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An analysis of the third game. (# 3.) 

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GM Garry Kasparov (2847) - Deep_Junior (C) (2599)  
[D10]
 
X3D "Man vs. Machine" Match  
 
New York, NY; USA  (Game # 3),    Jan. 30th, 2003  
  

 [A.J.G.] 

  The CB medal for this game, do you know what the important features of this game are? (kvsdj-ts-g3_medal.gif, 02 KB)


Garry dominates this contest for almost the entire length of the whole game. 
But then a slip at the end costs him the full point. 

The game starts off as a fairly standard "Queen's Gambit Declined," and 
 then goes into the line none as "The Slav Defense."


1.d4 d5;  2.c4 c6;  3.Nc3 Nf6;  4.e3 e6;  {Diagram?} 

We have now entered the lines known as the Semi-Slav ...
in the Slav proper, Black will usually play ...Bf5.

(See game #1 of this match for a more detailed look at the Slav, 
 and the move order used in this particular game.) 

     [ 4...Bf5!? ]  

 

5.Nf3 Nbd7;  6.Qc2,   {See the diagram just below.}  

As I discussed in Game (No.) One, this surely was part of Garry's pre-match 
preparation. Not only does he avoid the bulk of the computer's book, he also 
gets the box into a line it really does not play too well. 

 

    The position after White's sixth move, he plays a strategy that the box does not grasp too well. (k-vs-dj_ts-g3_pos1.jpg, 35 KB)

 The game position - just after 6.Qc2. 

 

This type of closed position is also VERY suited for a long game of positional 
chess and lots of maneuvering  ...  but this is not what Garry has in mind.

 

     [  The main line probably is: 6.Bd3 dxc47.Bxc4 b58.Bd3 a6;  
        
9.e4 c5; "<=>"  {Diagram?}  with good play for both sides. 
         {I believe this line is called:  "The Meran Variation."} 
         (I have several books on this line alone.)

 

         For more information, see the reference book, 
         "Modern Chess Openings, 14th Edition." (MCO-14) 
         Pages 454-470, columns # 1 through column # 30, 
         and the dozens and dozens of notes. 

         A fairly good game, which is also fairly recent, is the encounter: 
        
M. Krasenkow - D. Fridman;  4th Borowski GM, 2002.  ]   

 

6...b6!?;  {Diagram?}  
Either the program likes this rather silly and superficial move ...  
or whomever was responsible for the opening book, chose this 
move for the box.  

I am quite sure that a much better move ... AND the main line ... 
is the move,  6...Bd6.  

     [  Almost certainly better is:  >/=  6...Bd6;  {Diagram?}  
         which has been played many times; 
         (Over 2500 different times at the master level!); 
         for example: 

         M. Vaisser - G. Flear;  National I Tournament,  
         Montpellier, FRA. 2003.
]   

 

7.cxd5 exd5;  8.Bd3 Be7;  9.Bd2, (TN?)  {Diagram?}  
I have a book on the Semi-Slav that is only a couple of years old. 
 (It only covers 0-0 here.)

     
[  White could also play:  9.0-0 0-010.Bd2 h611.Ne2 Bb7;  
        
12.Ng3 Re813.b4, "+/="  {Diagram?}  
         White has a small but steady pull in this position.  

         R. Akesson - J. Eriksson;  National Championships,  
         Skara, Sweden. 2002.  (0-1,  39 moves)  ]  

 

9...0-0;  {Diagram?}  

It is taught to every student of the game to castle as quickly as possible 
in the opening phase, but maybe Black would have been better off 
delaying this idea here. 

But on the other hand, I spent over two hours one day analyzing the 
alternatives in this position, and it is difficult to find anything that does 
not lead to a very clear advantage for White. 

     [  Even worse for the second player would have been:  
       
</=  9...Qc7?!10.Rc1! Qd6; 11.e4, "±"  {Diagram?}  
        and White is very clearly better ("+/") here. 
]  

 

10.g4!?,  (Maybe - '!')   {See the diagram just below.}    
Garry is determined to play this sharp and probably good idea. 
 (0-0 would have transposed into the above note.) 

