Ok here is the gundam page were you look at the gundams to see wich one you want and stuff.
****Must Read****
If you do not read this and not follow what it sais you can not join. To many people do not pay attention to what it sais and I can never get a hold of them to tell them.
If there is a * beside the name of the gundam that means it is taken...now if there is a (1) beside the name also that means that there is one clone of that gundam the number will change the more clones there are...there is a limit on clones there can only be 10 clones of each gundam. All MAs are last resort gundams. One MA per team if you bet it it is gone until you win it or another back.If you would like a last Resort Gundam E-mail me at D111589@aol.com
GUNDAM WING GUNDAMS
Wing Gundam*
Fixed armaments: 2 x machinecannon, fire-linked, mounted in torso; 2 x vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in shield, hand-carried in use Optional fixed armaments: shield, mounts on main body in Bird mode Optional hand armaments: buster rifle, 3 shot charge, mounts on main body in Bird mode.
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Wing Gundam Zero
Fixed armaments: 2 x machinecannon, fire-linked, mounted on torso; 2 x wing vulcan gun, fire-linked, mounted in wing binders; 2 x beam saber, stored in recharge racks in shoulders, hand-carried in use Optional fixed armaments: shield with "piledriver" nose, mounts on main body in Neo-Bird mode Optional hand armaments: twin buster rifle, can be separated into two separate single-barrel buster rifles, can be stored on shield, mounts on main body in Neo-Bird mode
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Wing Gundam Zero Custom [endless waltz]*
Twin buster cannons1x,Beam saber2x,Machine Cannon 2x. Gundanium alloyed armour
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Deathscythe
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x machinecannon, fire-linked, mounted on torso; beam scythe, stored in recharge rack on rear waist armor, hand-carried in use; buster shield, equipped with beam blade, can be launched at taget and retrieved
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DeathscythHell*
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; twin beam scythe, equipped with rocket engine for additional swinging force, stored in recharge rack on rear waist armor, hand-carried in use; buster shield, equipped with beam blade, can be launched at taget and retrieved.
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DeathscythHell Custom [endless waltz]*
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 1 x beam scissors, stored in recharge rack on rear waist armor, hand-carried in use.
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Heavyarms
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x machinecannon, fire-linked, mounted on torso; 2 x Gatling gun, fire-linked, mounted in chest; 2 x 3-tube homing missile launcher, mounted in shoulders; 2 x 12-tube micromissile launcher pod, mounted on legs; army knife, superheated blade, mounted on right forearm Optional fixed armaments: beam Gatling gun with shield, mounts over left forearm.
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Heavyarms Custom [endless waltz]*
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x machinecannon, fire-linked, mounted in torso; 4 x Gatling gun, fire-linked, mounted in chest; 4 x 9-tube homing missile launcher, mounted on legs; 2 x 22-tube micromissile launcher system, mounted in shoulder armor; 2 x 4-tube micromissile launcher, mounted on hip armor Optional hand armaments: 2 x double Gatling gun, can be stored on backpack storage racks.
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Sandrock
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x missile, mounted in launch tubes in torso; 2 x heat shotel, superheated blade, stored on recharge racks in backpack, hand-carried in use; shield, can be stored on backpack or mounted on left forearm, mounts 2 x "shield flasher" blinding flare system, can be combined with heat shotels to form "cross-crusher" pincer weapon
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Sandrock Custom [endless waltz]*
Optional fixed armaments: shield, can be mounted on left forearm Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x heat shotel, superheated blade, stored in recharge racks on backpack, hand-carried in use.
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Shenlong
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; dragon fang, mounted on right arm, mounts 2 x flamethrower; beam glaive, stored in recharge rack on backpack, hand-carried in use; shenlong shield, optional throwing weapon, mounted on left forearm.
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Altron [nataku]*
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x dragon fang, mounted on arms, each mounts 2 x flamethrower; 2 x beam cannon, fire-linked, mounted on backpack "stinger tail"; twin beam trident, stored in recharge rack on backpack, hand-carried in use; shenlong shield, optional throwing weapon, mounted on left shoulder.Ultimate Attack:Dragon Claws Fly off in every direction circling the enemy while firing magma. He then twirls his trident and throws it at the enemy. He then jumps into the air firing his vulcans and twin beam cannons. Then finally he falls down to the enmey using his trident to finish the attack.
