THE HEART OF THE CARDS
...Trust in the Heart
CARD DATABASE
PSV Spoiler
Pharaoh's Servant
KEY:
Card-Number Card
Name
Card Type - Effect
Description
MAIN-TYPE -
Sub-Type
Level -
Attack/Defense (if Monster)
Card ID Number -
Rarity
PSV-000 Jinzo
Monster - Effect: As long as this card remains face-up on the field, all Trap
Cards cannot be activated. The effects of all face-up Trap Cards are also
negated.
DARK - Machine/Effect
Level 6 - 2400/1500
Card ID No. 77585513 - Secret Rare
PSV-001 Steel Ogre Grotto #2
Monster - A mechanized iron doll with tremendous strength.
EARTH - Machine
Level 6 - 1900/2200
Card ID No. 90908427
PSV-002 Three-Headed Geedo
Monster - A three-headed nocturnal monster that is absolutely ruthless when
fighting.
DARK - Fiend
Level 4 - 1200/1400
Card ID No. 78423643
PSV-003 Parasite Paracide
Monster - Effect: FLIP: Put this card face-up in your opponent's Deck and
shuffle it. When your opponent draws this card, it is immediately Special
Summoned on your opponent's side of the field face-up in Defense Position and
inflicts 1000 points of Direct Damage to your opponent's Life Points. From this
point, all face-up Monster Cards on your opponent's side of the field are
treated as Insect-Type monsters as long as this card remains face-up on the
field.
EARTH - Insect/Effect
Level 2 - 500/300
Card ID No. 27911549 - Super Rare
PSV-004 7 Completed
MAGIC - Equip
A Machine-Type monster equipped with this card increases either its ATK or DEF
by 700 points. You cannot change your choice as long as this card remains
face-up on the field.
Card ID No. 86198326
PSV-005 Lightforce Sword
TRAP - Normal
Select 1 card at random from your opponent's hand. Keep it face-down and place
it outside of the field. During your opponent's 4th turn, the card is returned
to his/her hand in the Standby Phase.
Card ID No. 49587034 - Rare
PSV-006 Chain Destruction
TRAP - Normal
You can activate this card when a monster with an ATK of 2000 points or less is
summoned (including Special Summon). This monster is not destroyed, but all
Monster Cards of the same name in the summoning player's hand and Deck are
destroyed. The summoning player's Deck is then shuffled.
Card ID No. 01248895 - Ultra Rare
PSV-007 Time Seal
TRAP - Normal
Your opponent skips the Draw Phase of his/her next turn.
Card ID No. 35316708
PSV-008 Graverobber
TRAP - Normal
You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and
you activate it, you take 2000 points of Direct Damage. If it is your opponent's
turn, you cannot activate it. The Magic Card is returned to your opponent's
Graveyard at the end of this turn.
Card ID No. 61705417 - Super Rare
PSV-009 Gift of the Mystical Elf
TRAP - Normal
Increase your Life Points by 300 points for each monster on the field,
regardless of position.
Card ID No. 98299011
PSV-010 The Eye of Truth
TRAP - Continuous
As long as this card remains face-up on the field, your opponent must show
his/her hand. Your opponent increases his/her Life Points by 1000 points at each
of his/her Standby Phases if he/she has a Magic Card in his/her hand.
Card ID No. 34694160
PSV-011 Dust Tornado
TRAP - Normal
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then
Set 1 Magic or Trap Card from your hand. This card can only be activated if it
is a Quick-Play Magic Card.
Card ID No. 60082869 - Super Rare
PSV-012 Call of the Haunted
TRAP - Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is destroyed or removed from the field, the summoned
monster is destroyed. If the summoned monster is destroyed, this card is also
destroyed.
Card ID No. 97077563 - Ultra Rare
PSV-013 Solomon's Lawbook
TRAP - Normal
Skip your own Standby Phase.
Card ID No. 23471572
PSV-014 Earthshaker
TRAP - Normal
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2
Attributes and destroys all face-up monsters with that Attribute on the field.
Card ID No. 60866277
PSV-015 Enchanted Javelin
TRAP - Normal
When your opponent's monster attacks, increase your Life Points by the attacking
monster's ATK points.
