FLAG FOOTBALL
LEAGUE
2007
RULES
AND
REGULATIONS
Created:
1990
TABLE OF CONTENTS
ITEM |
PAGES |
|
A. ELIGIBILITY & ROSTERS |
4 |
|
B. EQUIPMENT, ATTIRE, FIELD SET UP &
SCOREKEEPING |
5 |
|
C. GAME PROCEDURES |
6-8 |
|
1. |
Number of Players |
6 |
2. |
Captains |
6 |
3. |
Officials |
6 |
|
a) Discussing a call |
6 |
|
b) Inadvertent Whistle |
6 |
|
c) Penalty Option |
6 |
4. |
Game Times &
Forfeits |
7 |
5. |
Length of Game |
7 |
6. |
Timeouts |
8 |
7. |
Injury Stoppage |
8 |
8. |
Starting the Game |
8 |
9. |
End Zone Dimensions |
8 |
10. |
Overtime Rules |
8 |
D. RULES OF PLAY |
9-15 |
|
1. |
Flags & Flagging |
9 |
2. |
|
9 |
3. |
Putting Ball in Play |
9 |
4. |
Steamboats |
9 |
5. |
Defence – 1 yd
restraining zone |
9 |
6. |
Scoring |
10 |
7. |
Conceding a Score |
10 |
8. |
Running and Passing |
10-11 |
9. |
Laterals and Fumbles |
11 |
10. |
Kicking |
11 |
11. |
Substitutions |
11 |
12. |
Kick-Offs |
11-12 |
13. |
On-Side Kicks |
12 |
14. |
Punts |
13 |
15. |
Field Goals |
13 |
16. |
Ball Striking Goal
Post |
14 |
17. |
Deflected Kicks |
14 |
18. |
Interception in End
Zone |
14 |
19. |
Blitzing |
15 |
E. PENALTIES (Listed
Alphabetically) |
16-19 |
1. Each team is allowed to sign a maximum of 18 players, in accordance with separate guidelines set out by the league.
2. Minimum
age requirement shall be 19 years of age as of the first game of the season.
3. Students currently enrolled in high
school are ineligible.
4. Students currently
enrolled in post secondary courses who are not participating in
any post secondary intramural tackle football program or varsity tackle or
flag/touch program are eligible.
5. Players must play a minimum of THREE (3) regular season games to qualify for the playoffs. A player must be on the field for at least one play to get credit for appearance in a game.
6.
Teams may not add any players
to their roster after
7. Any team discovered to be using an ineligible player will be
subject to discipline, which shall include at minimum forfeiture of the game(s)
the player participated in the week prior to the discovery of his
ineligibility.
8. The
league is not responsible for any loss or injury incurred while participating
in league games or activities.
EQUIPMENT, ATTIRE, FIELD SET-UP AND SCOREKEEPING
1. No player shall wear or
use equipment or clothing which, in the opinion of the official, endangers or
confuses his opponents. This includes
any type of shorts or pants with pockets or belt loops.
2. Each
team must have jerseys of the same colour and each jersey is to be numbered
without duplication. Should the teams
in a game both have the same basic colour, the official may request that the visiting
team go "skins" or put on jerseys or T-shirts of a different
colour. Jerseys must be tucked-in at
all times so as not to impede the pulling of the flag.
3. Shoulder
pads, elbow pads, padded football pants or helmets are not permitted.
4. Footwear must be worn and must have a minimum of 7 cleats per shoe. NO METAL CLEATS ALLOWED.
5.
Rip flags, flag belts,
goal post protectors, scrimmage markers, side-line pylons and kicking
tees will be provided by the league. Rip flags will be 35 cm (14 inches) in
length and 2.5 cm wide (1 inch) and made of nylon material similar to that of
the flag belt.
6. Teams
are responsible for providing their own footballs for kicking and
throwing. Only official CFL and NFL footballs are permitted and they must be
brown in colour. Rubber footballs and junior-sized footballs are not allowed.
7. A
designated team of the first game of the day is responsible for setting up the
goal post pads and sideline pylons 15 minutes prior to the game. The referee should check to see that the
field has been properly set up before kick-off. A designated team of the last game of the
day is responsible for returning the equipment to storage. Directions to the storage area will provided
at the August Representatives meeting.