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Epyon*
Fixed armaments: beam sword, directly powered by generator via cable, stored in rack on right hip armor, hand-carried in use Optional fixed armaments: shield, mounted on left forearm, mounts heat rod, retractable.
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Tallgeese
Fixed armaments: dober gun, clip-fed, mounted on right shoulder; 2 x beam saber, stored in recharge racks in shield, hand-carried in use Optional hand armaments: shield, can be optionally mounted on left shoulder.
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Tallgeese2*
Fixed armaments: dober gun, clip-fed, mounted on right shoulder; 2 x beam saber, stored in recharge racks in shield, hand-carried in use Optional hand armaments: shield, can be optionally mounted on left shoulder.
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Tallgeese3
Fixed armaments: 1 x mega cannon, mounted on right shoulder; 2 x vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in shield, hand-carried in use Optional hand armaments: shield, can be optionally mounted on left shoulder, mounts 1 x heat rod, retractable.
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GUNDAM X GUNDAMS
Gundam X*
Fixed armaments: satellite cannon, mounted on backpack, hand-operated in use, powered by super-microwave energy beam relayed from lunar solar power station; large beam sword, stored in recharge rack in backpack, hand-carried in use; 4 x vulcan gun, fire-linked, mounted in chest Optional fixed armaments: vulcan gun, mounted on backpack over left shoulder Optional hand armaments: shield buster rifle, hand-carried in buster rifle configuration, mounted on left forearm in shield configuration, can be stored on backpack storage rack. Ultimate Attack-Eternal Pain. Eternal Pain-Gundam X jumps into the air & flys very high. Suddenly, bullets start 2 rain down from the sky while a large beam swords comes hurdling down from nowhere at great speed.Gundam X has been charging his satellite cannon the whole time. Then, then enoumous blast comes raining down
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Gundam Double X*
Fixed armaments: twin satellite cannon, mounted on backpack, powered by super-microwave energy beam relayed from lunar solar power station; 2 x hyper beam sword, stored in recharge racks on hip armor, hand-carried in use; 2 x breast launcher, multi-purpose launchers, mounted in chest; 2 x vulcan gun, fire-linked, mounted in head Optional fixed armaments: "defense palette" shield, mounted on left forearm Optional hand armaments: buster rifle; G-hammer; twin beam sword; beam javelin.
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Gundam Double X Driver
Fixed armaments: 2 x large beam sword, stored in recharge racks in backpack, hand-carried in use; 4 x vulcan gun, fire-linked, mounted in chest Optional hand armaments: 2-barrel beam machinegun; divider, mounts fire-linked 13 x beam gun (aka "beam harmonica") and rocket thrusters for jumping and flight; underwater hyper bazooka; 2 x X-grenade, stored on left hip armor storage rack.
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Gundam Leopard
Fixed armaments: inner arm Gatling, mounted on backpack, fits over left arm when deployed; 2 x Gatling gun, fire-linked, mounted in chest; 2 x hornet missile, mountd in knees; 11-tube missile launcher, mounted on right shoulder; 2 x vulcan gun, fire-linked, mounted in head; 2 x cannon, fire-linked, mounted in head; 6 x grenade launcher, optional fire-link, mounted on right forearm; beam knife, stored in recharge rack in right leg, hand-carried in use Optional fixed armaments: 4-tube missile pod, mounted on left leg.
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Gundam Leopard Destroy*
Fixed armaments: 2 x twin beam cylinder, mounted on backpack, fits over arms when deployed; 2 x Gatling gun, fire-linked, mounted in chest; 2 x hornet missile, mountd in knees; 11-tube missile launcher pod, mounted on left shoulder; 2 x beam cannon, fire-linked, mounted in head; beam knife, stored in recharge rack in right leg, hand-carried in use; 2-barrel beam cannon, mounted on right shoulder; 5 x beam cannon, fire-linked, mounted on right arm; 4 x multi-use launcher, mounted on pairs on shoulders Optional fixed armaments: 4-tube missile pod, mounted on left leg Optional armament: heat axe x 1.
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Gundam Airmaster
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in nose in fighter mode, operable in fighter mode only; 2 x vulcan gun, fire-linked, mounted in head, operable in mobile suit mode only Optional fixed armaments: 2 x missile, mounted on shoulders Optional hand armaments: 2 x buster rifle, can be stored on hip armor racks in mobile suit mode, mounted on main body and operable in fighter mode.