Card ID No. 96355986
PSV-016 Mirror Wall
TRAP - Continuous
Decrease the ATK of all your opponent's attacking monsters by half. You must pay
2000 Life Points during each of your Standby Phases. If you cannot, this card is
destroyed.
Card ID No. 22359980 - Super Rare
PSV-017 Gust
TRAP - Normal
You can activate this card when 1 or more of your Magic Cards are destroyed and
sent from the field to the Graveyard by a card effect your opponent controls.
Destroy 1 Magic or Trap Card on the field.
Card ID No. 73079365
PSV-018 Driving Snow
TRAP - Normal
You can activate this card when 1 or more of your Trap Cards are destroyed and
sent from the field to the Graveyard by a card effect your opponent controls.
Destroy 1 Magic or Trap Card on the field.
Card ID No. 00473469
PSV-019 Armored Glass
TRAP - Normal
You can activate this card when a monster is equpped with an Equip Magic Card.
Negate the effects of all Equip Magic Cards on the field during the turn this
card is activated.
Card ID No. 36868108
PSV-020 World Suppression
TRAP - Normal
You can activate this card when a Field Magic Card is activated. Negate the
Field Magic Card during the turn this card is activated.
Card ID No. 12253117
PSV-021 Mystic Probe
TRAP - Normal
You can activate this card when a Continuous Magic Card is activated. Negate all
Continuous Magic Cards during the turn this card is activated.
Card ID No. 49251811
PSV-022 Metal Detector
TRAP - Normal
You can activate this card when a Continuous Trap Card is activated. Negate all
Continuous Trap Cards during the turn this card is activated.
Card ID No. 75646520
PSV-023 Numinous Healer
TRAP - Normal
You can activate this card when you take damage to your Life Points. Increase
your Life Points by 1000 points. In addition, increase your Life Points by 500
points per card if there are additional "Numinous Healer" cards in the
Graveyard.
Card ID No. 02130625
PSV-024 Appropriate
TRAP - Continuous
You can activate this card when your opponent draws a card outside of his/her
Draw Phase. Draw 2 cards from your Deck.
Card ID No. 48539234 - Rare
PSV-025 Forced Requisition
TRAP - Continuous
You can activate this card when you discard from your hand. Every time you
discard from your hand, your opponent must also discard the same number of cards
from his/her hand.
Card ID No. 74923978 - Rare
PSV-026 DNA Surgery
TRAP - Continuous
Select 1 Type of monster. As long as this card remains on the field, all face-up
Monster Cards will be treated as the Type you selected.
Card ID No. 74701381
PSV-027 The Regulation of Tribe
TRAP - Continuous
Select 1 Type of monster. Any monster of the selected Type cannot attack. To
keep this card in effect, you must offer 1 monster from the field as a Tribute
at each of your Standby Phases. If you cannot, this card is destroyed.
Card ID No. 00296499
PSV-028 Backup Soldier
TRAP - Normal
You can activate this card when there are 5 or more Monster Cards in your
Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK
of 1500 points or less from your Graveyard and add them to your hand.
Card ID No. 36280194 - Super Rare
PSV-029 Major Riot
TRAP - Normal
You can activate this card when 1 or more of your monsters are returned from the
field to your hand. Return all Monster Cards on the field to your respective
hands. Both you and your opponent can then Special Summon from your hand the
same number of Monster Cards on the field in face-down Defense Position.
Card ID No. 09074847
PSV-030 Ceasefire
TRAP - Normal
Flip all face-down Monster Cards on the field face-up (Flip Effects are not
activated). Inflict 500 points of Direct Damage to your opponent's Life Points
for each Effect Monster Card on the field.
Card ID No. 36468556 - Ultra Rare
PSV-031 Light of Intervention
TRAP - Continuous
Monster Cards cannot be played face-down. Monsters Set in Defense Position are
played face-up on the field and are considered summoned.
Card ID No. 62867251
PSV-032 Respect Play
TRAP - Continuous
During their respective turns, each player must show their opponent their hand.
Card ID No. 08951260
PSV-033 Magical Hats
TRAP - Normal
You can activate this card during your opponent's Battle Phase. Take 2
non-Monster Cards from your Deck and select 1 of your Monster Cards on the
field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the
field in face-down Defense Position. The 2 cards selected from your Deck are
treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle
Phase.
