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Kedge Keep/Phini Raid Strategy

Will need two groups of ppl 35 up. 3 groups of 45 up probably to do Phingel.

Plan is as follows:
1 Buff up and zone in.
2 Clear first level pulling to zone area... Hopefully the Fierce Impaler
will be up.
3 Move down center pit to level two and take up residence in the south
alcove.
4 pull the Golden haired Mermaid and the ravenous stiletto( Be prepared
for Caldronbubble who sometimes comes when the ghm is pulled) move to
east alcove.
6 pull mermaids carefully 2 at a time. (this is tough pull one) Have
to have a monk for this pull.
7 after mermaids mostly cleared pull shellara ebbhunter Pull estrella
(if she didn't come up during 6 or 7) go down to 3rd and fight way east
and north to Undertow/Coralyn Kelpmaiden room
10 Clear room and hope Coralyn is up to begin with.
11 Clear Undertow room. (hopefully undertow is up)
12 Go kill seahorse matriarch if up
13 move back through estrellas room clearing the spawns along the way
14 pull caldronboil (if he didn't come up on the estrella pull)
15 pull frenzied if up(please be up... VERY NICE DROP)
16 move down to 4th
17 pull seahorse patriarch very very carefully if phingel is up.
18 At this point it's over if phingel is up and we don't have enough ppl
to do him. He's very very tough.
19 Pull swirlspines if phingel isn't up.
20 return the same route doing any named spawns that happened to pop
while we were fighting our way down.

If phingel is up we will need to evaluate our groups and make sure we
have the strength to do him before attempting it. Instructions for that
will be given at that time if necessary.

Job's for different classes outside normal operating procedure. All
Casters use your mana wisely. If a critter is almost dead don't blast
it. Let the tanks kill it. Groups with Cholro let the cholro work to
save your healers mana.

Tanks If you can heal help heal after battles if you can stun stun the
casting critters as much as possible.

Druid's enduring breath on everyone to start keep it memmed for rezzes.
let the highest level charm on multiples. If you charm kill creature
immediately after initial battle.

Clerics ssdd

Monks make doubly sure you have a single pull or if two warn us.

Mages are critical to fighting in kedge. breath stones, crack sticks,
and your pets).. Always have invis memmed so you can lose a runaway pet.

Shaman Buff Buff and Buff. See mages about pets. Tanks keep an eye on
that enduring breath.... last raid we had ten deaths due to drowning...
i don't want a single death because of that.

Chanters See tanks seemages about pets

Necros Dot and More Dots on the big critters see mages about pets.

Bards Be careful on your songs Critters here have a huge aggro range keep mana
song up at all times even during fights.... these critters spawn fast.

Everyone without a Fishbone Earring watch your enduring breath...

If it starts flashing use a stone or holler in a shout.