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Gundam Airmaster Burst
Fixed armaments: 2 x beam cannon, fire-linked, mounted in nose in fighter mode, operable in fighter mode only; 2 x vulcan gun, fire-linked, mounted in head, operable in mobile suit mode only; 2 x 2-barrel beam cannon, mounted on booster pods on wings, operable in fighter mode only Optional hand armaments: 2 x buster rifle, can be stored on hip armor racks in mobile suit mode, mounted on main body and operable in fighter mode; 2-barrel beam shotgun, with attached missile.
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Gundam Virsago
Fixed armaments: megasonic gun, mounted in torso; beam saber, stored in recharge rack, hand-carried in use; 2 x strike claw, mounted on arms; 2 x claw beam cannon, mounted in forearms; 2 x vulcan gun, fire-linked, mounted in head Optional hand armaments: 2 x 2-barrel beam gun.
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Gundam Ashtaron*
Fixed armaments: 2 x atomic scissors claw, mounted on arms, operable in all modes; 2 x scissors beam cannon, mounted in arms, operable in all modes; beam saber, stored in recharge rack, hand-carried in use in mobile suit mode only; 4 x nose beam cannon, fire-linked, mounted in backpack/mobile armor main body, operable in mobile armor only Optional armament: beam crossbow.
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TURN A GUNDAM-GUNDAMS
Turn a gundam
Fixed armaments: 6 x chest multi-purpose silo (missile); beam rifle, stored on back, hand-carried in use; 2 x beam saber, mounted on shoulders, hand-carried in use, shield, mounted on back, attached to left arm in use Optional hand armaments: Gundam hammer Ultimate attack: Moonlight Butterfly.
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Kapool
Fixed armaments: 1 x laser beam; 2 x sonic blast; 8 x missile launcher, mounted in chest Optional armament: 3-barrel hand cannon, mounted on arm; Gundam hammer.
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Flat
Fixed armaments: arm heat edge; leg heat edge Optional hand armaments: box beam rifle; box bazooka; 20-tube box missile launcher; bolt-action rifle.
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Sumo
Fixed armaments: IF generator Optional hand armaments: hand beam gun; heat fan.
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Eagel
Fixed armaments: head crusher Optional hand armaments: Minchi drill, hand-carried in use.
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Turn X
Fixed armaments: beam rifle, mounted on back, hand-carried in use; bazooka, mounted on back, hand-carried in use; weld-off/destruction manipulator ( 3 x beam emitter), mounted as right arm Ultimate attacks: Shining Finger, Moonlight Butterfly.
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MOBILE SUIT GUNDAM
RX-78-2 Gundam(unlimited)
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, power rated at 0.38 MW, stored in recharge racks in backpack, hand-carried in use Optional hand armaments: beam rifle, powered by rechargeable energy cap; 380 mm hyper bazooka, clip-fed, 5 rounds per clip plus 1 round in chamber; beam javelin; hyper hammer; Gundam hammer; shield, can be optionally stored on backpack.
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Chars Zaku(10)(8 left)
Fixed armaments: none Optional hand armaments: 120 mm machinegun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; 280 mm Zaku bazooka, 4 round magazine, can be stored on rack on rear waist armor; heat hawk, battery powered, can be stored on waist armor racks.
Char Aznable-2
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GUNDAM 0080
Gundam Alex
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x 90 mm Gatling gun, mounted in forearms; 2 x beam saber, stored in recharge racks in backpack, hand-carried in use Optional fixed armaments: shield, mounted on either forearm Optional hand armaments: beam rifle, powered by rechargeable energy cap.
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GUNDAM 0083
GPO1 Gundam Zephyranthes
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in backpack, hand-carried in use Optional hand armaments: XBR-BOWA M-82A beam rifle, power rated at 1.5 MW, powered by replaceable e-pac, with mounted "jitte" beam saber blocking unit, 2 spare e-pacs stored in shield; 90 mm machinegun, clip-fed, 20 rounds per clip; shield, can be optionally mounted on either forearm.
