Although there are various changes in this patch the majority of difference is to be found in the way the simulation manages engines. Simulation and Modelling of the engines has been made more complex and realistic – full explanations follow.
This patch will upgrade B-17 V1.1 with or without earlier Patches installed. You can apply this patch safely to any version of B-17 below V2.0. You should not, however, install the earlier patch onto a version of the game patched to V2.0. If in doubt, consult your Read Me file to check the Version number of B-17 or the Volume Label of your CD.
The patch comes with a full install shield front end. Simply
doubleclick on the B-17 Patch 2.0 icon. From there, follow the
instructions on screen to fully install the patch. The patch needs to make
changes to the AIRCRAFT.OMF B17Data.OMF files and RiverAndRoadsDB.LMF
(amongst others!) so you will lose any changes you may have made to these
files. Please be aware that you should not overwrite the files provided by this
patch with older files you may have modified. If you wish to make any changes
using the OMFMOD utility, please make them to the new files provided!
Note: The difficulties for Engine Management are controlled via Realism: General Difficulty.
Low: No damage, simple modelling, no AI
Medium: No damage, full modelling, full AI
High: Full damage, full modelling, full AI.
When an engine is
damaged it suffers from a heating penalty. Therefore damaged engines will tend
to overheat more at the same power levels.
Given that, the
following points should be remembered:
Carburettor Air Filters should be turned on
below 8,000 feet and off above that. 1.5 inches of manifold pressure are lost
due to use of these. If used above 8,000 feet there is an increasing heat
penalty on the Carburettor Air Temperature.
Fuel Boosters should be on for engine start,
take-off, landing, flight below 1,000 feet and flight above 10,000 feet. If
fuel pressure is above 10 then there is a fuel usage penalty.
Open cowl flaps have a small effect on drag.
The best view to monitor the status of your engines from is the Pilots Instruments View. To quickly access this you should press <F1> (To Enter the Aircraft if outside), <3> (To select the Pilot), <I> (To select the Instrument View) and then <F6> (To select the right part of the control panel).
You inlay card can be used to quickly orient yourself as to which gauges refer to which temperatures – for your convenience you can leave your mouse pointer still on any needle to identify it’s gauge.
The temperature gauges have had a number added, letting you know exactly what the gauge is reading. This can be used to get a precise reading if the gauge itself is unclear. In addition the following colour codes have been added by colouring the tool tip text as follows:
Colour |
Temperature Status |
Blue
|
The Temperature is below desirable levels. Action should be taken to increase the temperature |
Green
|
The Temperature is within desirable levels. No action is needed. |
Amber
|
The temperature is exceeding desirable levels, but not by a dangerous amount as yet. |
Red
|
The Temperature is exceeding desirable levels and by a dangerous amount. Action should be taken to decrease the temperature. |
Each individual element of the engine where temperature is important is mentioned in detail below. When action is indicated, you can find useful information there.
In addition two types of controls have had to be changed.
Cowl Flaps needed more detail to allow players to balance Carburettor Air Temperature properly. Cowl Flaps are now operated on a percentage basis (tooltips will confirm) with the Left Mouse button opening them and the Right Mouse button closing them. Of all the engine instruments, cowl flaps alone cannot be used to hand an engine back to the AI. This is due to their dual Left and Right mouse button functionality. If you change the settings of a cowlflap manually, then AI control WILL still be locked out, but you will need to right click on any other control related to that engines performance in order to hand the engine back to the AI Due to graphical limitations cowlflaps set to 40% or less will appear closed and those set to 41% or more will appear open.
Mixture Setting |
Circumstances for use |
Effect on Heat |
Fuel Economy |
Auto Lean |
Cruising at Low altitudes or payloads |
Hottest |
Best |
Auto Rich |
Take Off, Landing and Climbing. Cruising at high altitudes with heavy payloads. |
Slight Cooling |
Worse |
Emergency Rich |
Emergency situations where Engine Temperature is critical |
Rapid Cooling |
Worst |
Note that Emergency Rich reduces maximum Power
Output under normal circumstances, but may increase allowable output by cooling
very hot engines.
Your Oil Temperature
needs to be closely watched, as Cowl Flaps and Intercoolers can do nothing to
affect it. Only reducing power and increasing airspeed and/or altitude can
lower your Oil Temperature. Times to watch particularly for high Oil
Temperatures are Low Altitude climbs, especially after take off or when
carrying a heavy payload. Always remember that a high oil temperature may force
you out of formation or risk engine damage and should be avoided.
If your Oil
Temperature DOES start to rise during a climb (especially if it rises evenly
across all engines) you should try levelling off slightly and reducing power to
maintain a constant airspeed of 150mph. Having a high airspeed will tend to
increase the cooling effects on the engine so reducing the power on a climb
without in turn reducing the climb rate will result in a bleed off of Airspeed.
The Carburettor Air
Temperature reacts quickly to cooling or heating, and tends to decrease in
relation to the temperature of the air surrounding the aircraft (which cools
quickly with altitude). You should therefore gradually move the intercoolers to
the Hot (closed) position during a climb to stop ice forming in the
carburettor. The sign to check for if icing in the carburettor is suspected is
a drop off in power output from the affected engine. If the temperature in the
carburettor is not raised to counter this then the power reduction will
accelerate. Eventually the engine will fail entirely and, once the carburettor
is completely frozen in this manner the damage will not be correctable in
flight.
Remember that the
Intercoolers ALSO affect Cylinder Head Temperature, albeit to a much lesser
extent than their effects on the Carburettor Air Temperature.
The Cylinder Head Temperature
(CHT) will vary slowly and is best controlled with the Cowl Flaps, although the
intercoolers also affect it slightly. Running the engine in Auto Rich will have
a slight cooling effect but Emergency Rich will have a dramatic cooling effect
at the cost of excessive fuel consumption and loss of power.
In emergencies diving at speeds of around 200-250MPH is a useful tactic for reducing the engine temperatures quickly.
Operational Temperature Ranges
Min: +60
Max: +88
Desired: +70
Power (Manifold Pressure)
Airspeed
Altitude
Very Slow
When power is high and temperature is low.
When temperature is high.
Operational
Temperature Ranges
Min: +15
Max: +38
Desired: +20
Heating
Influences
Power (Manifold Pressure)
Intercoolers
Airspeed through Intercoolers
Altitude through Intercoolers
Fast
When the temperature is low the
engine's efficiency will be gradually reduced until eventual failure. If the
temperature is increased before failure the efficiency will gradually recover.
When the temperature is high.
Operational
Temperature Ranges:
Min: +150
Max: +205
Desired: +204
Power (Manifold Pressure)
Airspeed minor effect through Intercoolers, major through Cowl Flaps
Altitude minor effect through Intercoolers, major through Cowl Flaps
Intercoolers
Cowl Flaps
Mixture Auto Rich/Emergency Rich
Slow
When the temperature is high.
The biggest change in gameplay from this patch regards altitude and the way the successful commander uses it during a mission. The following things will have to be remembered.