Card ID No. 81210420 - Super Rare
PSV-034 Nobleman of Crossout
MAGIC - Normal
Destroy 1 face-down Monster Card and remove it from play. If the monster
destroyed has a Flip Effect, both players must remove all Monster Cards of the
same name from their respective Decks and remove them from play. The Decks are
then shuffled.
Card ID No. 71044499 - Super Rare
PSV-035 Nobleman of Extermination
MAGIC - Normal
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a
Trap Card, both players must remove all Trap Cards of the same name from their
respective Decks and remove them from play. The Decks are then shuffled.
Card ID No. 17449108 - Rare
PSV-036 The Shallow Grave
MAGIC - Normal
Each player takes 1 Monster Card from his/her respective Graveyard and Special
Summons them on the field in face-down Defense Position.
Card ID No. 43434803 - Rare
PSV-037 Premature Burial
MAGIC - Equip
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon
it on the field in face-up Attack Position, and equip it with this card. When
this card is destroyed, the monster is also destroyed.
Card ID No. 70828912 - Ultra Rare
PSV-038 Inspection
MAGIC - Continuous
During your opponent's Standby Phase, you can randomly select 1 card in your
opponent's hand and look at it at the cost of 500 Life Points.
Card ID No. 16227556
PSV-039 Prohibition
MAGIC - Continuous
When you play this card, declare the name of 1 card. As long as this card
remains on the field, the declared card cannot be played. The cards which are
already on the field before this card's activation are excluded.
Card ID No. 43711255 - Rare
PSV-040 Morphing Jar #2
Monster - Effect: FLIP: Return all Monster Cards on the field to their
respective Decks and shuffle them. You and your opponent then pick up cards
until you both have the same number of Monster Cards (Level 4 or lower) that
were returned to each Deck. Special Summon the monsters on the field in
face-down Defense Position. Any other cards picked up are discarded to the
Graveyard.
EARTH - Rock/Effect
Level 3 - 800/700
Card ID No. 79106360 - Rare
PSV-041 Flame Champion
Monster - A warrior protected by a flaming shield that nullifies any attack.
FIRE - Pyro
Level 5 - 1900/1300
Card ID No. 42599677
PSV-042 Twin-Headed Fire Dragon
Monster - Two dragons fused as one from the effects of the Big Bang.
FIRE - Pyro
Level 6 - 2200/1700
Card ID No. 78984772
PSV-043 Darkfire Soldier #1
Monster - An explosive expert from a special elite force.
FIRE - Pyro
Level 4 - 1700/1150
Card ID No. 05388481
PSV-044 Mr. Volcano
Monster - This seemingly mild-mannered creature has an extremely volatile
temper.
FIRE - Pyro
Level 5 - 2100/1300
Card ID No. 31477025
PSV-045 Darkfire Soldier #2
Monster - A warrior who gained immeasurable power from the heart of a volcano.
FIRE - Pyro
Level 4 - 1700/1150
Card ID No. 78861134
PSV-046 Kiseitai
Monster - Effect: When your opponent's monster attacks this card in face-down
Defense Position, the attacking monster is equipped with this card (damage
calculations are canceled). Treat this card as an Equip Magic Card. During each
of your opponent's Standby Phases, increase your Life Points by half of the ATK
of the monster equipped with this card.
DARK - Fiend/Effect
Level 2 - 300/800
Card ID No. 04266839
PSV-047 Cyber Falcon
Monster - A jet-powered hawk that travels at the speed of sound.
WIND - Machine
Level 4 - 1400/1200
Card ID No. 30655537
PSV-048 Flying Kamakiri #2
Monster - A flying mantis that feeds primarily on insects.
WIND - Insect
Level 4 - 1500/800
Card ID No. 03134241
PSV-049 Harpie's Brother
Monster - With eyes like a hawk and a flying speed exceeding Mach 5, this
monster is a master of the sky.
WIND - Winged-Beast
Level 4 - 1800/600
Card ID No. 30532390
PSV-050 Buster Blader
Monster - Effect: The ATK of this card increases by 500 points for every
Dragon-Type monster on your opponent's side of the field and Graveyard.
EARTH - Warrior/Effect
Level 7 - 2600/2300
Card ID No. 78193831 - Ultra Rare
PSV-051 Michizure
TRAP - Normal
You can activate this card when your monster is sent from the field to the
Graveyard. Destroy 1 monster on the field.
