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Final Fantasy 3
Spell List




Green = Healing
Red    = Attack
Purple= Effect




Name MP Usage Purpose
Cure 5 Recovers a small amount of Hit Points.
Cure 2 25 Recovers a larger amount of Hit Points.
Cure 3 40 Recovers a great amount of Hit Points.
Life 30 Bring a dead ally back to life.
Life 2 60 Bring a dead ally back to life with full HP.
Life 3 50 Automatically brings an ally back to life if cast previously before death.
Antidote 3 Recovers from poison.
Regen 10 Gradually recovers Hit Points.
Remedy 15 Cures from all harmful status ailments except Frozen.
Fire 4 Casts fire attack.
Fire 2 20 Casts a stronger fire attack.
Fire 3 51 Casts a heavy fire attack.
Ice 4 Casts ice attack.
Ice 2 20 Casts a stronger ice attack.
Ice 3 51 Casts a heavy ice attack.
Bolt 4 Casts lighting attack.
Bolt 2 20 Casts a stronger lightning attack.
Bolt 3 51 Casts a heavy lightning attack.
Poison 3 Continuously strips points away until healed.
Drain 15 Steals HP and gives that amount to the caster.
Bio 26 Hits with a toxic attack; also adds poison.
Break 25 Turns to stone.
Doom 35 Instantanious death.
Pearl 40 Casts holy attack.
Flare 45 Casts a superb fire attack.
Demi 33 Takes away 50% of total HP.
Quarter 48 Takes away 75% of total HP.
X-Zone 53 Sends to another demension.
Meteor 62 Summons a rain of meteors.
Ultima 80 Creates an aura of powerful black magic.
Quake 50 Casts earth attack.
W. Wind 75 Takes away 90% of total HP.
Merton 85 Casts greatest fire magic that hits every person in the battle.
Scan 3 Reveals HP & MP status of target.
Slow 5 Slows down attack rate.
Rasp 12 Takes away some MP.
Mute 8 Makes unable to cast spells.
Safe 12 Raises physical defense.
Sleep 5 Puts into a deep slumber.
Muddle 8 Creates confusion.
Haste 10 Speeds up attack rate.
Stop 10 Makes unable to move or attack.
Berserk 16 Raises speed and strength, but can't perform any tasks except attack.
Float 17 Anti-gravity spell; all earth attacks rendered useless.
Imp 10 Transforms to/from imp.
Reflect 22 Reflects most magics back at the caster.
Shell 15 Raises magic defense.
Vanish 18 Creates invisible forcefield; immune to physical attacks.
Haste 2 38 Uses haste on all allies; same effect as Haste.
Slow 2 26 Uses slow on all enemies; same effect as slow.
Osmose 1 Steals MP and gives that amount to the caster.
Warp 20 Allows to escape from most battles and dungeons.
Quick 99 Gives 2 attacks before anyone else.
Dispel 25 Dispels all helpful status ailments.







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