Vincent
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Vincent lies sleeping in a coffin behind a locked door in the basement of the Shinra Mansion in Nibelheim. The letters writtne by Hojo are lying on the floor in the near-left corner of the foyer mention a safe and contain four hints regarding the combination. Listed below you'll find each clue followed by a description of its meaning:
2. [Behind the Ivory's short of tea and ray.] The Ivories is another way to refer to a piano and Ti and Re are the names of musical notes, so it's a good bet you're looking for the large room in the far-left corner of the first floor of the mansion. Examine the area behind the piano in the near-right corner of the room and you'll find "Left 10" written on the floor. 3. [The creek in the floor near the chair on the second floor... then to the left five steps, up nine steps, left two steps, and up six steps.] 'The chair on the second floor' refers to the chair against the near wall in the room with the secret passage to the basement. Follow the instructions and you should end up in the middle of the hall outside the far-right room. Examine that spot and you'll find "Right 59" written on the floor. 4. The fourth hint is written in invisible ink on the letter itself. Position the cursor where the fourth hint should be and press O and you'll see the last number is Right 97. With the combination in hand [Right 36-Left 10-Right 59-Right 97], head for the only safe in the building, located in the far-left room on the second floor. Once you begin cracking the safe, you'll have 20 seconds to enter the combination. It's much more difficult than it seems. The dial is very touchy and even the slightest mistake will screw the whole attempt up. When you succeed, you'll be thrust into battle with Lost Number. When you deafeat the lost number you will recieve Nanaki's COSMO MEMORY With the safe open, examine it and you'll find the BASEMENT KEY. Pick up the ODIN MATERIA and head for the basement. Just outside the library, you'll find Vincent's chamber. Open the door and examine the coffin in the center of the room to speak with him. |
Yuffie
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This is a bit decieving. DO NOT USE THE SAVE POINT or do anything else that will cause you to leave the Field Screen and lose sight of Yuffie!! If you do, she'll vanish and steal a fistful of Gil, so basically you'll be screwed. If you want to convince her to join your party, you must talk to her and say all the right things (what a bitch) during the "convincing" conversation. Listed below are the appropriate responses to Yuffie's comments.
[Not interested] [...petrified] [Wait a second!] [...That's right] [...Let's hurry on] |