Card ID No. 37580756 - Rare
PSV-052 Minor Goblin Official
RAP - Continuous
You can activate this card when your opponent's Life Points are 3000 or less.
Inflict 500 points of Direct Damage to your opponent's Life Points during each
of his/her Standby Phases.
Card ID No. 01918087
PSV-053 Gamble
TRAP - Normal
You can activate this card when your opponent's hand has 6 or more cards and
your hand contains 2 or less. Toss a coin and call it. If you call it right,
draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Card ID No. 37313786
PSV-054 Attack and Recieve
TRAP - Normal
You can activate this card when you take damage to your Life Points. Inflict 700
points of Direct Damage to your opponent's Life Points. In addition, inflict 300
points of Direct Damage to your opponent's Life Points per card if there are
additional "Attack and Receive"cards in your Graveyard.
Card ID No. 63689843
PSV-055 Solemn Wishes
TRAP - Continuous
You gain 500 Life Points when you draw a card (or cards).
Card ID No. 35346968
PSV-056 Skull Invitation
TRAP - Continuous
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage
to its owner's Life Points per card.
Card ID No. 98139712 - Rare
PSV-057 Bubonic Vermin
Monster - Effect: FLIP: You can take 1 "Bubonic Vermin" card from your Deck and
Special Summon it on the field in face-down Defense Position. The Deck is then
shuffled.
EARTH - Beast/Effect
Level 3 - 900/600
Card ID No. 06104968
PSV-058 Dark Bat
Monster - Bats from the netherworld that use their hyper senses to detect their
enemies.
WIND - Winged-Beast
Level 3 - 1000/1000
Card ID No. 67049542
PSV-059 Oni Tank T-34
Monster - An armored tank possessed by a fiend that will pursue enemies until
they're crushed.
EARTH - Machine
Level 4 - 1400/1700
Card ID No. 66927994
PSV-060 Overdrive
Monster - An all-terrain armored vehicle armed with a heavy-duty machine gun.
EARTH - Machine
Level 4 - 1600/1500
Card ID No. 02311603
PSV-061 Burning Land
MAGIC - Continuous
Destroys all Field Magic Cards on the field. In addition, both players take 500
points of Direct Damage during each of their respective Standby Phases.
Card ID No. 24294108
PSV-062 Cold Wave
MAGIC - Normal
This card can only be activated at the start of Main Phase 1. Until your next
turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
Card ID No. 60682203
PSV-063 Fairy Meteor Crush
MAGIC - Equip
When your monster equipped with this card attacks with an ATK that is higher
than the DEF of your opponent's Defense Position monster, inflict the difference
as Battle Damage to your opponent's Life Points.
Card ID No. 97687912 - Super Rare
PSV-064 Limiter Removal
MAGIC - Quick-Play
Doubles the ATK of all Machine-Type monsters on your side of the field. At the
end of this turn, all the Machine-Type monsters on your side of the field are
destroyed.
Card ID No. 23171610 - Super Rare
PSV-065 Rain of Mercy
MAGIC - Normal
Increases the Life Points of both players by 1000 points.
Card ID No. 66719324
PSV-066 Monster Recovery
MAGIC - Quick-Play
Select 1 of your own monsters on your side of the field and combine it with your
Deck. At the same time, combine your hand and Deck together and shuffle the
Deck. Draw the same number of cards that were in your hand from the shuffled
Deck.
Card ID No. 93108433 - Rare
PSV-067 Shift
TRAP - Normal
You can activate this card when your opponent designates 1 monster on your side
of the field as the target of a Magic, Trap, or battle attack. Change the target
to a different monster on your side of the field.
Card ID No. 59560625 - Rare
PSV-068 Insect Imitation
MAGIC - Normal
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type
monster from your Deck that is 1 Level higher than the Tribute monster and
Special Summon it on the field in face-up Attack Position or face-down Defense
Position. The Deck is then shuffled.
Card ID No. 96965364
PSV-069 Dimensionhole
MAGIC - Normal
Remove 1 monster on your side of the field from play until your next Standby
Phase. The card still counts towards the 5-card Monster Zone limit.
Card ID No. 22959079 - Rare
PSV-070 Ground Collapse
MAGIC - Continuous
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a
Monster Card). The selected zones cannot be used as long as this card remains
face-up on the field.