8. The
home team for each game is responsible for the score keeping. The winning
team is responsible for ensuring that the score sheet is placed in the flag box
at the end of the game and that the score is reported via e-mail or voice mail
to the league statistician by the end of day on the Tuesday following the game.
1. There
shall be a maximum of 7, minimum of 6, players per team on the field at all
times.
7 on OFFENCE hereafter referred to as TEAM A
7 on DEFENCE hereafter referred to as TEAM B
2. Each
team may designate up to two (2) captains prior to play and these players and
their numbers must be made clear to the officials. ONLY ONE CAPTAIN WILL BE ALLOWED TO
CONSULT WITH THE OFFICIALS ON ANY DISPUTED CALL/PLAY.
3. The
league will provide a referee and linesman for each game. The linesman will count 4 steamboats out loud
while holding upright his right arm until said steamboats are completed. The linesman also marks the line of
scrimmage, calls off-sides and informs the referee of any fouls he sees. He
also keeps a record of the score, scorers, interceptions and sacks.
a) The decision of the officials can only be disputed when backed up by the rules under which the league is governed. A captain is entitled to an explanation of any decision but prolonged argument is not allowed. Time out may be requested to qualify the rules. If the decision is in favour of the disputing team, that team will not be charged with a time out. If the decision is not in favour of the disputing team and it has no more timeouts, it will be charged with a delay of game penalty.
b) Inadvertent Whistle: This may occur when an official believes that a player has been flagged, but he hasn’t; when an AFFL Rule differs with a Football Canada rule; or when an official misinterprets an AFFL rule (i.e. whistling a forward lateral as dead prior to it being touched by a player or hitting the ground).
If an inadvertent whistle is determined to have occurred, the “penalized” team shall have the option of taking the result of the play or repeating the down from the original line of scrimmage.
If a foul occurs during a down during which an inadvertent whistle occurs, the penalty shall be administered as in any other play situation if not in conflict with other rules.
c) In the case of any offence, a captain from the non-offending team shall be given the choice of penalty or option(s) provided.
4. GAME TIMES & FORFEITS
a) Starting times of all
regular season games shall be exactly as indicated on the League
schedule, Each team shall have 15 minutes grace from the start time to field a minimum of 6
players to start the game. Failure to
do so will result in a forfeit by the offending team. If the minimum is reached in this time
period, the time shall be deducted from the first half and the offending team
shall be penalized 20 yards on the opening kick-off. Exception: For teams switching fields for a
doubleheader, the grace period will not commence until 5 minutes after the
scheduled start time. No time will be deducted nor penalty assessed for that
time period.
b)
There will be no time
deducted or penalties assessed for any playoff game that does not start on time
because of a team having to switch fields for
a doubleheader. If a team cannot
field enough players by game time, however, then the same process as outlined
above in a) takes effect.
c)
If a player on a team
with only 6 players must leave the game due to injury, the team must
forfeit. If a team forfeits because of
injuries occurring in the game in question, the team will not be fined or
penalized.
d)
The score of forfeited
game as per a) shall be 21 - 0.
e)
The score of a forfeited
game as per c) shall be :
i)
14-0 if the
non-offending team was losing at the time of injury
ii)
14-0 if the
non-offending team was winning by 13 points or less at the time of injury
iii)
The score of the game at
the time of injury if the non-offending team was winning by 14 or more points
f) Any team that forfeits 2 games as
per a) during the regular season shall be disbanded by the league. The disbanded team shall be penalized
according to the rules laid out in the Constitution. Any players on the disbanded team that
wish to continue playing will be distributed among the remaining teams that
are interested in adding to their rosters by means of a draft, the
format of which will be determined by the Executive Committee.
5. Games
will be 81 minutes in length, consisting of two 38
minute halves, with a 5 minute break in
between. At 30 minutes, a warning will
be given that there are 3 minutes remaining until 6 plays. At 33 minutes, the Referee will announce
there are 6 plays left. Kick offs and converts do not count as plays. Also, the
half or game cannot end if a defensive penalty occurs during the last play of
the half/game or, in overtime, during the last play of the offensive team's
possession. In this case, a penalty down is awarded. The Referee will be the official time-keeper.
