TEKNOKYO110 MOD
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v1.10 - Main features - This is the start of a whole new makeover coming soon ... :) - New Monsters and monster mechanics ... :) - Monsters that fought for you now fight against you, Blood Golems, Iron Golems and Fire Golems including Unique and Champion levels of all enemy golems ... some modifiers make-em real tough. - New enemy NPC that summons Golems, Blood Summoner summons Blood Golems, Evil Sorceress summons Multiple Iron Golems and Dark Assassin summons Fire Golems. I bet Blizzard didn't realise this could be done on mods without code hacking ... ;) - All unsummoned golems have hi % to drop set items and rares (95-100%) - All Golem summoners have hi % to drop and rares (95-100%) - Golems and golem summoners are tough and available in Act1, Caves 4 and 5, and also thruout Act3 and Act4 ... be prepared ... :) - Created Nikita the Dark Assassin as the Crypt Boss ... have been wanting to do this since my 1st mod ... :) - Toned down Hell level Mons HP to provide more fun and tradeoff for new Golems and summoners. - NPC that fought for you now fight against you, Rogue, Guard and Red Coats(IronWolf). - Hireables stats are somewhat changed/strengthened due to this. - You get to fight almost all the monsters with completed gfx that were left out by Blizzard for some reason. - Almost all Unique items provide better armor and damage than most exceptional rares. This make it worthwhile to get uniques ... afterall, uniques should be a lot better than rares. ie. Silks of Victor = 900+ armor rating - Lots more champion and unique level monsters now ... to provide more challenge and fun. - More areas with hi percentage of exceptional rares from stash. - Lots of other changes and still no newbification and item morphing ... :) |