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THE HEART OF THE CARDS

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CARD DATABASE

IOC Spoiler

 

Invasion of Chaos

KEY:

 

Card Number Card Name

MAIN-TYPE - Sub-Type

Level - Attack/Defense

Effect Description

Rarity


 

IOC-000 Chaos Emperor Dragon - Envoy of the End
Dark - Dragon/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
Secret Rare

IOC-001 Ojama Yellow
Light - Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

IOC-002 Ojama Black
Light - Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

IOC-003 Soul Tiger
Earth - Beast/4/0/2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.

IOC-004 Big Koala
Earth - Beast/7/2700/2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.

IOC-005 Des Kangaroo
Dark - Beast/4/1500/1700
When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.

IOC-006 Crimson Ninja
Earth - Warrior/1/300/300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

IOC-007 Strike Ninja
Dark - Warrior/4/1700/1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
Ultra Rare

IOC-008 Gale Lizard
Water - Reptile/4/1400/700
FLIP: Select 1 Monster Card on you opponent's side of the field and return it to its owner's hand.

IOC-009 Spirit of the Jar of Greed
Light - Fairy/1/100/100
When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.

IOC-010 Chopman the Desperate Outlaw
Dark - Zombie/3/1100/500
When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.

IOC-011 Sasuke Samurai #3
Light - Warrior/3/1000/1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
Rare

IOC-012 D.D. Scout Plane
Dark - Machine/2/800/1200
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
Super Rare

IOC-013 Berserk Gorilla
Earth - Beast/4/2000/1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Rare

IOC-014 Freed the Brave Warrior
Light - Warrior/4/1700/1200
Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. Super Rare

IOC-015 Coach Goblin
Earth - Fiend/4/1200/1500
As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

IOC-016 Witch Doctor of Chaos
Dark - Spellcaster/2/500/500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.

IOC-017 Chaos Necromancer
Dark - Fiend/1/0/0
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.

IOC-018 Chaosrider Gustaph
Wind - Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
Super Rare

IOC-019 Inferno
Fire - Pyro/4/1100/1900
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to you opponent's Life Points.

IOC-020 Fenrir

Water - Beast/4/1400/1200
This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.

IOC-021 Gigantes
Earth - Rock/4/1900/1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.

IOC-022 Silpheed
Wind - Fairy/4/1700/700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.

IOC-023 Chaos Sorcerer
Dark - Spellcaster/6/2300/2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

IOC-024 Gren Maju Da Eiza
Fire - Fiend/3/?/?
The ATK and DEF of this card become the number of your cards removed from play x 400 points.

IOC-025 Black Luster Soldier - Envoy of the Beginning
Light - Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
:- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn.
:- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
Ultra

IOC-026 Drillago
Dark - Machine/4/1600/1100
When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
Rare

IOC-027 Lekunga
Water - Plant/4/1700/500
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
Rare

IOC-028 Lord Poison
Water - Plant/4/1500/1000
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.

IOC-029 Bowganian
Dark - Machine/3/1300/1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.

IOC-030 Granadora
Water - Reptile/4/1900/700
When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.

IOC-031 Fuhma Shuriken
Spell - Equip
This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
Rare

IOC-032 Heart of the Underdog
Spell - Continuous
During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.

IOC-033 Wild Nature's Release
Spell- Normal
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
Super

IOC-034 Ojama Delta Hurricane!!
Spell - Normal
You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field, Destroy all cards on your opponent's side of the field.

IOC-035 Stumbling
Spell - Continuous
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.

IOC-036 Chaos End
Spell - Normal
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.

IOC-037 Yellow Luster Shield
Spell - Continuous
Increase the DEF of all monsters on your side of the field by 300 points.

IOC-038 Chaos Greed
Spell - Normal
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

IOC-039 D.D. Designator
Spell - Normal
Declare 1 card name. Look at your opponent's hand, and if he/she has declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
Super Rare

IOC-040 D. D. Borderline
Spell - Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.

IOC-041 Recycle
Spell - Continuous
During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.

IOC-042 Primal Seed
Spell - Normal
You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.

IOC-043 Thunder Crash
Spell - Normal
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.

IOC-044 Dimension Distortion
Spell - Normal
You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.

IOC-045 Reload
Spell - Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck.
Super Rare

IOC-046 Soul Absorption
Spell - Continuous
Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.

IOC-047 Big Burn
Trap - Normal
You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
Super Rare

IOC-048 Blasting the Ruins
Trap - Normal
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

IOC-049 Cursed Seal of the Forbidden Spell
Trap - Counter
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel.

IOC-050 Tower of Babel
Trap - Continuous
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.


IOC-051 Spatial Collapse
Trap - Continuous
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.

IOC-052 Chain Disappearance
Trap - Normal
You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.
Rare

IOC-053 Zero Gravity
Trap - Normal
Change the battle positions of all face-up monsters on you and your opponent's sides of the field.

IOC-054 Dark Mirror Force
Trap - Normal
You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. Ultra Rare

IOC-055 Energy Drain
Trap - Normal
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.

IOC-056 Giga Gagagigo
Water - Reptile/5/2450/1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

IOC-057 Mad Dog of Darkness
Dark - Beast/4/1900/1400
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
Rare

IOC-058 Neo Bug
Light - Insect/4/1800/1700
A huge bug-like monster said to come from another planet. It gathers in swarms.

