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TEKNOKYO110 MOD

DOWNLOAD

teknokyo110.zip

 

SCREENSHOT 1

 

SCREENSHOT 2

 

SCREENSHOT 3

 

SCREENSHOT 4

 

SCREENSHOT 5

 

SCREENSHOT 6

 

SCREENSHOT 7

 

v1.10 - Main features - This is the start of a whole new makeover coming soon ... :)
- New Monsters and monster mechanics ... :)
- Monsters that fought for you now fight against you, Blood Golems, Iron Golems and Fire Golems
including Unique and Champion levels of all enemy golems ... some modifiers make-em real tough.
- New enemy NPC that summons Golems, Blood Summoner summons Blood Golems, Evil Sorceress summons
Multiple Iron Golems and Dark Assassin summons Fire Golems. I bet Blizzard didn't realise this
could be done on mods without code hacking ... ;)
- All unsummoned golems have hi % to drop set items and rares (95-100%)
- All Golem summoners have hi % to drop and rares (95-100%)
- Golems and golem summoners are tough and available in Act1, Caves 4 and 5, and also thruout Act3 and Act4 
... be prepared ... :)
- Created Nikita the Dark Assassin as the Crypt Boss ... have been wanting to do this since my 1st mod ... :)
- Toned down Hell level Mons HP to provide more fun and tradeoff for new Golems and summoners.
- NPC that fought for you now fight against you, Rogue, Guard and Red Coats(IronWolf).
- Hireables stats are somewhat changed/strengthened due to this.
- You get to fight almost all the monsters with completed gfx that were left out by Blizzard for some 
reason.
- Almost all Unique items provide better armor and damage than most exceptional rares. This make it worthwhile
to get uniques ... afterall, uniques should be a lot better than rares. ie. Silks of Victor = 900+ armor rating
- Lots more champion and unique level monsters now ... to provide more challenge and fun.
- More areas with hi percentage of exceptional rares from stash.
- Lots of other changes and still no newbification and item morphing ... :)

 

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