6. Each team is allowed two
(2) timeouts per half which may be called at any time by a designated captain
of either team. Each timeout is one (1) minute in length. The game clock
will not commence again after the timeout until the ball is snapped.
7. The
game shall not be stopped for any reason without the permission of the
official. If the official stops the
game because of an injury, the injured player must leave the field for at least
one play. The only exception is if the team only has 6 players. The game will not be stopped for injury
until the official whistles the play dead.
The official will keep track of all injury time. If a player on a
team with only 6 players must leave the game due to injury, the team must
forfeit. If a team forfeits because of
injuries occurring in the game in question, the team will not be fined or
penalized.
8. Prior
to the start of the game, the captains of both teams shall meet with the
officials at centre field. The official
shall give the visiting team the option of either:
A) Kicking off or Receiving
the kick off
OR
B) Choosing which goal area
to defend
At the start of the second half of play, the home team shall be offered the choices listed above.
9. END ZONE DIMENSIONS
shall be the edge of the track at all fields with a track around them (unless
otherwise marked), and 20 yards deep at all other fields.
10.
OVERTIME
a)
There is no overtime for regular season
games or round robin play-off games.
b)
Overtime is only played if an elimination
play-off game or any of the championship games ends in a tie at the end of
regulation play.
c)
In the event that the score is tied at the
end of the second half of such a game,
each team will be given the opportunity to score using the following
procedure:
·
The winner of a coin toss (home team
calls), shall have the option of choosing the end or taking possession of the
ball first.
·
The first team shall scrimmage the ball at
the 35 yard line of the selected end and has 3 downs to attempt to score by a touchdown,
field goal or rouge. Teams may attempt either a one or two point convert after
a touchdown.
·
The second team will then scrimmage at the
same 35 yard- line and proceed as above.
·
If the score is still tied after the first
round, the procedure shall be repeated,
with both teams having equal opportunities to score until a winner is
determined.
·
The blitz rule IS NOT in effect in
overtime.
RULES OF PLAY
1.
Each player will be
provided with a belt and two (2) rip flags.
The belt must be worn around the waist with the rip flags attached at
each hip on a velcro strip. There must
be no impediment to accessing the rip flag.
To stop play, the rip flag must be pulled off the ball-carrier and held
above the defender's head so as to signal the official. The ball is then placed
in accordance with the spot where the flag was obtained by the defender. If the
rip flag is pulled prematurely or is missing before the completion of the play,
the play may be stopped using a one (1) or two (2) handed touch.
2. Team A
has 5 downs in which to score a TD, FG or rouge, unless penalty downs are
awarded. If no points are scored or
Team A punts the ball, Team B shall take over possession.
3. Team A has 20 seconds to put the ball in play once the official whistles time in.
Penalty: L10,
DR
A second consecutive time foul is, in effect, delay of game
Penalty: L10, LD
4.
Team A shall have 4
steamboats in which to put the ball in play before Team B can cross the
scrimmage line. The steamboats are not complete until the last syllable in the
phrase "4 STEAMBOAT" is finished.
Team B shall not cross the line of scrimmage until completion of said
steamboats or until the quarterback releases the ball. (Exception: see
BLITZING).
5.
Team B must line up a
minimum of one (1) yard off the line of scrimmage to defend Team A.
6. SCORING
Touchdown (6 pts) is scored when
the ball is in possession of a player in his opponents' goal area, or when the
ball in possession of a player breaks the plane of the goal line, even
in the air.
1 Point Convert is scored after a TD by a
scrimmage play from the 5 yard line
by running or passing the ball successfully into the end zone or kicking
it through the uprights.
2 Point Convert is scored after a TD by a
scrimmage play from the 10 yard line by running or passing the ball
successfully into the end zone.
Field Goals (3 points): is scored when offensive team successfully
kicks the ball through the uprights during one of its downs
Safety (2 pts) is scored when the ball carrier
crosses his own goal line and the ball is called dead while he is in his own
goal area as a result of either conceding, being flagged, fumbling the ball or
failing to complete a lateral. After a safety, the ball must be kicked off from
the 35 yard line of the team that was scored against in accordance with the
kick-off rules listed below.
