One of the most classic
action-arcade games of all time was
Midway's Spy Hunter, a fast-paced,
top-down hybrid racer/shooter that's seen
countless ports and reappeared on
handfuls of consoles over the years. The
game's simple fast play and unlimited
appeal as a coin-op back in the day has
yet to be re-created on any console to
date, although a few companies have tried
(i.e. EA's 007 Racing), without much
success. Today, IGNPS2 brings you the
first details of Spy Hunter: The Return,
the turbo-charged remake that's scheduled
to appear on PlayStation 2 in
October/November 2001. IGN's
correspondent (who asked not to be named)
recently saw and played the game.
Spy
Hunter: The Return (temporary name) is
being totally revamped for the 3D power
of the PS2 in both graphics and gameplay.
The game synopsis is currently quite
simple: you are a spy in control of a
prototype car the 'Interceptor G-1665;'
your vehicle has the ability to
automatically transform from car to boat
and back, somewhat like in the original
arcade version. The game takes on a
behind-the-car perspective, which is
still being discussed, and currently
plays very fast and already boasts a high
framerate.
According
to our correspondent, it appears Midway
is designing the game to feature all of
the great ideas from the original --
i.e., great gadgets such as smoke
screens, oil slicks, mobsters in cars
gunning after you, etc. -- but is adding
more functionality, deeper weapon
capabilities, and many new enemies and
scenarios.
At least
two identifiable cars appeared in this
early version, a Jaguar from the XJ
series, and an Audi. The camera angle is
much like SF Rush's default view, and the
game boasts a training level, too. Unlike
the first title, Spy Hunter will follow a
mission-based format, with structured
levels and perhaps even time limits,
which is still undecided at this point.
In some levels, your Jaguar-esque vehicle
can transform into a speedboat, while in
others it remains solely a high-powered
combat streetcar. When the life level of
the player dips under a certain level,
the vehicle transforms into a motorcycle
or a jet ski for a fast getaway.
When the
car transforms into a boat, it appears
more like a car with sophisticated
changes to perform in water like a
speedboat, and it's impressive looking.
We saw the motorcycle and jet ski in very
early stages of development. Midway is
considering placing riders on both.
Your spy
travels to real locations all over the
world to defeat the enemy. Currently,
Midway has yet to decide whether the spy
will have a real identity, whether his
agency will be revealed, or whether the
enemy's identity is known. For those who
didn't play the original, the game lacked
a storyline or character, both of which
weren't essential to the title's core
gameplay. but Midway is definitely
pondering deepening these elements with
storylines, fictional enemies and a
identifiable lead character.
The
display system is excellent. It's
unobtrusive and very informative. The
meters are circular and blue; one
indicates speed, another power, and
another weaponry. In the top right is the
weapons meter, with a picture of the
weapon in the circle, and tiny units
around that, which disappear when the
weapon fires. In the bottom right is
another blue circle that has a number
(1-100), which displays the Interceptor's
damage level. In the top left of the
screen is a timer, which is an item that
may not appear in the final game.
In one
level, player appears in Venice, in
another they drive through a forest. In
Venice, the car turns into the boat and
speeds through its canals. Also in
Venice, the buildings along side the
canals are impressive looking but
repetitive, with an orange motif. Many
other boats appear in the river, and the
player can fire at them. The speed of the
boats at this point is fast.
The second
level is a forest. It has impressive
reflection graphics, and very green
water. In this level, the classic old
enemy helicopter makes its appearance.
Players can lock on to the helicopter
with their missiles, and in this version
of the game, they can shoot as many as 20
missiles at the craft, a far cry from the
original game, in which players had about
three missiles at a time. An interesting
new addition to this early version is a
redneck in a wooden bed Ford pickup; this
fella takes to blasting away at you with
a machine gun. At this point, this game
is designed to be played in a linear
fashion.
While
still early, Midway appears to be leaning
toward making Spy Hunter into a
Goldeneye/race or a Race/RPG-style game,
not too far from the original concept.
Spy Hunter: The Return looks to bring
back classic gaming with a modern style
of play and high-level graphics. We'll
have more on Spy Hunter closer to E3
in May.
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