 

    The position after White "spikes things up" on his tenth move. (k-vs-dj_ts-g3_pos2.jpg, 35 KB)

 The position after 10.g4. 

 

This move leads to seemingly almost inexhaustible complexities. And while 
the programmers like to trumpet the (seeming) fact that computers excel at  
tactics, I have no doubt that had Garry also had access to a computer, he 
would have crushed Deep Junior like a bug in this game.  

     [ 10.0-0!? ]  

 

10...Nxg4;  {Diagram?}  
Did Black have to capture this pawn? The way the game went, White gets a 
nearly won game - at least if he had chosen the correct continuation. So maybe 
this capture is dangerous. (But then again, Black already has definite problems 
with the defense of his h-pawn.) 

     [  Slightly worse for Black was:  10...Bb7?!11.g5 Ne8; 12.Bxh7+,  
       
12...Kh813.Bf5, "+/="  {Diagram?}  
        and White keeps a very small but clear edge in this line. 

***

        Maybe playable was:  10...h6!?11.Rg1 c512.g5 hxg5;  
       
13.Nxg5 cxd414.exd4, "+/=" {Diagram?}  
        White is clearly for choice here, especially seeing that the g-file 
        is available for operations against the Black King. Whether or not this 
        is better than the game is very hard to say.  
        (White will eventually  castle on the Queen-side here.) 
]  

 

11.Rg1,  {Diagram?}  

This is OK, but many on-line commentators said that Bxh7+ was 
much better. (I'm not sure.)  

This move is definitely one of the sharpest moves the first player 
can try at this point. 

     [  Maybe better was: 11.Bxh7+!? Kh812.Rg1 Ndf6; 
       
13.Bd3, "+/="  {Diagram?}  with a small but clear 
        advantage for White. 
]  

 

11...Ndf6!?{Diagram?}  

Apparently the computer thought for several minutes before playing 
this move.  

This is probably wiser than maybe weakening Black's King-side with 
the pawn advance, ...h5.  

     [ 11...h5 ]  

 

White's position now explodes with a lot of energy - and Garry comes 
very close to winning right out of the opening phase of the game. 

12.h3! Nh6;  13.e4! dxe4;  14.Bxh6!?,   {Diagram?}  

This looks like fun, but is it the very best move here?  

I thought while the game was being played that Nxe4 was better for White.  
Several programs suggest that the try Bxe4 may be winning for White! 

     [  Probably the best line for White here is: 
       
>/=  14.Bxe4! Kh8{Diagram?}  This looks forced. 

          (</=  14...Nxe4?;  15.Bxh6, "±")    

        15.Bxc6, "+/="  {Diagram?}  with a very clear and sizeable  
        edge for White here. (Maybe even  "+/".)  

***

        Maybe also good for White was: 
       
14.Nxe4 Kh815.Bxh6 gxh616.Qxc6,  "~"  {Diagram?}  
        with MAYBE a tiny edge for White here, but this is not 
        really certain. 
]  

 

14...exd3;  15.Rxg7+,  {Diagram?}  

Garry's fabulous instincts told him to keep the g-file open. 

     [  One on-line commentator pointed out the tricky line: 
       
15.Bxg7!? Ng4{Diagram?}  
        This is forced. 

           (The machine would never fall for: 15...dxc2??;    
             16.Bxf6+ Bg4; 17.Rxg4#)     

        16.Qxd3 Kxg717.hxg4, "~"  {Diagram?}   
        with an approximately even game.  -
Mig Greengard]   

 

The next few moves look forced.  
15...Kh8;  16.Qxd3 Rg8;  17.Rxg8+ Nxg8;  18.Bf4 f6;
('!')  {Diagram?}  
 ...f6 is an excellent move, and keeps the White pieces off many key squares. 
 (Notably g5 and e5.)  

Times:  White - 55:00; Black: 1:14.  

**********

     [  To show the reason for the near necessity of ...f6; 
         I offer the following very complicated variation:  
       
18...c5?!; ('?')  19.Be5+ Nf6[]{Box, Diagram?} 
        This is forced.  