Rouge (1 pt) is scored when Team A kicks the ball into the opponents goal area and
the ball cannot be advanced out by Team B, either because the ball goes out of
bounds or the receiver is flagged. However, a rouge cannot be scored on an
on-side kick-off
A ball kicked out of bounds in the receiving team's end zone, on either a kick-off or punt , shall constitute a rouge. The receiving team shall take possession on their own 20 yard line.
7. CONCEDING
A SCORE: A player in possession of the
ball in his own goal area may concede a safety or a rouge by kneeling on the ground or stepping
out of bounds in his end zone.
8. RUNNING & PASSING: All players on
the field are eligible to pass, run or receive the ball
with the restrictions listed below.
Jumping and Spinning: The ball carrier may
spin around or jump (sideways or backwards only) to avoid being flagged.
Forward Passes- Must originate from
behind the line of scrimmage. If it goes
out of bounds in Team A's goal area, it shall be a safety. Only 1 forward pass is allowed per down. A
second forward pass will be ruled dead at the point of origin. No forward passes are allowed by a team
receiving a kick-off or punt.
Laterals- A lateral is a pass that is thrown
to a receiver who is even with or behind the passer. May be performed
anywhere on the field and are allowed without limit.
Quarterback- The QB may not cross
the line of scrimmage with the originally snapped ball, unless he is being
BLITZED. He must first pass or
lateral to a teammate and then receive another legal pass or lateral to be able
to run with the ball. Should the QB
cross the line of scrimmage in a non-blitz situation, it's ruled offside, the
ball is dead, LD.
Fumbled/Missed
Snap- The QB can
recover without interruption to the steamboats.
The pass rusher(s) cannot cross the line until steamboats are
complete or until QB releases ball, unless they are blitzing. A blitzing pass rusher may down the fumbled
or missed snap, at which point the ball is dead and the line of scrimmage
becomes the point at which the ball was downed.
9. LATERALS AND FUMBLES:
a) If
Team A FUMBLES the ball towards Team B's goal area, the ball is dead
immediately when it touches the ground and is placed at the point of fumble. If Team A fumbles toward their own goal
area, the ball may be recovered by the player who fumbled. The ball becomes dead when touched by any
other player or when Team B pulls his flag after he regains possession.
b)
If Team A LATERALS the ball and
the intended receiver does not catch the lateral, the ball is dead and placed
where it touches the ground or goes out of bounds. If the lateral is knocked
forward by the intended receiver, it is dead where the intended receiver first touched it.
c) A
FORWARD LATERAL shall be declared a dead ball once it is touched by the
intended receiver or hits the ground. If it is intercepted before touching the
intended receiver or hitting the ground, it is a live ball and play continues.
10. KICKING TEES: The kicking team may employ
a tee for placement kicks,
but the tee may not exceed 1" in thickness. Tees for kick-offs
are provided by the league.
11. SUBSTITUTION: Players may be substituted freely at any time
during the game prior to the officials whistling time in.
12. KICK
OFFS: Kick-offs shall originate from the
kicking team’s 45-yard line (subsequent to any penalties). There shall be a 20-yard restraining line and
all kick-offs must travel at least 20 yards to be considered legal. There is no such thing as no-yards on a
kick-off. The no yards rule only applies
to punts (see below).
However, the kicking team may not down the ball. Penalty:
Unsportsmanlike Conduct: 10 yards POF.
If the ball is downed in the end zone,
no rouge is awarded and the ball comes out to the 20 yard line, with the
penalty tacked on from that point.
If the ball goes out of bounds before travelling the necessary 20 yard
distance, the kicking team will re-kick 10 yards back from the original line of
scrimmage. If the ball goes out of bounds after travelling 20 yards or
more , the receiving team shall have the
option of either taking the ball at the point it went out of bounds or having
the opposing team kick again 10 yards back from the original line of scrimmage.
This penalty is successive until the
ball can be put into play.
