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Temple of Veeshan

By Neferti - Tallon Zek

This is an interesting zone, all the mobs here are like dragons, can not be mezzed or charmed and have an AE. Just the normal spawns here are tougher then Vox and Nagafen. Do not go here below level 55 and if hunting in HoT make sure everyone has the right faction, dont allow any kos people there if you are dragon aligned, even if you use CoH it might give problems. Use a high level monk to get single pulls, multiple AE's stacked will get you dead quick and mobs can cheal eachother.

Pulling might be difficult because of extremely bad pathing and mobs warping a lot. On every pull dispell the mobs first, some have very high damage shields on which can kill your monks quick. Follow with tashanian, malo, maybe occlusion of sound, slow and snare. If you have multiples they might dispell eachothers slow. Make sure to sieve the white wurms so they cant cheal themselves (and other dragons). You might also in addition to pushing the mob (even rogues) use torment of Argli on them to prevent gating after you sieve them. When pushing the mob make sure you dont throw it off a ledge. In the future using wizards with their anti gate spell for this will work.

If you are on Giant faction it is not easy to get in the zone, someone has to train Sontalek away from the entrance and an invis mage walks in near the entrance, then summons everyone across WW. The zone in is safe but you have to fight 8 mobs who do not drop any armor to get to the good areas, west or north. This map by Sparr is useful for navigating the non HoT parts if your guild is on Giant faction.

If you are dragon aligned just run through WW invis to avoid aggro mobs like the ice burrowers, and zone in, just walk to the hub go in the door on the east wing (halls of testing or HoT) and start your pulls. Make sure to avoid Dozekar of course. If hunting in halls of testing this map by Ravhin might come in handy.

Only really high level very well equipped guilds can do the north wing and most of the nameds, have many Ragebringer rogues for damage and clerics for cheal staggering on defensive tanks and outhealing the AE's or you will die there quickly. Even if you do it right flurries can quickly end your rythm. Do not go anywhere near north wing if you arent ready, these mobs are KOS to everyone.