| Image | Name | Domain | Cost | Move | Att. | Def. | H.P. | Fire | Range | Prerequisite | Obsolete | Features |
 | Adventurer | Ground | 070 | 1 | 2 | 1 | 1 | 1 | 2 | Map Making | Kargom Way | Can spot enemy hidden units in adjacent squares; Treats all squares as road squares; Ignores City Fortifications; Invisible to most enemy units; Can make amphibious landings; Ignores enemy Zones of Control; Can see units two spaces away |
 | Assassin | Ground | 080 | 1 | 3 | 1 | 1 | 5 | 0 | Rhabdo Rana Cult | Legacy of Jorpagna | Destroyed after attacking; Require no support under a Tyranny; Treats all squares as road squares; Can infiltrate; Ignores City Fortifications; Can make amphibious landings; Ignores enemy Zones of Control |
 | Catremass | Sea | 040 | 10 | 2 | 1 | 2 | 3 | 0 | Catamaran | Legacy of Jorpagna | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units; Can see units two spaces away |
 | Catapult | Ground | 050 | 1 | 2 | 0 | 1 | 5 | 0 | Catapults | Legacy of Yndar | Ignores City Fortifications |
 | Cavarel | Sea | 070 | 7 | 0 | 3 | 2 | 1 | 0 | Deep-Draught Hull | Legacy of Yndar | Can spot enemy hidden units in adjacent squares |
 | Champion | Ground | 100 | 2 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Ignores enemy Zones of Control |
 | City Watch | Ground | 030 | 0 | 0 | 3 | 1 | 1 | 0 | Provincial Rule | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; Can see units two spaces away |
 | Cog | Sea | 060 | 8 | 0 | 2 | 2 | 1 | 0 | Improved Rig | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
 | Colonizer | Ground | 030 | 1 | 0 | 2 | 2 | 1 | 0 | Discovery | Legacy of Yndar | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can see units two spaces away |
 | Demon | Air | 080 | 3 | 3 | 3 | 1 | 2 | 0 | Demonology | Ban of Magic | Can spot enemy hidden units in adjacent squares; Require no support under a Tyranny; Ignores City Fortifications; Can attack flying units in flight; Can see units two spaces away |
 | Dramon | Sea | 080 | 8 | 5 | 4 | 2 | 1 | 0 | War Galleys | Ban of Magic | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units |
 | Dragon | Air | 200 | 20 | 4 | 2 | 2 | 2 | 5 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight; Can see units two spaces away |
 | Elf | Ground | 100 | 1 | 3 | 4 | 1 | 1 | 0 | Elven Warfare | Human Tech. | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can see units two spaces away |
 | Emmisary | Ground | 040 | 2 | 0 | 2 | 1 | 1 | 0 | Diplomacy | Legacy of Yndar | Ignores enemy Zones of Control |
 | Emperor | Ground | 100 | 3 | 2 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight |
 | Galley | Sea | 060 | 7 | 4 | 3 | 2 | 1 | 0 | Naval Warfare | War Galleys | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units |
 | Goldin | Sea | 200 | 12 | 5 | 3 | 2 | 1 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Invisible to most enemy units; Can see units two spaces away |
 | Heavy Cavalry | Ground | 100 | 3 | 6 | 4 | 2 | 1 | 0 | Clavian Warfare | Legacy of Yndar | Defense +50% versus units with a movement factor of 2 |
 | Heavy Infantry | Ground | 040 | 1 | 4 | 3 | 2 | 1 | 0 | Body Armour | Legacy of Yndar | |
 | Hero | Ground | 120 | 2 | 2 | 2 | 2 | 2 | 0 | Trocuspas Banzika | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight; Can make amphibious landings; Ignores enemy Zones of Control |
 | Horseman | Ground | 040 | 3 | 4 | 3 | 1 | 1 | 0 | Horseback Riding | Clavian Warfare | |
 | Illusionist | Ground | 060 | 2 | 0 | 1 | 2 | 1 | 0 | Illusionism | Ban of Magic | Can spot enemy hidden units in adjacent squares; Invisible to most enemy units; Ignores enemy Zones of Control |