After a Safety, the ball must be kicked off from the 35 yard
line of the team that was scored against with the same restrictions as above.
14. PUNTS: Usually occur on 5th down but can be
attempted at any time (Quick Kick). On a punt, the ball may not be recovered by
the kicking team.
Return of punt - The receiving team must
be given no less than 5 yards when attempting a return. In the case of extremely windy conditions,
this zone may be nullified at the official's discretion, as per CAFA rules. If
the 5 yard restraining zone is violated, a NO YARDS penalty will be called (L20
POF or L10 from original line of scrimmage, DR)
Blocked Punt- Is a punt that is
blocked at the line of scrimmage but does not travel beyond it. The touch of
the ball shall be disregarded and the receiving team may recover, with the no
yards rule still in effect. The ball is
live. If a punt is blocked on 5th down,
the ball automatically becomes possession of the receiving team at the
completion of the play. The kicking team
may recover the ball but may not advance. The receiving team may recover and advance
it until they are flagged, go out of bounds or score.
15. FIELD
GOALS: Usually occur on 5th down, but may be attempted at any time.
FIELD GOAL PLACEMENT: Snaps for
all placement kicks must travel perpendicular from the line of scrimmage to the
point of placement. Team A has 4
steamboats to complete the attempt before the defence can cross the line of
scrimmage. Once the holder puts the ball
upon the ground, it may be lifted from the ground in order to attempt a fake,
at which point the steamboats are ignored and the defence can rush the ball
carrier. Even after moving the ball, Team
A could attempt to score by means of a drop kick.
MISSED FG:
a)
If the ball rolls out of
bounds in the end zone, a rouge (1 pt) is scored.
b)
If the ball is fielded
in the end zone, the receiver may attempt to get out of the end
zone or concede a rouge (1 pt).
The kicking team must give the receiver a minimum of 5 yards to field or
recover the ball, or NO YARDS will be called. If the receiver is flagged or
steps out of bounds before getting out of the end zone, a rouge is scored.
c)
After a missed FG rouge,
the ball will be placed on the 35 yard line or the original
line of scrimmage
if the attempt was from greater than 35 yards, at which point the
receiving team will scrimmage on offence.
d)
If the receiver successfully makes it out of the end zone, the ball is
placed where
the receiver is flagged or goes out of bounds, if he does not reach the
opposing team’s end zone (which would result in a touchdown). The receiving team takes over possession at
that point.
e) If the ball is blocked, stops or goes out of bounds before reaching the
end zone, or is
fielded before reaching the end zone, the ball is DEAD and no rouge is
scored. The ball will be placed at the
35 yard line or the original line of scrimmage if the attempt was from greater
than 35 yards, at which point the receiving team will scrimmage on offense.
16.
BALL STRIKING GOAL POST- Any kicked, passed
or lateraled ball that strikes the goalpost
before touching the
ground. It is considered a dead ball.
Ball striking opposition goal post in the air on a kick-off or
punt. The ball is dead and
shall be put in play at the receiving team's 10 yard line. A ball that rolls or bounces against a
goalpost in these situations is considered
a live ball and is subject to the rules pertaining to the particular type of
kick..
Ball striking goal posts on kick from own area- If the ball strikes the goal posts on any kick originating from Team
A's own goal area it shall be declared a dead ball. If it lands
back in the field of play, the receiving team will take possession at
Team A’s 35 yard line. If it lands in
the goal area, it will be ruled dead and the receiving team will be awarded a
safety.
Ball striking goals
posts on a lateral A lateral that hits Team A’s goal posts will be ruled dead and will be
spotted at the one-yard line.
17. DEFLECTED KICK-OFF OR
PUNT: This is a kick that is touched by a defender, but travels beyond the line
of scrimmage. The ball must be recovered
by the deflector or it is ruled dead upon being touched by another player. No yards is disregarded upon the deflection.
18. INTERCEPTION IN GOAL
AREA: Upon intercepting a pass, the player in possession of the ball may
attempt to advance the ball out and his team will take possession where he is
flagged. He may also voluntarily step
out of bounds in goal or concede in goal without penalty. If he does so, his team shall take possession
at their own 20 yard line.
