This MasterClass showed how to develop a pipeline that uses Maya's dynamics engine to produce physics based motion. This seminar covered the concepts and steps behind creating a dynamics character setup, techniques to manage the performance of the dynamics, how to exploit MEL to facilitate the rigging process as well as methods to manage the results and pass them along the pipeline. These movies were created using Maya 5.0 Rigid Body Dynamic. The techniques used to achieve these results were presented during the Master Class.