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Units


Tank (Vehicle)
Defense: 16
HP: 25
Speed: 3
Troops: 2
Sight: 5
Attack (Shell): 10
Attack (Machine Gun): 4
Attack (Ram): 7
Cost: 500
Special: Hunker Down (Gains +2 to defence. Looses movement and can only attack with Shell. Sight is raised to 7.)
Jeep (Vehicle)
Defense: 11
HP: 15
Speed: 8
Troops: 2
Sight: 10
Attack (Machine Gun): 4
Cost: 100
Special: Bomb (Drop a bomb that does 15
damage in a 9 square radius. Is released instead of attacking and can be dropped at any place it moves on that turn. Can only be used once per battle.)

Artillery (Vehicle)
Defense: 9
HP: 10
Speed: 4
Troops: 3
Sight: 15
Attack (Shell): 10
Cost: 150
Special: Deploy (Artillery's Shell attack increases to 12 over a two square radius starting next round. The Artillery looses its movement and attack this round. If it moves it needs to re-deploy again before attacking.)
Bike (Vehicle)
Defense: 12
HP: 10
Speed: 12
Troops: 1
Sight: 15
Attack (Uzi): 2
Cost: 50
Special: Drive-by (The bike can travel an extra 5 squares and can fire the uzi at the same time instead of attacking for that round.)
Grenadier (Infrantry)
Defense: 9
HP: 2
Speed: 3
Sight: 5
Attack (Grenade): 5
Cost: 50
Special: Ammo Drop (Strap the rest of your grenades to a timer that when detonates deals 10
damage. Loses grenade attack once used.)



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