18. BLITZING
a)
The defence will be
allowed to “blitz” the offence on one of the first four downs of an offensive
series. This means that the rusher(s) can charge the quarterback as soon as the
ball is snapped.
b)
There is no blitzing
allowed on the last play of a half or the last play of the game.
c)
Only a maximum of TWO
(2) defenders can blitz. Offside will be called if:
·
More than two defenders
cross the line of scrimmage before 4 steamboats have been counted.
·
More than two defenders
cross the line of scrimmage before the opposing quarterback has passed the line
of scrimmage
·
More than two defenders
cross the line of scrimmage before the opposing quarterback passes, laterals or
quick-kicks the ball.
d)
Referees will signal
offside as soon as the rusher(s) crosses the line of scrimmage before 4
steamboats have been counted. At the completion of the play, the defence will
be credited with a blitz. If the defence has already blitzed, an offside
penalty is called.
e)
Any offside penalty
occurring prior to the defence using its blitz will automatically be counted as
the defence’s blitz for that offensive series.
f)
The quarterback CAN run
past the line of scrimmage with the ball if he is being blitzed.
g)
The offence is not
allowed to block blitzers in any way. Conversely, the blitzer(s) cannot impede
the centre or any other offensive player in any way. Both incidents will result
in an illegal contact penalty
Legend:
LD- Loss
of Down
DR- Down
Repeated
L#- Loss of x amount of yards
POF- Point of Foul
Note: In cases where the penalty exceeds the
distance from the POF or line of
scrimmage to the goal line, the penalty assessment will be half the distance to
the goal line.
PENALTIES
LISTED IN ALPHABETICAL ORDER:
Abusing
or threatening an official- Any player who
threatens or verbally abuses an official shall be ejected from the game in
progress (which carries an automatic 1 game suspension) plus 3 additional games (regular season,
playoffs or subsequent season)
A
second similar offence (during current season or any subsequent one) shall
result in immediate and permanent
expulsion from the league.
Any
player guilty of physically abusing an officially shall be immediately and
permanently expelled from the league
Ball
Caught while player is on ground- Any player that receives a pass, kick or
lateral while on the ground may not advance past the point of reception. A player is considered down if one knee
touches the ground or if he is lying on the ground. The ball is dead. The official shall whistle the ball dead on
any play during which the ball carrier slips, trips or is forced to the ground.
Blocking- No player on Team A shall interfere with the path of their opponent at
any time. A clear, direct path for
the defendants to the ball carrier must always
exist. L10, POF
Charging,
Straight-Arm or Lowering of the head-
A player in possession of the ball may
not use any of these tactics to advance the ball. The official may eject the offending player
from the game if eh deems the action severe enough to warrant such a decision. L20,
POF
Diving – Occurs when the ball carrier dives through the air to gain more yards
or to score.
Ejections/Suspensions- Ejections can occur
as a result of officials’ abuse, fighting, objectionable conduct, charging,
unnecessary roughness, tripping, tackling or kicking.
In
all cases of ejections, a written report must be submitted to the League
President by the Referee within 48 hours of the game. The offending player/team
has the option of filing a report within 48 hours as well. If it is deemed
necessary, the Discipline Committee will review the matter and a decision on
any further action in addition to the penalties outlined for such offences will
be rendered by the following Friday.
1 ejection – Additional 1 game suspension (regular season, playoffs or subsequent
year).
2 ejections – Additional 3 game suspension (regular season, playoffs or subsequent
year).
3 ejections – Suspension for one
calendar year from the date of the offence that resulted in the 3rd
ejection.
Fighting- A player will be considered to
be fighting only if he punches or kicks another player, or if, in the opinion
of the official, he commits any other act which could potentially cause serious
harm. This includes, but is not limited
to, headbutting, kneeing, chopping, gouging and pushing a player with excessive
force into the bleachers or goal posts.
1. Any player guilty of fighting shall be
:
A) Ejected
from the game in progress (which carries an automatic 1 game suspension)
B) A further three game
suspension (regular season, playoffs or subsequent
season)
2. Any player guilty of
fighting a SECOND time (in any one or subsequent year) shall be BANNED
FROM PLAY FOR ONE YEAR FROM THE DATE OF OCCURRENCE.