PSV-071 Magic Drain
TRAP - Counter
You can activate this card when your opponent activates a Magic Card. If your
opponent cannot immediately discard 1 Magic Card from his/her hand, negate the
activation of the Magic Card and destroy it.
Card ID No. 59344077 - Rare
PSV-072 Infinite Dismissal
TRAP - Continuous
All monsters of Level 3 or lower that are summoned to the field during this turn
(excluding Special Summon) are destroyed at the End Phase of the turn.
Card ID No. 54109233
PSV-073 Gravity Bind
TRAP - Continuous
All monsters of Level 4 or higher cannot attack. Their positions may still be
changed.
Card ID No. 85742772 - Rare
PSV-074 Type Zero Magic Crusher
TRAP - Continuous
For each Magic Card that you discard from your hand, inflict 500 points of
Direct Damage to your opponent's Life Points.
Card ID No. 21237481
PSV-075 Shadow of Eyes
TRAP - Normal
When your opponent Sets a Monster Card in face-down Defense Position, change it
to face-up Attack Position. If the Monster Card has a Flip Effect, it is not
activated.
Card ID No. 58621589
PSV-076 The Legendary Fisherman
Monster - Effect: When "Umi" is face-up on the field, this card is unaffected by
any Magic Cards and cannot be attacked by your opponent's monsters.
WATER - Warrior/Effect
Level 5 - 1850/1600
Card ID No. 03643300 - Ultra Rare
PSV-077 Sword Hunter
Monster - Effect: A monster destroyed by this card becomes an Equip Magic Card.
Equip "Sword Hunter" with the card to increase the ATK of this monster by 200
points. The equipped card remains on the field until this card is destroyed.
EARTH - Warrior/Effect
Level 7 - 2450/1700
Card ID No. 51345461
PSV-078 Drill Bug
Monster - Effect: When this card inflicts damage to your opponent's Life Points,
you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and
place "Parasite Paracide" face-down on top of the Deck.
EARTH - Insect/Effect
Level 2 - 1100/200
Card ID No. 88733579
PSV-079 Deepsea Warrior
Monster - Effect: When "Umi" is face-up on the field, this card is
unaffected by any Magic Cards.
WATER - Warrior/Effect
Level 5 - 1600/1800
Card ID No. 24128274
PSV-080 Bite Shoes
Monster - Effect: FLIP: Change the Attack or Defense Position of 1 face-up
monster on the field. The card must remain face-up.
DARK - Fiend/Effect
Level 2 - 500/300
Card ID No. 50122883
PSV-081 Spike Bot
Monster - A mechanical soldier created by a wicked sorcerer, it attacks with the
two steel balls attached to its arms.
DARK - Machine
Level 5 - 1800/1700
Card ID No. 87511987
PSV-082 Invitation to a Dark Sleep
Monster - Effect: When this monster is summoned (excluding Special Summon),
select 1 of your opponent's monsters. As long as this card remains face-up on
the field, the selected monster cannot attack.
DARK - Spellcaster/Effect
Level 5 - 1500/1800
Card ID No. 52675689
PSV-083 Thousand-Eyes Idol
Monster - A wicked entity that controls the hearts of men, its thousand eyes are
able to see and expand the negative influences in an individual's soul.
DARK - Spellcaster
Level 1 - 0/0
Card ID No. 27125110
PSV-084 Thousand-Eyes Restrict
FusionMonster - "Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change
their positions or attack. This monster can take on the ATK and DEF of 1
opponent's monster on the field (a face-down monster results in an ATK and DEF
of 0). Treat the selected monster as an Equip Magic Card and use it to equip
"Thousand-Eyes Restrict". You may use this effect only once per turn and can
equip "Thousand-Eyes Restrict" with only 1 monster at a time.
DARK - Spellcaster/Fusion/Effect
Level 1 - 0/0
Card ID No. 63519819 - Ultra Rare
PSV-085 Girochin Kuwagata
Monster - Despite its small size, this monster has powerful jaws that can rip
metal to shreds.
WIND - Insect
Level 4 - 1700/1000
Card ID No. 84620194
PSV-086 Hayabusa Knight
Monster - Effect: This monster can attack twice during the same Battle Phase.
