Amethyst |
Quality |
Weapon |
Shield |
Helm |
Chipped |
+15-19
to attack rating |
+5-6 to
defense |
+3 to
strength |
Flawed |
+20-29
to attack rating |
+7-8 to
defense |
+4 to
strength |
Normal |
+30-39
to attack rating |
+9-10 to
defense |
+5-6 to
strength |
Flawless |
+40-49
to attack rating |
+11-13
to defense |
+7-8 to
strength |
Perfect |
+50-60
to attack rating |
+15-17
to defense |
+9-10 to
strength |
|
Topaz
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
1-6
lightning damage |
10-12%
resist lightning |
+7-9%
chance to find magic items |
Flawed |
1-7
lightning damage |
13-16%
resist lightning |
+11-13%
chance to find magic items |
Normal |
1-8
lightning damage |
17-20%
resist lightning |
+14-17%
chance to find magic items |
Flawless |
1-10
lightning damage |
21-25%
resist lightning |
+18-20%
chance to find magic items |
Perfect |
1-15
lightning damage |
26-30%
resist lightning |
+21-25%
chance to find magic items |
|
Sapphire
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
1-3 cold
damage |
10-12%
resist cold |
+6-8 to
max mana |
Flawed |
2-3 cold
damage |
13-16%
resist cold |
+9-11 to
max mana |
Normal |
2-4 cold
damage |
17-20%
resist cold |
+12-15
to max mana |
Flawless |
3-5 cold
damage |
21-25%
resist cold |
+16-20
to max mana |
Perfect |
3-7 cold
damage |
26-30%
resist cold |
+21-25
to max mana |
|
Emerald
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
+2
poison damage |
10-12%
resist poison |
+3 to
dexterity |
Flawed |
+3
poison damage |
13-16%
resist poison |
+4 to
dexterity |
Normal |
+4
poison damage |
17-20%
resist poison |
+5-6 to
dexterity |
Flawless |
+4
poison damage |
21-25%
resist poison |
+7-8 to
dexterity |
Perfect |
+5
poison damage |
26-30%
resist poison |
+9-10 to
dexterity |
|
Ruby
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
3-4 fire
damage |
10-12%
resist fire |
+6-8 to
max hit points |
Flawed |
3-5 fire
damage |
13-16%
resist fire |
+9-11 to
max hit points |
Normal |
4-5 fire
damage |
17-20%
resist fire |
+12-15
to max hit points |
Flawless |
5-6 fire
damage |
21-25%
resist fire |
+16-20
to max hit points |
Perfect |
6-10
fire damage |
26-30%
resist fire |
+21-25
to max hit points |
|
Diamond
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
125-129%
damage vs. undead |
5-6% to
all resistances |
+10 to
attack rating |
Flawed |
130-135%
damage vs. undead |
7-8% to
all resistances |
+15 to
attack rating |
Normal |
136-145%
damage vs. undead |
9-11% to
all resistances |
+20 to
attack rating |
Flawless |
146-155%
damage vs. undead |
12-15%
to all resistances |
+25 to
attack rating |
Perfect |
156-170%
damage vs. undead |
16-20%
to all resistances |
+30 to
attack rating |
|
Skull
|
Quality |
Weapon |
Shield |
Helm |
Chipped |
Hit
steals 2% life, 1% mana |
Attacker
takes 2 damage |
Replenish
life +2
Regenerate mana 8% |
Flawed |
Hit
steals 2% life, 2% mana |
Attacker
takes 3 damage |
Replenish
life +3
Regenerate mana 8% |
Normal |
Hit
steals 3% life, 2% mana |
Attacker
takes 4 damage |
Replenish
life +3
Regenerate mana 12% |
Flawless |
Hit
steals 3% life, 3% mana |
Attacker
takes 5 damage |
Replenish
life +4
Regenerate mana 12% |
Perfect |
Hit
steals 4% life, 3% mana |
Attacker
takes 6-7 damage |
Replenish
life +4
Regenerate mana 16- 20% |