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GPO1 Gundam full vernian
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in backpack, hand-carried in use Optional hand armaments: XBR-BOWA M-82A beam rifle, power rated at 1.5 MW, powered by replacable e-pac, with mounted "jitte" beam saber blocking unit, 2 spare e-pacs stored in shield; XBR-L83D beam rifle, power rated at 2.2 MW, powered by rechargable energy cap; shield, can be optionally mounted on either forearm.
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GPO3 Gundam "Dendrobium Orchis"
Fixed armaments: mega beam cannon, mounted on main body; 2 x large claw, each mounts large beam saber; 2 x weapons container pod Optional weapons container pod armament: 3-tube large missile pod; 108-tube micromissile pod; chain mine, rocket-guided; folding shield for GP03S Stamen; folding bazooka for GP03S Stamen; XBR-BOWA M-82A beam rifle w/jitte for GP03S Stamen.
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GP03S
Fixed armaments: 2 x beam saber, stored in recharge racks in backpack docking binders, hand-carried in use Optional fixed armaments: folding shield, mounted on either forearm Optional hand armaments: XBR-BOWA M-82A beam rifle, power rated at 1.5 MW, powered by replaceable e-pac, with mounted "jitte" beam saber blocking unit, 4 spare e-pacs stored in folding shield; folding bazooka, clip-fed, 6 rounds in clip plus 1 round in chamber
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GPO2 Gundam Physalis*(2)(Zero, Anavel Gato)
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in hip armor, hand-carried in use; atomic bazooka, uses Mark-82 nuclear warhead, 1 round in chamber, breech and firing chamber mounted on right shoulder, barrel/trigger mechanism stored in shield when not in use Optional hand armaments: shield, stores barrel/trigger mechanism for atomic bazooka.
Ultimate Attack: Fires 4 nuclear warheads at the enemy stunning him and and then ramming into the enemy at top speed and last but not least attack the enemy with a barrage of attacks with his 2 beam sabers.
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ZETA GUNDAM
Zeta Gundam
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, 600 rounds per gun, mounted in head; 2 x 2-tube grenade launcher, 2 rounds per tube, mounted in forearms; 2 x beam saber, power rated at 0.65 MW, stored in recharge racks in hip armor, hand-carried in use, sabers double as fire-linked beam guns in waverider mode with power rated at 1.3 MW total for both Optional fixed armaments: grenade launcher cartridge, 18+1 rounds, serves as extended ammunition magazine for grenade launcher; shield, mounted on left forearm Optional hand armaments: beam rifle, power rated at 5.7 MW, powered by replaceable e-pac, doubles as large beam saber, can be mounted on storage rack on back to use in waverider mode, 2 spare e-pacs stored in shield; hyper mega launcher, power rated at 8.3 MW, powered by replaceable e-pac, doubles as large beam saber.
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Gundam mark2
Fixed armaments: 2 x beam saber, power rated at 0.45 MW, stored in recharge racks on backpack, hand-carried in use Optional fixed armaments: 60 mm 2-barrel vulcan pod, 1400 rounds total, mounted on head; shield, mounted on either forearm Optional hand armaments: beam rifle, power rated at 2.6 MW, powered by replaceable e-pac, 2 spare e-pacs stored in shield; 360 mm hyper bazooka, clip-fed, 7 rounds per clip plus 1 round in chamber, can be stored on rear skirt armor storage rack; clay bazooka, clip-fed, 7 rounds per clip plus 1 round in chamber, can be stored on rear skirt armor storage rack.
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Hyaku Shiki
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, power rated at 0.4 MW, stored in recharge racks in rear waist armor, hand-carried in use Optional hand armaments: beam rifle, power rated at 2.8 MW, powered by rechargeable energy cap; clay bazooka, clip-fed, 7 rounds per clip plus 1 round in chamber.
