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Christopher Bartlett
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225 Oak Tree Circle.
Daytona Beach, Florida 32114
e-mail houseofbartlett@angelfire.com
Last updated August 2003.
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PROFESSIONAL SUMMARY:
Over nine years of progressive experience in computer software development in the areas of Client / Sever Applications, 2D Graphical Data Display and GUI development, Real-time Database development, and Simulations & Game industry. Demonstrated ability to pick up on new systems and software quickly and go between systems as well as find solutions or fixes to technical problems and work arounds. Experienced in C / C++ programming for UNIX, Windows and Arcade based systems. Experienced in visualizing 3D objects and modeling and texturing them for graphical display on Image Generator ( IG ) systems or arcade games. Proven ability to work as a team member doing what is necessary to help the team, or work alone with minimal supervision. Proven customer support ability to explain and walk customers though problems over the phone and to conduct technical training.
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DOD SECURITY CLEARANCE
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COMPUTER:
Languages:
  • 9 years C and 6 years C++ on UNIX
  • 4 years X / Motif windows programming
  • 4 years Visual C++ 4.2-5.0 for Windows 95/NT with DirectX
  • 3 years JAVA 1.2 and HTML and Java Script Languages, XML
  • 2 years Intel x86 assembly in DOS 5.0
  • Objective Store 5.1 & 6.0 real-time persistence database API programming
  • Rational Software Clear Case version control software
  • Hardware:
    PC / Windows:
  • 386 to Pentium II’s systems and PC peripherals.
  • A working knowledge of DOS, Windows 95 & 98 and NT 3.51 & 4.0.

  • UNIX & Other Computer Related:
  • SUN and SGI workstations using UNIX SUN 4.2 & Solaris 2.5-2.9, and SGI Irix 5.2.
  • Lockheed Martian PT2000,3000, SE1000, 2000 IG’s.
  • SEGA Model2 Arcade hardware.
  • Real 3D PRO-1000 graphics systems.
  • RealScan 3D laser scanning.
  • Macintosh systems.
  • 3D Systems stereolithograph rapid prototyping system.
  • Software:
    Office related:
  • MS Word95 and Excel95.

  • Modeling / Database related:
  • Adobe Photoshop 4.0 and PaintShop Pro 5.0.
  • Softimage 3.5, MultiGen 1.1, and 3D Studio Max 1.2 & 2.0.
  • Applix Enterprise 7.02 Tracking software.
  • Lockheed Martin TARGET database generation software.
  • 3D Systems stereolithograph rapid prototyping system
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    EDUCATION:
    Embry-Riddle Aeronautical University, Daytona Beach, Florida.
    Bachelor of Science in Aerospace Engineering.
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    EMPLOYMENT:
    Northrop Grumman, Melbourne FL, 1999-Present
    Airborne Ground Surveillance & Battle Management Systems
    Software Engineer III - Software Development (1999-Present)
    J-STARS / MTIX Development:
  • Researching and developing new ways to display real time battle information, including sever and client side program / process development, X Windows and JAVA user interface development.
  • Developed and implemented a wide range of software from C++ to JAVA for UNIX and Web Applications for MTI Exploration on MTIX 1.2 and 2.0 systems.
  • Integrated Northrop Grumman MTI software processes into Dynamic Database (DDB) a DARPA program for fusing MTI data with other software products.
  • Principle Programmer for Open Tracker API for MTIX 2 systems as a shared library on Solaris to allow an interface for other trackers and processes not part of the MTIX 2.0 build full access to internal messaging system.
  • Real 3D Inc., Orlando FL, 1996-1999
    A Lockheed Martin Company
    Applications Engineer (1998 - 1999)
    Systems Support:
  • Support of RealScan 3D a 3D data laser scanner and Starfighter systems including testing of software.
  • Training of Distributors and OEMs for RealScan 3D & Traveling in support of Trade shows.
  • CDI MIS, Orlando FL, 1993-1998
    A sub-contractor of Lockheed Martin
    Junior Systems Engineer (1993 - 1998)
    Work / Personal Programming:
  • Programmed in C, effects for moving models, and attached effects and special animation to models for a SEGA arcade game "Behind Enemy Lines".
  • Assembly x86.
  • C programming.
  • Windows 95 Visual C++ and DirectX.
  • Web page development HTML 3.2 and Java Script.
  • Systems / Administration:
  • Integration of PC’s, SUN and SGI’s on networks and software issues.
  • Installing Windows Operating systems on PCs (9x, NT3.51/4.0).
  • Obtained quotes and specs for hardware and software, and upgrading of PCs and Macs.
  • Set up and supported Windows 95/NT, Mac, SUN, and SGI software and machines.
  • Integrated, processed and ported databases for use on Real 3D graphical systems.
  • Visual Database:
  • Modeled, textured and programmed in C special effects for moving models.
  • Generated and modified terrain and culture for databases.
  • Processed, loaded and view databases or moving models on IG's.
  • Modeled, textured, and processed models used in SEGA arcade game "Behind Enemy Lines".
  • LOCKHEED MARTIN PROJECTS and DEMONSTRATIONS: 1993-1996
    Database development:
    modeling, terrain generation, processed and programmed effects for IG systems.
  • March 95 to May 95. IVACC: Compu-Scene PT3000 IG system
  • Nov 94 to Feb. 95. AV8B, UH1NSE, S70, F16-MLU, and AGSS Compu-Scene SE2000 IG’s.
  • Nov. 93 to Nov. 94. Start to finish MH53E Helicopter flight database on Compu-Scene PT2000 IG.
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