3. Any player guilty of
fighting a THIRD time (in any one or subsequent year) shall be PERMANENTLY
BANNED from play.
Goal
Posts- The goal post
assembly may not be used by an offensive (Team A) player to gain
advantage. Any Team A player that touches
(i.e. swings around, pushes off) a goal post will be deemed an ineligible
receiver and any completed pass to said person will be considered incomplete.
Holding- L10, POF
Hurdling
– Occurs when a
ball carrier attempts to jump over a defender or leaps forward through the air. Dead Ball, POF.
Initiating
a fumble- An attempt must be made to pull the rip flag from the
ball carrier's belt. Intentionally
stripping or attempting to strip the ball from the ball carrier is not
permitted. L20, POF
Illegal
Contact – Occurs when a player on defence or
offence flagrantly interferes with an opposing player. This includes, but is
not limited to, holding, jamming, pushing, pushing off and tripping. L10, DR
No
Yards- Occurs
when the a member of the punt team does not give the ball receiver a minimum of
5 yards to receive the ball. As soon as the receiver touches the ball,
defenders can enter the 5 yard restraining zone. If the non-offending team accepts the
penalty, it has two choices for a penalty against the offending team:
L20,
POF OR L10 from last point of scrimmage, DR
Objectionable
Conduct- Is defined under the following headings:
1) Language,
Gestures and Actions- The use of
profane, obscene, insulting language or gestures and/or threats TOWARDS any
player, official or spectator by any player or occupant of the bench. Any
flagrant fouls, as interpreted by the officials.
2) Demeaning remarks- Any
act committed with the intention of
degrading or debasing the character of said person(s) or lowering the
dignity or reputation of said person(s) by a
player or occupant of the bench towards another player, official or
spectator.
Penalty: 1st offence- L20 from point of last completed play.
2nd offence- EJECTION FROM GAME IN PROGRESS
Accumulation
of objectionables during any one season will result in suspensions as follows.
Suspensions are applicable to regular
season, play-offs and subsequent season games.
3
objectionables – 1 game suspension
4
objectionables – 3 game suspension
5
objectionables – 6 game suspension
Offside- L10, DR
Offside
Pass- LD
Pass
Interference- is defined as one player
interfering with another opponent, preventing a catch by the intended receiver
or a potential play on the ball by a defender(s) covering the intended receiver. The ball must be considered “catchable”, in
the official's opinion, for this infraction to be called.
By Team B: Team A gains
possession at point of foul and Down Repeated
If it occurs in the end zone, Team A gets a Down Repeated at Team B's 1 yard line.
By Team A: The ball is returned to the original line of scrimmage, and
Team A suffers a L10, LD.
If contact does occur and the ball is not catchable, an Illegal Contact
penalty could still result, at the Referee’s discretion. L10, DR
Pick- A pick is any play in which a player of Team A interferes with a player
of Team B in order to impede his coverage of any other Team A player or to gain
some advantage.
L10,
point of last scrimmage, DR
Pushing
out of bounds- A player may not push the player in
possession of the ball out of bounds. The official may eject the offending player if
he deems the action severe enough to warrant such a decision. L20, POF
Time
Violation/Delay of Game- Occurs when Team A
fails to put the ball in play within 20 seconds of time being blown in, or when
either team requests a timeout for a rule check, has no timeouts remaining, and
is unsuccessful.
1st
offence- L10, DR (applies to Team B for rule check)
A
second, consecutive offense is, in effect, a delay of game. L10, LD. (Team A, rule check)
Tripping,
Tackling or Kicking- L20, POF. The official may eject players from the game
if he deems the action severe enough to warrant such a decision.
Unsportsmanlike Conduct- occurs when a player swears at
the result of a play, excessively trash talks, excessively celebrates a
touchdown, unnecessarily kicks or throws the ball or opponents flag, or any
similar such action. L10, point ball held at end of play or subsequent
kick-off.
Warding
Off- Occurs if the player in possession of the ball uses
his arms or hands to impeded the pulling of the rip flag. Dead Ball, POF