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GUNDAM ZZ
ZZ Gundam*
Fixed armaments: 2 x hyper beam saber, power rated at 1.1 MW each, stored in recharge racks in backpack, hand-carried in use in mobile suit mode only, both hyper beam sabers double as double beam cannon, fire-linked, power rated at 20 MW, mounted on main body in G-Fortress mode and on Core Base; high mega cannon, power rated at 50 MW, mounted in head, operable in mobile suit mode only; 2 x 60 mm double vulcan gun, fire-linked, 400 rounds of ammunition per gun, mounted in head, operable in mobile suit mode only; 2 x 18-tube missile launcher, 2 round magazine per tube, mounted on backpack in mobile suit mode and on main body in G-Fortress mode and on Core Base; 2 x shield, mounted on forearms, double as wing/control surfaces in G-Fortress mode and on Core Base Optional hand armaments: double beam rifle, power rated at 21.2 MW total (2 x 10.6 MW), can be mounted on main body in G-Fortress mode or on Core Top
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CHAR'S COUNTER ATTACK
NU Gundam
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; large beam saber, power rated at 0.85 MW, stored in recharge rack on backpack, hand-carried in use; beam saber, stored in recharge rack in left forearm, hand-carried in use Optional fixed armaments: shield, mounted on left forearm, mounts beam cannon (power rated at 7.8 MW) and 4 x small missile Optional hand armaments: beam rifle, power rated at 3.8 MW, powered by rechargeable energy cap, with attached grenade launcher, 1 round; hyper bazooka, clip-fed, 4 rounds per clip plus 1 round in chamber, can be stored on backpack storage rack Remote weapons: 6 x fin funnel, stored on backpack storage rack.
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Alpha Azieru
Fixed armaments: 2 x 2-barrel vulcan gun, fire-linked, mounted in head; mega particle gun, power rated at 19.5 MW, mounted in head; 2 x wire-guided psycommu mega arm, each mounts 5 x beam gun, fire-linked, power rated at 12.6 MW each; I-field barrier generator, mounted in torso, provides 360 degrees of protection against beam weapons Remote weapons: 9 x funnel (mounts beam gun, power rated at 20.4 MW), stored in rear skirt armor.
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Sazabi(2)(Char Aznable,Zero)
Fixed armaments: mega particle gun, power rated at 8.8 MW, mounted in torso; 2 x beam saber, stored in recharge racks in forearms, hand-carried in use Optional fixed armaments: shield, mounted on either forearm, mounts 3 x small missile Optional hand armaments: beam shotrifle, power rated at 10.2 MW, powered by rechargeable energy cap; beam tomahawk, stored in recharge rack in shield, hand-carried in use Remote weapons: 6 x funnel (mounts beam gun, power rated at 10.6 MW), stored in backpack storage pods.
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GUNDAM F91
F91 Gundam*
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x mega machinecannon, fire-linked, mounted in torso; 2 x beam saber, stored in recharge racks in left hip armor, hand-carried in use; 2 x VSBR (Variable Speed Beam Rifle), selectable mega particle acceleration speed for damage or penetration application, mounted on backpack, hand-operated in use; beam shield, mounted on left forearm; spare beam shield, stored on right hip armor Optional hand armaments: beam rifle, powered by replaceable e-pac, can be stored on weapon mount; beam launcher, powered by replaceable e-pac, can be stored on weapon mount.
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Vigna ghina*
Fixed armaments: beam shield, mounted on left forearm; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: beam rifle, powered by rechargeable energy cap; beam launcher, powered by replaceable e-pac.
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Den'an zon
Fixed armaments: 2-barrel beam gun, mounted on left forearm; beam shield, mounted on left forearm; beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: shot lancer with mounted 2-barrel heavy machinegun.
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Den'an Gei
Equipment and design features: sensors, range unknown; beam flag emitter, mounted on backpack Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; beam gun, mounted on left forearm; beam shield, mounted on left forearm; 3-slot rocket-propelled grenade rack, mounted on left shoulder; beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: beam rifle, powered by rechargeable energy cap.
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Berga Giros
Fixed armaments: beam shield, mounted on left forearm; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: shot lancer with mounted 4-barrel heavy machinegun.
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Berga Dalas
Fixed armaments: shot lancer with mounted 2-barrel heavy machinegun, mounted on right forearm; beam shield, mounted on left forearm; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use.
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Ebirhu-S
Fixed armaments: shot lancer, 2 round charge, mounted on left forearm; 4 x heavy machinegun, fire-linked, mounted in left forearm; 4-finger shot claw, can be launched at target, with spare shot claw, mounted on left forearm; 3-slot rocket-propelled grenade rack, mounted on left shoulder; beam saber, recharge rack/storage location unknown, hand-carried in use Optional fixed armaments: shield, mounted on right forearm Optional hand armaments: beam spray gun, powered by rechargeable energy cap Remote weapons: remote-controlled/automated reconnaissance pod, stored on right shoulder storage rack, equipped with advanced sensor and camera systems, armed with unknown automated defensive weapons.
