Gold
Gold has long served as the sole reliable currency in the world of Sanctuary.
This precious metal is melted into small gold slugs, which are then flattened
and stamped with the heraldry of the kingdom that created them. Each coin
throughout the realms contains the same amount of gold, regardless of the coin's
shape or size.
Gold does not share space with items or weapons in your
backpack, as it did in Diablo.
Your character can carry 10,000 gold per level, so a
10th-level character can carry 100,000 gold. The maximum amount of gold a
character can carry is 990,000, at level
99.
When anyone in your party picks up gold, it is divided
evenly among all the party members. Any remaining gold goes to the player who
picked up the pile. Gold is only split with party members who are in the same
map area, or "zone," as shown on the Automap or in the party menu.
Gold Splitting cannot be turned off.
If you are killed, your character will lose a
percentage of the total gold both carried and stored in the Stash. This
percentage is equal to your character's level but will not exceed 20%. After
this 'death penalty' is deducted, the rest of the gold your character was
carrying falls to the ground in a pile. If the penalty exceeds the amount of
gold you were carrying, the remainder of the penalty is deducted from your
Stash.
In Single Player, dying will not take away all your
gold. No gold is lost from your Stash, and 500 gold per character level is
exempted from the death penalty. For example, if a 10th level Single-Player
character with 5,000 gold dies, he will lose no gold.
Your Stash
Near your starting location in each of the four Acts, you will find a large
chest -- your private Stash. It is a secure, permanent, SAFE place to store any
precious items and gold you find in your adventures. Use your Stash to hold any
items you intend to keep but don't want taking up precious space in your
Inventory. Items left on the ground will disappear after a few minutes.
You are the only one who can access your Stash. Another
player cannot look inside or access your Stash for any reason.
The items in your Stash are saved during the game and
when you exit the game. You only have to worry about losing items in your Stash
when you die in Hardcore mode.
Stash Gold Capacity
Your Stash's gold capacity is determined by your
character's level, as described below:
Level |
Maximum
Gold |
1-9 |
50,000 |
10-19 |
100,000 |
20-29 |
150,000 |
30-39 |
200,000 |
40-49 |
250,000 |
|
Level |
Maximum
Gold |
50-59 |
300,000 |
60-69 |
350,000 |
70-79 |
400,000 |
80-89 |
450,000 |
90-99 |
500,000 |
|
Stash carries across acts and difficulty levels
Items in your stash carry across Acts; the same items and
amount of gold will remain in your Stash, regardless of the Act or difficulty
level.
Scrolls
There are only two types of scrolls -- Scrolls of Town
Portal and Scrolls of Identify. Both types are extremely useful during your
character's travels; use one by right-clicking on the scroll. If you can't find
enough scrolls, a vendor in town will be happy to sell you some...
|
A
Scroll of Town Portal opens a magical blue gateway from the wilderness
to the nearest town. The Town Portal remains active until your character
enters it from town and returns to the place where it was originally
cast. Casting a new Town Portal will close any other portals previously
created by that character.
Scrolls of Identify are used on unidentified
magically enchanted items, helping you decide whether to equip or sell
them. When you use an Identify scroll, your cursor will change into a
question mark. Move the cursor over an unidentified item and left-click
to make the magical properties of the item appear in its description.
Magic Items cannot be used until they have been identified.
|
Town Portal
Using a Scroll of Town Portal opens up a portal near your character. This portal
is a gateway to the nearest safe stronghold, town, or city. A portal remains
active until your character re-enters it and returns to the place from which the
portal was originally activated. Newly created portals will cancel out any
portals previously cast by your character.
The destination of the Town Portal is listed above it,
as is the name of the character who opened the Town Portal.
Players who have gone hostile to you will not be able
to use your Town Portals, and you cannot use theirs...
When fighting powerful bosses, Unique monsters, or huge
groups of monsters, your character may wind up dying a lot. Have two party
members cast a Town Portals a few screens apart. If monsters begin to camp
around or guard one Town Portal, you can enter using the other one. Party
members can continue to use these portals without recasting, as long as the
original Town Portal casters do not use their own portal when returning from
town or create any new Town Portals. This method is very handy when you are low
on Health Potions and need to return to town frequently to heal, refill your
Mana, or buy more Healing Potions.
Remember to make sure that everyone in your party has
used your Town Portal to return to battle before using it yourself. Otherwise,
you might close your Town Portal leaving someone in town. You don't want to have
to waste another Town Portal scroll to reunite your party.
When going through large areas between Waypoints, it's
a good idea to open up a Town Portal as a quick escape route. You can use it to
retreat from danger or to get back to your body much more quickly if you die.
Town Portals are also your best escape from other
players who are trying to kill you. If a player turns Hostile on you, quickly
use a Town Portal to escape to the safety of town if you want to avoid
player-to-player combat.
