This class presented a method to free up the animator from the uni-directionality of Maya relationships. A new constraint was introduced that can change source and destination objects interactively as well as during animation playback. Then practical examples on how to use this new paradigm for character rigging, character to character interaction and character to prop interaction were introduced.
The presentation also showed how we developed the constraint by analyzing the problems that needed to be overcome to move from a uni-directional approach to rigging to a multi-directional paradigm.