EARTH - Warrior/Effect
Level 3 - 1000/700
Card ID No. 21015833 - Rare
PSV-087 Bombardment Beetle
Monster - Effect: FLIP: Flip 1 face-down Defense Position Monster Card on your
opponent's side of the field face-up. If the flipped card is an Effect Monster
Card, immediately destroy it without activating its effect. If the card is not
an Effect Monster Card, return it to its original position.
WIND - Insect/Effect
Level 2 - 400/900
Card ID No. 57409948
PSV-088 4-Starred Labybug of Doom
Monster - Effect: FLIP: Destroys all face-up Level 4 monsters on your opponent's
side of the field.
WIND - Insect/Effect
Level 3 - 800/1200
Card ID No. 83994646
PSV-089 Gradius
Monster - A high-performance jet fighter with power capsules for variable attack
capabilities.
LIGHT - Machine
Level 4 - 1200/800
Card ID No. 10992251
PSV-090 Red-Moon Baby
Monster - Effect: A monster destroyed by this card can be Special Summoned in
face-up Attack or Defense Position at the end of the Battle Phase to your side
of the field.
DARK - Zombie/Effect
Level 3 - 700/1000
Card ID No. 56387350 - Rare
PSV-091 Mad Sword Beast
Monster - Effect: When this card attacks with an ATK that is higher than the DEF
of your opponent's Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.
EARTH - Dinosaur/Effect
Level 4 - 1400/1200
Card ID No. 56387350 - Rare
PSV-092 Skull Mariner
Monster - A pirate ship that appears out of the mist and sinks any seagoing
vessels.
WATER - Warrior
Level 4 - 1600/900
Card ID No. 05265750
PSV-093 The All-Seeing White Tiger
Monster - A proud ruler of the jungle that some fear and others respect.
WIND - Beast
Level 3 - 1300/500
Card ID No. 32269855
PSV-094 Goblin Attack Force
Monster - Effect: When this card attacks, it is changed to Defense Position at
the end of the Battle Phase. This position cannot be changed during your next
turn.
EARTH - Warrior/Effect
Level 4 - 2300/0
Card ID No. 78658564 - Ultra Rare
PSV-095 Island Turtle
Monster - A huge turtle that is often mistaken for an island.
WATER - Aqua
Level 4 - 1100/2000
Card ID No. 04042268
PSV-096 Wingweaver
Monster - A six-winged fairy who prays for peace and hope.
LIGHT - Fairy
Level 7 - 2750/2400
Card ID No. 31447217
PSV-097 Science Soldier
Monster - Soldiers equipped with state-of-the-art weaponry to face unknown
creatures.
DARK - Warrior
Level 3 - 800/800
Card ID No. 67532912
PSV-098 Souls of the Forgotten
Monster - A wicked spirit created by the hateful souls of those who fell in
battle. It grows by assimilating the souls of its enemies.
DARK - Fiend
Level 2 - 900/200
Card ID No. 04920010
PSV-099 Dokuroyaiba
Monster - A boomerang with brains that will pursue a target to the ends of the
earth.
FIRE - Fiend
Level 3 - 1000/400
Card ID No. 30325729
PSV-100 The Fiend Megacyber
Monster - Effect: If your opponent has 2 or more monsters than you have on the
field, you can summon this card without offering any Tributes.
DARK - Warrior/Effect
Level 6 - 2200/1200
Card ID No. 66362965 - Ultra Rare
PSV-101 Gearfried the Iron Knight
Monster - Effect: Any Equip Card this card is equipped with is automatically
destroyed.
EARTH - Warrior/Effect
Level 4 - 1800/1600
Card ID No. 00423705 - Super Rare
PSV-102 Insect Barrier
MAGIC - Continuous
Your opponent's Insect-Type monsters cannot attack as long as this card remains
face-up on the field.
Card ID No. 23615409
PSV-103 Beast of Talwar
Monster - Only the master of the sword among Fiend-Type monsters is permitted to
hold the Talwar.
DARK - Fiend
Level 6 - 2400/2150
Card ID No. 11761845 - Ultra Rare
PSV-104 Imperial Order
TRAP - Continuous
As long as this card remains face-up on the field, negate the effects of all
Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you
cannot, this card is destroyed.
Card ID No. 61740673 - Secret Rare
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