           (19...f6?; ('??')  20.Ng5! Bf5; 21.Qxf5 Kg7; 22.Qxh7+ Kf8; 23.Qf7#)  

        20.Ng5 Qg821.Nce4 Bf522.Qf3 Bxe423.Nxe4!!{Diagram?} 
        At first this seems like a blunder. (!) 

           ( Also promising is:  23.Bxf6+ Bxf6 24.Qxf6+ Qg7; 
             
25.Nxf7+{Diagram?}  This is probably best.  

                 (25.Nxe4!? Re8; "<=>")   

              25...Kg826.Qxg7+ Kxg727.Nd6, "+/="  {Diagram?}  
              White is clearly better. (Maybe "+/") 
)  

        23...Qg1+24.Ke2 Qxa125.Bxf6+ Bxf626.Qxf6+ Kg8;  
       
27.Qg5+("+/-")  {Diagram?}  
        White has a winning attack, a few minutes with any 
        computer program will verify this. 
          (This line shows the deadly combination of    
            Queen-plus-a-Knight.)    

        ( For example:  27.Qg5+ Kf8{Diagram?}  
          This could be forced.  

            (Much worse is: 27...Kh8?!28.Qe5+ Kg829.Nf6+ Kg730.Ng4+, 
            
30...Kg831.Nh6+ Kf832.Qd6+ Kg7;  {Diagram?}  
             This is practically forced. 

               (32...Ke8?;  33.Nf5, "+/-")   

             33.Nf5+ Kg834.Qg3+ Kf835.Qg7+ Ke836.d5!, "+/-"  {Diag?}  
             White's attack crashes through ...  he will pick up the Black Rook 
             whenever it is convenient for him to do so.)   

          28.Qh6+ Ke829.Qc6+ Kf8[]{Diagram?}  
          Unfortunately, this is forced.  

            (</=  29...Ke7??; 30.Qd6+ Ke8; 31.Nf6#)    

          30.Qxa8+ Kg731.dxc5 Qxb2+32.Kf3 Qxa2;  
         
33.c6,  ("+/-")  {Diagram?}  

          White's extra piece and his passed c-pawn should 
          decide the game in his favor.
)   

*****

        Black could also try:  18...Qd7!?{Diagram?}  
        with an interesting position.
]  

**********

19.0-0-0, "+/="  {Diagram?}   
Garry looks to have a DEFINITE advantage, but ... as GM Loek van Wely 
pointed out, these are the type of positions that computers excel at. 
 (Wely has trained intensively with computers the last few years.) 

What Wely probably means is that this type of position puts a VERY large 
emphasis on TACTICS ...  and this is something the computers are good 
at ... and probably better than most humans in their handling of these types 
of positions.

Mig Greengard also mentioned this on-line as well. 
 (That this type of position - with the primary emphasis on tactics - may look 
  scary for DJ, but computers usually defend this type of position very well.) 

 

     [ 19.Qe4!? ]  

 

19...Bd6;  20.Qe3 Bxf4;  {Diagram?}  

Black has neutralized most of White's attack in this position.  

 Times:  White - 41:13;  Black - 1:05.  

 

21.Qxf4 Bxh3!?;  (Maybe - '!')   {See the diagram just below.}    

 

   Black has just grabbed a pawn on h3 on his 21st move ... risky, or just the best move here? (k-vs-dj_ts-g3_pos3.jpg, 30 KB)

 (The position just after Black plays 21...Bxh3.) 

 

This capture looks very scary and dangerous for Black ...  
White gets a lot of open lines for the attack. 
(But of course DJ feels no anxiety at all.) 

I know MANY GM's who would be VERY reluctant to grab 
this pawn against Garry Kasparov!!!  

 

     [  White gains a clear and consistent initiative in the line with:  
       
21...b5!?22.d5 cxd523.Rxd5 Qe724.Rxb5, "+/="  {Diag?}  
        with a small edge for the first player from this position.
]  

 

22.Rg1 Qb8!;  {Diagram?}  

This is the most accurate, Black runs into problems if he allows White's 
Queen to remain on the very strong f4-square.  

 

Times: White - 34:00;  Black: 53:46.  