Identify
Identify scrolls are extremely important, as they enable
your character to fathom the properties of magically enchanted items, allowing
him to equip and use those items. Right-click on an Identify scroll to activate
it. Your mouse cursor will change into a question mark. Move the cursor over the
item in your inventory that you wish to Identify and left click. The item's
properties will now appear in its description.
Items that say Unidentified
must be identified before you can equip them or see their
stats.
Tomes (Books)
|
Designed
to hold volumes of similar spells, each tome can store up to 20
scrolls
of the same type. Vendors who sell scrolls generally sell tomes as well.
Right-click on a tome to cast one of the scrolls stored within it. When
a tome is empty, it remains in your inventory until it is replenished
with more scrolls, sold, dropped, or traded.
Add scrolls to a tome in your inventory or
Stash by dropping the scroll directly onto the tome. Dropping one tome
onto another consolidates both into a single tome.
|
Tome
of
Town Portal
|
|
Tome
of
Identify |
You may also hotkey the use of a tome, so that, for
example, when you click on your pre-selected hotkey, a single scroll from your
tome will be used to cast Town Portal.
Waypoints
The world of Sanctuary is huge, and often, great distances separate towns from
their outlying regions. During the Sin War, the Horadrim devised a system of
magic Waypoints to provide instant transport from one place to another. The
magics at work have long since been forgotten, as the Horadric Magi have all but
disappeared. However, these Waypoints remain as a legacy to the Horadrim's
once-great power, and the value of these devices cannot be denied.
Within every town, and at various places throughout
each Act, you may find Waypoints. Click on them to bring up the Waypoint Menu,
displaying a list of destinations.
Waypoint Menu
This menu shows all possible locations to which you can
travel. Be sure to click on Waypoints as you find them to add their location
to your Waypoint Menu. The Waypoint destinations in gray text are ones you
have not yet discovered and activated. You can jump to any Waypoint shown in
blue text by clicking on its button in the Waypoint Menu. You may also access
Waypoints from other Acts by using the Act Tab in this menu. Since Waypoints
are saved with your character between games, they are a quick way to bypass
areas you have already explored.
The most important thing to remember about Waypoints is
always click on new ones when you see them. Once you have clicked on a Waypoint,
you will be able to move to that Waypoint from any other Waypoint.
Waypoints do not always look the same: The
Horadrim Magi were wily, making some of the Waypoints difficult to recognize.
Many of the Waypoints blend into their surroundings. Check your Automap often,
as Waypoints are easy to spot on your Automap.
Party Members do not share Waypoints with each other;
however, there is a way around this. A player can share a Waypoint with others
by traveling to a Waypoint location and opening up a Town Portal. Players who
haven't activated that Waypoint location can now use this Town Portal to reach
the undiscovered Waypoint. There, they can now activate it and add it to their
own Waypoint lists.
When you use a Waypoint to switch between Acts, it's
best to go first to the main town of the Act to which you're traveling. This
way, you can safely load the Act in town, where you cannot be attacked. From
there, you can use the Waypoint to go to other Waypoints in the Act.
The Belt
Belts play an important role in your character's survival.
Designed to provide quick access to items, most belts contain multiple slots,
loops, and cords from which to suspend potions and other vital items. The larger
a belt is, the more potions and scrolls it can store. Wearing a sash or larger
belt expands the initial 4-slot capacity of your characters' belt by adding one
or more extra rows of four slots. While only four slots are normally displayed
on the Interface Bar, you can access the additional slots by highlighting any of
the visible belt slots or by pressing the tilde ("~") key
to toggle
the belt open and closed.
You can drink a potion from your belt by right-clicking
on the potion. Also, each occupied belt slot has a number, from 1-4; pressing
one of these hot keys is a fast way to drink a potion without having to click on
it.
Larger belts have other advantages. When you drink a
potion or read a scroll, the item above it drops down to replace the consumed
item. If you have a potion or scroll in a hot key slot and you pick up another
of the same type, the new item automatically stacks above the first one. This
continues until the column is full. If there is no more room on the belt, the
item is placed in your backpack.
Health potions and Mana potions are both automatically
placed in the belt when you pick them up. You can also place scrolls of Identify
and Town Portal, as well as the other drinkable potions, in your belt. However,
items like the Rejuvenation Potion are not automatically placed into your belt
unless a) there is already a matching item in one of your four hot key slots and
b) there is an empty slot above the one with the matching item.
Dungeon Randomization
Some dungeons and areas have random layouts; however, some
areas will always be the same:
Forgotten Tower Level V (actually 2 variations)
Inner Cloister
Cathedral
Tristram
Catacombs Level 4
Some levels of the Palace
Duriel's lair
Kurast Causeway
Travincal
Sewer Level II
|