, you can change its perspective, and you can adjust attributes such as color, opacity, fade level, angle, and feathering. After you create a drop shadow, you can copy it or clone it to a selected object. When you copy a drop shadow, the original and copy have no connection and can be edited independently. With cloning, master object's drop shadow attributes are automatically applied to its clone.

By separating a drop shadow from its object, you can gain more control over the drop shadow itself. You can also set the rendering resolution of a drop shadow.
You can also remove a drop shadow.
 

Example

Applying a transparency

When you apply a transparency to an object, you create a grayscale mask similar to a fill. By positioning a transparent object on top of another object, you simulate a lens. You can apply transparencies using the same kind of fills you apply to objects; that is, uniform, fountain, texture, and pattern. For more information about these fills, see "Filling objects."
After you decide what type of transparency you want to apply, you have a couple of options. By default, CorelDRAW applies all transparencies to the object's fill and outline; however you can specify whether you want the transparency to apply only to the object's outline or fill.

You can also copy a transparency from one object to another.
 

Applying merge modes

You can apply a merge mode to a transparency to specify how the color of a transparency is combined with the color of the object behind it.
 

Applying lenses

Lenses change how the object area beneath the lens appears, not the actual properties and attributes of the objects. You can apply lenses to any vector object, such as a rectangle, ellipse, or polygon. You can also apply lenses to paragraph text, artistic text, and bitmapped images. When you apply a lens over a vector object, the lens itself becomes a vector image. Likewise, if the lens is placed over a bitmapped image, the lens also becomes a bitmapped image.

After you apply a lens, you can copy it and use it with another object.

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