Tank (Vehicle) Defense: 16 HP: 25 Speed: 3 Troops: 2 Sight: 5 Attack (Shell): 10 Attack (Machine Gun): 4 Attack (Ram): 7 Cost: 500 Special: Hunker Down (Gains +2 to defence. Looses movement and can only attack with Shell. Sight is raised to 7.) |
Jeep (Vehicle) Defense: 11 HP: 15 Speed: 8 Troops: 2 Sight: 10 Attack (Machine Gun): 4 Cost: 100 Special: Bomb (Drop a bomb that does 15 damage in a 9 square radius. Is released instead of attacking and can be dropped at any place it moves on that turn. Can only be used once per battle.) |
Artillery (Vehicle) Defense: 9 HP: 10 Speed: 4 Troops: 3 Sight: 15 Attack (Shell): 10 Cost: 150 Special: Deploy (Artillery's Shell attack increases to 12 over a two square radius starting next round. The Artillery looses its movement and attack this round. If it moves it needs to re-deploy again before attacking.) |
Bike (Vehicle) Defense: 12 HP: 10 Speed: 12 Troops: 1 Sight: 15 Attack (Uzi): 2 Cost: 50 Special: Drive-by (The bike can travel an extra 5 squares and can fire the uzi at the same time instead of attacking for that round.) |
Grenadier (Infrantry) Defense: 9 HP: 2 Speed: 3 Sight: 5 Attack (Grenade): 5 Cost: 50 Special: Ammo Drop (Strap the rest of your grenades to a timer that when detonates deals 10 damage. Loses grenade attack once used.) |