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PEPSIDUDE01'S tutorial
TENT-ONLY ACCESSABLE AT SAVE POINT
--------------------------------
(SETUP)
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Step 1-
Switches + Variables
Switch
[****:Tent1]
[****:Tent2]
*=number of switch/variable
Variables
[****:Save Point]
 
-------------------------
STEP 2-
ITEM SETUP
 
Item:TENT
Class:Switch
Use:1
ON SWITCH:[****:Tent1]
--------------------------
STEP 3-
Make Save Graphic in Chara file(1 line facing forward)
 
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(THE WORK)
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Step 1-
SAVE POINT
 
Regular event-
Event Start Condition-At hero touch
Priortiy Type-Common Top Char
Animation Type-Fixed Direction
Movement Speed-3: 1/2 faster
Movement Type-Stay Still
Graphics-Set:appropriate graphic
Events Commands
        Change Switch: [****:Tent2]- ON Set
        Play SE:       Item1(your choice)
        Flash Screen:  (***,***,***,***),0.5sec(W)
        Disable Saving: Enable
        Call System Menu
----------------------------
STEP 2-
COMMON EVENT
 
Name: Tent
Event Start Condition-Auto Start      (Don't worry it won't freeze)
Appearence Conditions Switch-[****:Tent1]
Events Commands
        Variable Op:[****:Save Point] Set, Hero  Map ID
        Wait:   0.3s.
        Fork Optn:Switch [****:Tent2]-ON
               Call Inn: LodgCost0
               Change Switch: [****:Tent2]-OFF Set
               Goto Label:    1No
               <>
        :End Case
        Add/Remove Item:Tent->1Incr.
        Set Message Options:Norml,Bot,Fixed,Events Moves Ban
        Play SE:       Failure1       (Your choice)
        Messg:You Cannot use a tent here
        Set Message Options:Norml,Bot,AuScrlEvents Moves Ban
        Label:  1No
        Change Switch: [****:Tent1]-OFF Set
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Now that you have all that down,
Make an event next to the save point
 
Graphics-None
Movement Type-Stay Still
Event Start Conditoion-At Hero Touch
Priority Type-Common Char Below
Movement Speed-3:1/2 faster
Events Commands
        Change Switch: [****:Tent2]-OFF Set
        Disable Saving: Disable
------------------------------------------
Now copy and paste that event so it occupies Walking areas around the save point
Example:
  []
[]SP[]
  []
 
SP= the save point
[]= the event
 
Now you should have a working tent item that works  only at a save point-Yaay
There are probobly other ways of doing this but this is my method
So test it out and if it doesn't work E-Mail me at
PEPSIDUDE01@hotmail.com