 | Kargomitian | Ground | 020 | 1 | 4 | 4 | 1 | 1 | 0 | Kargomitian Warfare | Legacy of Jorpagna | |
 | King | Ground | 100 | 3 | 3 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight |
 | Krau-Ki Lord | Ground | 060 | 2 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | Ban of Magic | Can spot enemy hidden units in adjacent squares; Ignores City Fortifications; Ignores enemy Zones of Control |
 | Light Cavalry | Ground | 050 | 3 | 5 | 4 | 1 | 1 | 0 | Noble Warriors | Legacy of Yndar | |
 | Light Infantry | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | Jorpagnan Warfare | Legacy of Yndar | |
 | Longboat | Sea | 020 | 8 | 2 | 2 | 2 | 1 | 0 | Ransardi Way | Jorpagnan Warfare | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
 | Magician | Ground | 100 | 2 | 0 | 2 | 2 | 1 | 0 | Practical Magic | Ban of Magic | |
 | Master of Illusion | Ground | 100 | 2 | 0 | 1 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Invisible to most enemy units; Ignores enemy Zones of Control |
 | Merchant | Ground | 050 | 3 | 0 | 2 | 1 | 1 | 0 | Trade Convoys | Legacy of Yndar | Ignores enemy Zones of Control |
 | Militia | Ground | 010 | 1 | 2 | 3 | 1 | 1 | 0 | Human Tech. | Provincial Rule | |
 | Monster | Ground | 100 | 3 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | -- | Require no support under a Tyranny; Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Ignores enemy Zones of Control |
 | Native | Ground | 050 | 1 | 2 | 2 | 1 | 1 | 0 | (Unique Unit) | -- | Treats all squares as road squares |
 | Native | Ground | 050 | 1 | 2 | 2 | 1 | 1 | 0 | (Unique Unit) | -- | Treats all squares as road squares |
 | Necromancer | Ground | 100 | 1 | 3 | 2 | 2 | 2 | 0 | Necromancy | Ban of Magic | Defense +100% versus air units |
 | Ogre | Ground | 050 | 2 | 5 | 4 | 1 | 1 | 0 | (Unique Unit) | -- | |
 | Orc Warlord | Ground | 100 | 3 | 3 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Ignores City Fortifications; Ignores enemy Zones of Control |
 | Orc | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | Orc Alliance | Legacy of Jorpagna | Require no support under a Tyranny |
 | Ransardian | Ground | 010 | 1 | 5 | 5 | 1 | 1 | 0 | Ransardi Way | Jorpagnan Warfare | Can make amphibious landings |
 | Raugon Colony | Sea | 200 | 5 | 2 | 1 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Can see units two spaces away |
 | Sailboat | Sea | 040 | 6 | 0 | 1 | 2 | 1 | 0 | Seafaring | Improved Rig | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
 | Scavenger Rider | Ground | 100 | 1 | 5 | 3 | 1 | 2 | 0 | (Unique Unit) | -- | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares |
 | Sea Serpent | Sea | 200 | 4 | 2 | 1 | 2 | 2 | 9 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Invisible to most enemy units; Can see units two spaces away |
 | Settler | Ground | 020 | 2 | 0 | 1 | 2 | 1 | 0 | Human Tech. | -- | |
 | Trader | Ground | 030 | 3 | 0 | 1 | 1 | 1 | 0 | Trade | Trade Convoys | Ignores enemy Zones of Control |
 | Trinsmyrian | Ground | 020 | 1 | 3 | 4 | 1 | 1 | 0 | Inashtar Cult | Legacy of Jorpagna | Defense +50% versus units with a movement factor of 2 |
 | Undead | Ground | 010 | 1 | 2 | 2 | 2 | 1 | 0 | Necromancy | Ban of Magic | |
 | Warrior | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | (Unique Unit) | -- | |
 | Warrior | Ground | 030 | 2 | 4 | 3 | 1 | 1 | 0 | Ban of Magic | Legacy of Jorpagna | |
 | Wolf Rider | Ground | 040 | 1 | 5 | 3 | 1 | 1 | 0 | Orc Alliance | Legacy of Jorpagna | Treats all squares as road squares |
 | Wolfman | Ground | 200 | 1 | 5 | 4 | 1 | 1 | 0 | (Unique Unit) | -- | Can see units two spaces away |
 | Wraith | Ground | 200 | 0 | 0 | 2 | 1 | 1 | 1 | (Unique Unit) | -- | Invisible to most enemy units |