IOC-059 Sea Serpent Warrior of Darkness
Water - Sea Serpent/4/1800/1500
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.

IOC-060 Terrorking Salmon
Water - Fish/5/2400/1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

IOC-061 Burning Inpachi
Fire - Pyro/4/1850/0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.

IOC-062 Burning Algae
Fire - Pyro/3/500/1500
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.

IOC-063 The Thing in the Crater
Fire - Pyro/4/1000/1200
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.

IOC-064 Molten Zombie
Fire - Pyro/4/1600/400
When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.

IOC-065 Dark Magician Of Chaos
Dark - Spellcaster/8/2800/2600
When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.
Ultra Rare

IOC-066 Gora Turtle of Illusion
Water
Aqua/4/1200/1400
Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target.

IOC-067 Manticore of Darkness
Fire - Beast-Warrior/6/2300/1000
During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
Ultra Rare

IOC-068 Stealth Bird
Dark - Winged Beast/3/700/1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.

IOC-069 Sacred Crane
Light - Winged Beast/4/1600/400
When this card is Special Summoned, the controller of this card draws 1 card.

IOC-070 Enraged Battle Ox
Earth - Beast-Warrior/4/1700/1000
As long as this card remains face-up on your side of the field, when Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Rare

IOC-071 Don Turtle
Water - Reptile/3/1100/1200
When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand.

IOC-072 Balloon Lizard
Earth - Reptile/4/500/1900
Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.

IOC-073 Dark Driceratops
Earth - Dinosaur/6/2400/1500
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Rare

IOC-074 Hyper Hammerhead
Earth - Dinosaur/4/1500/1200
When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.

IOC-075 Black Tyranno
Earth - Dinosaur/7/2600/1800
If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. Ultra

IOC-076 Anti-Aircraft Flower
Earth - Plant/3/0/1600
Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.

IOC-077 Prickle Fairy
Earth - Plant/4/300/2000
Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.

IOC-078 Pinch Hopper
Earth - Insect/4/1000/1200
When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
 

IOC-079 Skull-Mark Ladybug
Earth - Insect/4/500/1500
When this card is sent to the Graveyard, increase your Life Points by 1000 points.

IOC-080 Insect Princess
Wind - Insect/6/1900/1200
As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys and Insect-Type monster in battle, increase the ATK of this card by 500 points.
Ultra Rare

IOC-081 Amphibious Bugroth Mk-3
Water - Machine/4/1500/1300
As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.

IOC-082 Torpedo Fish
Water - Fish/3/1000/1000
As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.

IOC-083 Levia-Dragon - Daedalus
Water - Sea Serpent/7/2600/1500
Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.
Ultra Rare

IOC-084 Orca Mega-Fortress of Darkness
Water - Sea Serpent/5/2100/1200
Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
Super Rare

IOC-085 Cannonball Spear Shellfish
Water - Aqua/2/1000/1000
As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.

IOC-086 Mataza the Zapper
Dark - Warrior/3/1300/800
This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
Rare

IOC-087 Guardian Angel Joan
Light - Fairy/7/2800/2000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.
Ultra

IOC-088 Manju of the Ten Thousand Hands
Light - Fairy/4/1400/1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.

IOC-089 Getsu Fuhma
Dark - Warrior/4/1700/1200
If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Rare

IOC-090 Ryu Kokki
Dark - Zombie/6/2400/2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.

IOC-091 Gryphon's Feather Duster
Spell - Normal
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.

IOC-092 Stray Lambs
Spell - Normal
When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field.
Rare

IOC-093 Smashing Ground
Spell - Normal
Destroy 1 monster with the highest DEF on your opponent's side of the field.

IOC-094 Dimension Fusion
Spell - Normal
Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
Ultra Rare

IOC-095 Dedication Throught Light and Darkness
Spell - Quick-Play
You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Super Rare

IOC-096 Salvage
Spell - Normal
Add 2 WATER monsters with an ATK of 1500 or less in each Graveyard to your hand.

IOC-097 Ultra Evolution Pill
Spell
Normal
Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.
Rare

IOC-098 Multiplication of Ants
Spell - Normal
Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

IOC-099 Earth Chant
Spell - Ritual
This card is used to Ritual Summon ant EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.

IOC-100 Jade Insect Whistle
Spell - Normal
Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.

IOC-101 Destruction Ring
Trap - Normal
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
Rare

IOC-102 Fiend's Hand Mirror
Trap - Normal
Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.

IOC-103 Compulsory Evacuation Device
Trap - Normal
Return 1 monster on the field to its owner's hand.
Rare

IOC-104 A Hero Emerges
Trap - Normal
When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.

IOC-105 Self-Destruct Button
Trap - Normal
You can activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points ore more. Both player's Life Points become 0.

IOC-106 Curse of Darkness
Trap - Continuous
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
Rare

IOC-107 Begone, Knave!
Trap - Continuous
When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.

IOC-108 DNA Transplant
Trap - Continuous
Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.

IOC-109 Robbin' Zombie
Trap  - Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. Rare

IOC-110 Trap Jammer
Trap - Counter
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
Super Rare

IOC-111 Invader of Darkness
Dark - Fiend 8 2900 2500
As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
Secret Rare