Thankfully, Star
Trek: Nemesis is the last in the series of what was once a proud
franchise, but has lately become formulaic rehash.
This is the 10th film in the series that has
seen two different casts age onscreen and now the stories
themselves are starting to show age.
The movies have usually followed a similar formula; take a
humorous anecdote, mix in an element of danger and an ironic
twist, throw in some cool special effects and watch the money roll
in. In Nemesis, the
whole effort is just tiring. The cast seems as weary of their roles as the audience becomes
with story resulting in a staggering conclusion to something that
showed glimmers or promise at best.
The previews show
promise by hinting at a story involving mirrors of people or
alternate universes of good and evil (not original, but slightly
intriguing), and the film begins with 2 instances of this.
Unfortunately that becomes secondary after being explained
away completely in one case, and barely at all in another.
If only the film
makers would have paid attention to a film like Galaxy Quest,
which took a tongue-in-cheek entertaining look at things, and then
had some fun while still getting its message across (of genetic
engineering, good vs evil in the same form, etc), then maybe this
film would have been more than it actually is.
Instead, only the above mentioned hints of originality come
across but are drowned in boring, predictable and overdone cliches
Ultimately, Star
Trek: Nemesis takes things out with a whimper rather than an
explosive bang. For
as long as there have been children and free thinking wandering
minds, people have stared up into the stars and wondered what is
out there. Gene
Roddenbury expanded on this idea and created a whole other
universe filled with aliens and spaceships that also mirrored
modern society and culture. He
dealt with differences in races, military tactics and tensions and
the heroic nature of individuals and teams of people brought
together in a similar mindset.
Director Rob Baird has lost this idea completely, and in an
attempt to capitalize, has driven a droll stake into the heart of
anyone who ever donned the pointy ears and the maize colored
uniform with dreams of sitting in that big chair and talking to
strange beings on a large screen.
The flashy effects cannot hide the fact that this is a sad
and dull end to a something which has become a part of pop
culture. The original series tapped into a youthful curiousity
that seemed to transcend age barriers. Sometimes hurmorous,
sometimes serious but always creative and innovative and on the
cutting edge of what was cool in science fiction.
Before Star Wars, there was this, and most would agree that
Lucas got some of his inspiration from Roddenberry’s baby. It seems that since that since his death, the franchise has
lost some of its steam and nowhere is it more evident in this
film. Previous
efforts, while successful, were beginning to, like their cast,
show signs of age. In Nemesis, the cinematic senility is complete in a film rife
with retread ideas, boring villains, and a general sense that
everyone involved is just tired of it all
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