Trakanon
by Nerferti
One of the more exciting dragon raids in Kunark, unlike all the others (except VP) this one is deep in a dungeon with nasty mobs around him. A good strategy is needed to kill this foul beast with jaws that could swallow you whole.
- Dispell him at the start of the fight, he is buffed by Topalumj and much more dangerous then he is without those buffs.
- Get 175 PR, might use a few buffs and potions. Too much PR is a waste. Levels are more important for resisting the AE then your resists.
- Have shamans use their Velious quest leggings with abolish poison chain this on people.
- Clerics use group heals and paladins use their level 55 group heal, at least 1 paladin and one cleric or 2 clerics in each group would make the fight almost trivial.
- Multiple people heal the main tank, staggered cheals are not needed in a quick and easy fight as this.
- All healers that are not doing group heals, abolish poison and heal whoever yells or on the main tank.
- As soon as trak is aggroed on the main tank, use all offensive disciplines you have. If you are a healer dont worry about mana just chain your heals. The fight should be less then 30 sec. Use malo and occlusion of sound and normal fire/cold nukes will land. A quick fight means his lifetap (not the same as VS by the way) wont hit much and he wont be able to AE as much.
- Do not aggro him where he can not get to, he will move on the bridge or the juggernaut caverns just before the bridge, and not return for 26 minutes.
- Maybe group a CoH mage in the tank groups and CoH them back into the fight when they get trak touched. This could in theory bring other aggro mobs, probably wont matter or happen.
- A good strategy is to attack in waves, melee wave will go first and the casters go last, make sure you wait moving until he has just breathed.
- Have patience, pulling his lair well is not easy.
Pulling can sometimes be done by sending a necro with harmshield, bard with level 60 invul song, cleric or paladin in, they will get trak touched to the shrooms. Trak will run by dont mind him. Run into his lair and clear it as quick as you can. Either CoH your puller back when done or wait, Trak will buff himself a bit and come for you in his now empty lair. One way to pull is have a necro run in with harmshield, get trak touched, feign death, stand up and Trak will port there, clear his lair in the meanwhile. This way can however be very unreliable.
Loose guide to Juggers/Reets - Clearing Trak's Lair
Branar - Seventh Hammer
Basically, there are two ways to do Juggers/Reets. One is with a low 50s raid, where you have multiple people capable of slowing and rooting, but only 1 enchanter capable of kintaz. Juggers have very low resist rates to everything, so you should have no problem using root and slow to crowd control. His lair is easily pulled by one or two monks using feign. Just wait until he reaches the back and pull the juggers and the protector. No need to clear Tolapumj or his 2 guards. What you will have problems with is tanks taunting - I suggest getting yourself a shadowknight who knows what he's doing. These'll be out of your warrior's range for tauntable mobs. SKs with spells can taunt really well. Pallies can't, because their stuns break root without actually stunning the juggers. If possible get 2+ SKs so you can multitank them to keep the agro on tanks at all times. Heals on tanks shouldn't be a problem if your shamans and enchanters are keeping them ALL (yes, even the ones people aren't tanking) slowed.
If you're doing it with a single group of 58+ chars, you probably don't need this guide or you shouldn't be trying it.
- Don't use CoH to clear your agro. It's *very* unreliable on juggers/reets, and just about never works on Trakanon himself in my experience.
- You will need at least one 54+ enchanter. Glamour of Kintaz is a nice near-foolproof way to mez a jugger.
- That said about the enchanter, your main way to crowd control should be root + turgurs, and, if you're having problems keeping them off your casters, split tanking. Glamour of Kintaz will leave your enchanter OOM most of the time, and unable to buff or to dazzle the reets (most of which can be mezzed with plain old dazzle).
- The pulling is very straightforward, unless you want to try something crazy like getting Tolapmuj with Trakanon still up There's only one path to take once you're in the jugger area with mobs in it.
- Be careful in the courtyard area (just under the bridge past the first 2 jugger spawns). The pathing there sucks and if you let the two outside juggers respawn, it can be hell to keep them from agroing (and +2 juggers onto what you already have can easily kill a low 50s raid).
- Remember that juggers and reet casters DO NOT see invis (except for possibly the roamer jugger, not sure...). Neither do 99% of all myconids. An invis'd cleric can easily do CR himself.
If you truly don't know the way to get to the jugger area or don't know how to go through it once you're there, have a rogue with sneak/hide or a caster with imp invis explore the myconid area until you find it, and then have an invis'd monk go through the area until he understands how to pull it.