 

     [  After the continuation of: 22...Qe723.Qh2 Be624.Nh4 Bf7;  
        
25.Qg2 Qf8; 26.Qxc6, "+/="  {Diagram?}  
         the first player winds up with a very powerful and passed  
         d-pawn. (Black gets his pawn back with  ...Bxa2.) 
]   

 

23.Qe3 Qd6;  24.Nh4,  {Diagram?}   
This is different, but I had expected Ne4.  

(Time: White -  23:16)

     
[ 24.Ne4!?; or  24.Qe4!? ]  

 

24...Be6;  {Diagram?}  

This simple retreat is probably the second player's best option 
at this point. 

 

Times:  White - 23:16;  Black - 38:00.  

 

     [  It looked like Black could (maybe) force a draw with:   
        
24...Qh225.Nf3 Qd626.Nh4 Qh227.Nf3{Diag?}  
         with a draw here by the repetition of the position. 
]  

 

25.Rh1 Rd8;  26.Ng6+ Kg7;  {Diagram?} 

This is Black's only legal move.  

Times:  W - 20:50;  B - 37:00.  

 

27.Nf4 Bf5;  {Diagram?}  

This is both good and forced.  

     [  Black should definitely NOT play:  
       
27...Qxd4??28.Nxe6+ ("+/-")  {Diagram?}  
       
and White wins Black's Q.  ]   

 

28.Nce2 Ne7;  {Diagram?}  

The programmer/operator seemed visibly relieved when the machine 
 finally re-activated this wayward steed.  

     [ 28...a5!? ]  

 

29.Ng3,  {Diagram?}  

At this point White had 16 minutes left on his clock ...  
to make it all the way to move 40. 

     [ 29.a3 ]  

 

29...Kh8;  {Diagram?}  

This is probably the safest move for Black.  

     [  Probably dubious for Black is: </=  29...Kg8?!30.Nxf5 Nxf5;  
       
31.Qe4 Qd732.Nh5 Kf733.Ng3 Ng734.Rxh7, "+/="  {Diag?} 
        and White has a strong pull and a clear edge. 

        (Black should NOT fall for ...Qxd4??; Rxg7+, Kxg7?!;  Nf5+, 
          which will win easily for White.)   

         (34.Rh4!?)   ]  

 

30.Nxf5 Nxf5;  31.Qe4 Qd7;   {See the diagram just below.}   

Black seems to be just barely hanging on.

 

    Black seems to be just defending here.  (k-vs-dj_ts-g3_pos4.jpg, 25 KB)

 (The position just after Black's thirty-first move.) 

 

32.Rh5,   (Probably - '?')   {Diagram?}  

Could this be an error?   (It would appear that it is.)   

 

     [  Apparently White can still force a neat draw with: 
       
32.Ng6+! Kg7[]{Diagram?} 
        This is forced.  

          (Not 32...Kg8?;  33.Qxf5! Qxf5; 34.Ne7+ Kf7;  35.Nxf5, "+/-")   

        33.Nf4! Kh8{Box? Diagram?}  
        This looks forced.  

        34.Ng6+ Kg735.Nf4, "="  {Diagram?}  
        with an obvious repetition. 
]  

 

Now Kasparov is rather short of time ... and the denouement requires 
only a little accurate calculation of the tactics. 

32...Nxd4!;  33.Ng6+!? Kg8;  34.Ne7+ Kf8!;  35.Nd5 Qg7; (!)  
36.Qxd4 Rxd5!;   {See the diagram just below.}   

White RESIGNS.  

 The final position of this interesting contest.

 

A great day for the program ... but a truly bad game by Garry. 
White had many opportunities to win and/or gain a serious advantage, 
and he missed most of them. 

This is a line that the programmers will surely examine in great detail ... 
to see if they cannot improve upon Black's play in this line.
(Black's opening was horrific.) 

 

Copyright (c) A.J. Goldsby I.   Copyright (c)  A.J.G;  2003. 

 

  (Code initially)  generated with  ChessBase 8.0  

  0 - 1  


Game first posted: Feb, 2003.   Last up-date:  Sunday;  March 16th, 2003.  


 See the  June 2003  of issue of   'Chess Life'    ...  for an analysis of all the games. 


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Kasparov - Deep Junior, Game # 3.

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