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Dahgi Iris "Crossbone Vanguard"
Fixed armaments: 3-barrel scattering beam gun, mounted on torso; beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: beam rifle, powered by rechargeable energy cap; shield, can be optionally mounted on either forearm.
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Dahgi Iris "Federation"
Fixed armaments: 3-barrel scattering beam gun, mounted on torso; beam saber, recharge rack/storage location unknown, hand-carried in use Optional hand armaments: beam rifle, powered by rechargeable energy cap; shield, can be optionally mounted on either forearm.
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VICTORY GUNDAM
Victory Gundam
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head in mobile suit mode and in main body of Core Fighter (operable while docked with Top Fighter and Bottom Fighter); 2 x beam saber, stored in recharge racks in forearms, hand-carried in use in mobile suit mode or on Top Fighter, 2 spare beam sabers stored in forearms; 2 x beam shield, mounted on forearms in mobile suit mode, also operable on Top Fighter; 8 x hardpoint, can be used to externally store beam rifles or beam pistols, 4 located on arms in mobile suit mode and on main body of Top Fighter, 2 located on hip armor in mobile suit mode and on main body of Bottom Fighter, 2 located on legs in mobile suit mode and on main body of Bottom Fighter Optional hand armaments: beam rifle, powered by rechargeable energy cap, can be stored on external hardpoints; beam pistol, powered by rechargeable energy cap, can be stored on external hardpoints.
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Victory2 Gundam
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head in mobile suit mode and in main body of Core Fighter (operable while docked with Top Fighter and Bottom Fighter); 2 x beam saber, stored in recharge racks in forearms, hand-carried in use in mobile suit mode or on Top Fighter, 2 spare beam sabers stored in forearms; 2 x beam shield, mounted on forearms in mobile suit mode, also operable on Top Fighter; 10 x hardpoint, can be used to externally store beam rifles or beam pistols, 4 located on arms in mobile suit mode and on main body of Top Fighter, 2 located on hip armor in mobile suit mode and on main body of Top Fighter, 4 located on legs in mobile suit mode and on main body of Bottom Fighter; multi-launcher, location unknown Optional hand armaments: beam rifle, powered by rechargeable energy cap, can be stored on external hardpoints.
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Victory 2 Buster Gundam
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head in mobile suit mode and in main body of Core Fighter (operable while docked with Top Fighter and Bottom Fighter); 2 x beam saber, stored in recharge racks in forearms, hand-carried in use in mobile suit mode or on Top Fighter, 2 spare beam sabers stored in forearms; 2 x beam shield, mounted on forearms in mobile suit mode, also operable on Top Fighter; 8 x hardpoint, can be used to externally store beam rifles or beam pistols, 4 located on arms in mobile suit mode and on main body of Top Fighter, 2 located on hip armor in mobile suit mode and on main body of Top Fighter, 2 located on legs in mobile suit mode and on main body of Bottom Fighter; multi-launcher, location unknown; mega beam cannon, mounted on backpack over right shoulder; spray beam pod, mounted on backpack over left shoulder; 6 x micromissile launcher pod, 2 mounted in single pod on each leg, 1 mounted on each front skirt armor plate Optional hand armaments: beam rifle, powered by rechargeable energy cap, can be stored on external hardpoints.
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Victory 2 Assault Gundam
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head in mobile suit mode and in main body of Core Fighter (operable while docked with Top Fighter and Bottom Fighter); 2 x beam saber, stored in recharge racks in forearms, hand-carried in use in mobile suit mode or on Top Fighter, 2 spare beam sabers stored in forearms; 2 x beam shield, mounted on forearms in mobile suit mode, also operable on Top Fighter; 10 x hardpoint, can be used to externally store beam rifles or beam pistols, 4 located on arms in mobile suit mode and on main body of Top Fighter, 2 located on hip armor in mobile suit mode and on main body of Top Fighter, 4 located on legs in mobile suit mode and on main body of Bottom Fighter; multi-launcher, location unknown; 2 x VSBR (Variable Speed Beam Rifle), selectable mega particle acceleration speed for damage or penetration application, mounted on hips, hand-operated in use Optional hand armaments: mega beam rifle, powered by rechargeable energy cap; mega beam shield.