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Clan Numbers Originally, there were 20 Clans, but over time this number has been reduced to 16. You can find out more about each Clan by clicking on the insignia to the left.
Clan Burrock was absorbed by Clan Star Adder in 3059, after the Burrock leaders were found guilty of conspiring with elements of the Dark/Bandit caste to acquire technology through illegitimate means.
Clan Mongoose was absorbed by the Smoke Jaguars in 2868 after trying to ignore one Grand Council ruling too many.
Clan Sea Fox was renamed Clan Diamond Shark after the Clan's totem animal (the Sea Fox) was rendered extinct by a larger predator (the Diamond Shark).
Clan Smoke Jaguar was destroyed in one of the most famous military campaigns in Battletech history. After the invasion had been halted in 3052, Prince Victor Steiner-Davion, then ruler of the Federated Commonwealth, led a massive task force, which first routed the Jaguars from the Inner Sphere, then pursued them to Clan space and defeated them on their homeworld of Huntress.
Clan Widowmaker was absorbed by Clan Wolf in 2834 after their right to rule was questioned, following some particularly brutal treatment of their civilian population. Clan Wolverine (also known as the Not-Named Clan) was annihilated by Clan Wolf in 2823 after declaring their independence from the other Clans. Fearing they had become tainted by the greed and corruption prevalent in the Inner Sphere, ilKhan Nicholas Kerensky petitioned the Grand Council for a Trial of Annihilation. Elements of the Wolverines survived this action and escaped to parts unknown. Reforming their society along similar lines to the now-defunct Star League, they now go by the name of the 331st Royal Battlemech Division. They are more commonly known as the Minnesota Tribe, as the unit insignia shows an outline of that state, once part of the ancient Terran colony known as the United States. Clan Wolf In Exile was formed shortly after the end of the invasion of 3050. One of Ilkhan Ulric Kerensky's last acts was to order those loyal to the Warden cause to find a new sanctuary in the Inner Sphere and to remain there as its guardians against future Clan incursions. Chosen to be the leader of this new clan was none other than Phelan Kell, a former bondsman who had begun his career as a mercenary with the Kell Hounds. Kerensky believed that Phelan's Inner Sphere roots would ensure they remained true to their assigned mission. Kell led the exiled Wolves back to the Kell Hound world of Arc Royal, where they continue to work closely with the mercenary unit. |
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Return of the Clans On 13 August 3049, while hunting bandits on a backwater Periphery world known as The Rock, just beyond the borders of the Free Rasalhague Republic, a company of the Kell Hounds encountered a mysterious foe, who defeated the famed mercenaries with terrifying ease. Among the casualties was Phelan Kell, son of the Kell Hounds' founder Morgan and cousin of Victor Steiner-Davion. Initially listed as missing, presumed dead, his true fate would only be known several months later. This turned out to be only the first of many defeats suffered by the forces of the Inner Sphere, as the Clans, descendents of the long-departed Star League Defence Force, returned with a vengeance, believing they were fulfilling Kerensky's ambition of restoring the Star League. That skirmish on The Rock was just the first of many probing attacks, designed to test the defences of the Inner Sphere. In March of 3050 they attacked in force, driving back the militaries of the Lyran half of the Commonwealth, the Free Rasalhague Republic and the Draconis Combine. Clans Wolf, Jade Falcon, Smoke Jaguar and Ghost Bear rolled over any and all opposition in their way. With physically superior and more intensively trained warriors, piloting technologically superior Omnimechs and battle armour, they were able to take control of a large wedge of the Inner Sphere that included all but a handful of worlds of the Free Rasalhague Republic. They also made substantial inroads into the Lyran half of the Federated Commonwealth and the Draconis Combine. The invasion was only halted when, on October 31st 3050, a Rasalhague fighter pilot, named Tyra Miraborg, deliberately crashed her stricken craft into the bridge of the Clan flagship, killing the entire bridge crew, along with the Clans' war leader, or ilKhan. This forced the Clans to suspend operations, secure the worlds they had already taken and withdraw back to their homeworlds to elect a new ilKhan. It was not until the latter half of the following year that Khan Ulric Kerensky, leader of Clan Wolf, was chosen to be the new ilKhan and the Clans' conquest of the Inner Sphere resumed.
Wardens and Crusaders
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Language and Customs As mentioned earlier, in the 300 or so years since their inception, the Clans have developed their own linguistic style, along with their own terminology. They have also developed their own ritual forms of combat, both to ensure honourable conduct and to limit the damage inflicted. As far as language is concerned, Clansmen essentially speak English without contractions. They consider anyone who uses them to be inferior or disrespectful. The following terms are commonly used in Clan speech, which can make a conversation hard to follow, for anyone unfamiliar with them.
ABTAKHA
ADOPTION
BATCHALL
BLOODNAME
BONDCORD
BONDSMAN
CANISTER
CASTE
CODEX
DEZGRA
FREEBIRTH
GIFTAKE
GRAND COUNCIL
HEGIRA
ISORLA
KHAN
LOREMASTER
OATHMASTER
QUIAFF / QUINEG
REAVING
REDE
REMEMBRANCE (THE)
RISTAR
SAFCON
SEYLA
SIBKO
SOLAHMA
STRAVAG
SURAT
TOUMAN
TROTHKIN
TRUEBORN
ZELLBRIGEN |
Trials: Forms of Clan Combat Also mentioned previously, was the fact that Clan warriors are never happier than when they're fighting...it is, after all, what they are bred for. Besides, Clan culture demands that in order to honourably acquire status, territory, technology (or pretty much anything else) you must fight for it. To prevent the Clans from destroying each other or inflicting grievous losses, a number of Trials were developed to determine the scope of the conflict, incorporating the Batchall process to limit the scale of the damage.
TRIAL OF ABSORPTION
TRIAL OF ANNIHILATION
TRIAL OF GRIEVANCE
TRIAL OF POSITION
TRIAL OF POSSESSION
TRIAL OF REFUSAL
BLOODNAME TRIAL
CIRCLE OF EQUALS |