Image | Name | Domain | Cost | Move | Att. | Def. | H.P. | Fire | Range | Prerequisite | Obsolete | Features |
![](images/un28.gif) | Adventurer | Ground | 070 | 1 | 2 | 1 | 1 | 1 | 2 | Map Making | Kargom Way | Can spot enemy hidden units in adjacent squares; Treats all squares as road squares; Ignores City Fortifications; Invisible to most enemy units; Can make amphibious landings; Ignores enemy Zones of Control; Can see units two spaces away |
![](images/un72.gif) | Assassin | Ground | 080 | 1 | 3 | 1 | 1 | 5 | 0 | Rhabdo Rana Cult | Legacy of Jorpagna | Destroyed after attacking; Require no support under a Tyranny; Treats all squares as road squares; Can infiltrate; Ignores City Fortifications; Can make amphibious landings; Ignores enemy Zones of Control |
![](images/un71.gif) | Catremass | Sea | 040 | 10 | 2 | 1 | 2 | 3 | 0 | Catamaran | Legacy of Jorpagna | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units; Can see units two spaces away |
![](images/un68.gif) | Catapult | Ground | 050 | 1 | 2 | 0 | 1 | 5 | 0 | Catapults | Legacy of Yndar | Ignores City Fortifications |
![](images/un51.gif) | Cavarel | Sea | 070 | 7 | 0 | 3 | 2 | 1 | 0 | Deep-Draught Hull | Legacy of Yndar | Can spot enemy hidden units in adjacent squares |
![](images/un35.gif) | Champion | Ground | 100 | 2 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Ignores enemy Zones of Control |
![](images/un57.gif) | City Watch | Ground | 030 | 0 | 0 | 3 | 1 | 1 | 0 | Provincial Rule | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; Can see units two spaces away |
![](images/un50.gif) | Cog | Sea | 060 | 8 | 0 | 2 | 2 | 1 | 0 | Improved Rig | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
![](images/un56.gif) | Colonizer | Ground | 030 | 1 | 0 | 2 | 2 | 1 | 0 | Discovery | Legacy of Yndar | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can see units two spaces away |
![](images/un42.gif) | Demon | Air | 080 | 3 | 3 | 3 | 1 | 2 | 0 | Demonology | Ban of Magic | Can spot enemy hidden units in adjacent squares; Require no support under a Tyranny; Ignores City Fortifications; Can attack flying units in flight; Can see units two spaces away |
![](images/un48.gif) | Dramon | Sea | 080 | 8 | 5 | 4 | 2 | 1 | 0 | War Galleys | Ban of Magic | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units |
![](images/un43.gif) | Dragon | Air | 200 | 20 | 4 | 2 | 2 | 2 | 5 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight; Can see units two spaces away |
![](images/un15.gif) | Elf | Ground | 100 | 1 | 3 | 4 | 1 | 1 | 0 | Elven Warfare | Human Tech. | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Can see units two spaces away |
![](images/un54.gif) | Emmisary | Ground | 040 | 2 | 0 | 2 | 1 | 1 | 0 | Diplomacy | Legacy of Yndar | Ignores enemy Zones of Control |
![](images/un37.gif) | Emperor | Ground | 100 | 3 | 2 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight |
![](images/un47.gif) | Galley | Sea | 060 | 7 | 4 | 3 | 2 | 1 | 0 | Naval Warfare | War Galleys | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land; Invisible to most enemy units |
![](images/un46.gif) | Goldin | Sea | 200 | 12 | 5 | 3 | 2 | 1 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Invisible to most enemy units; Can see units two spaces away |
![](images/un70.gif) | Heavy Cavalry | Ground | 100 | 3 | 6 | 4 | 2 | 1 | 0 | Clavian Warfare | Legacy of Yndar | Defense +50% versus units with a movement factor of 2 |
![](images/un14.gif) | Heavy Infantry | Ground | 040 | 1 | 4 | 3 | 2 | 1 | 0 | Body Armour | Legacy of Yndar | |
![](images/un33.gif) | Hero | Ground | 120 | 2 | 2 | 2 | 2 | 2 | 0 | Trocuspas Banzika | Legacy of Yndar | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight; Can make amphibious landings; Ignores enemy Zones of Control |
![](images/un31.gif) | Horseman | Ground | 040 | 3 | 4 | 3 | 1 | 1 | 0 | Horseback Riding | Clavian Warfare | |
![](images/un55.gif) | Illusionist | Ground | 060 | 2 | 0 | 1 | 2 | 1 | 0 | Illusionism | Ban of Magic | Can spot enemy hidden units in adjacent squares; Invisible to most enemy units; Ignores enemy Zones of Control |
![](images/un22.gif) | Kargomitian | Ground | 020 | 1 | 4 | 4 | 1 | 1 | 0 | Kargomitian Warfare | Legacy of Jorpagna | |
![](images/un36.gif) | King | Ground | 100 | 3 | 3 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Defense +100% versus air units; Ignores City Fortifications; Can attack flying units in flight |
![](images/un65.gif) | Krau-Ki Lord | Ground | 060 | 2 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | Ban of Magic | Can spot enemy hidden units in adjacent squares; Ignores City Fortifications; Ignores enemy Zones of Control |
![](images/un32.gif) | Light Cavalry | Ground | 050 | 3 | 5 | 4 | 1 | 1 | 0 | Noble Warriors | Legacy of Yndar | |
![](images/un13.gif) | Light Infantry | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | Jorpagnan Warfare | Legacy of Yndar | |
![](images/un45.gif) | Longboat | Sea | 020 | 8 | 2 | 2 | 2 | 1 | 0 | Ransardi Way | Jorpagnan Warfare | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
![](images/un12.gif) | Magician | Ground | 100 | 2 | 0 | 2 | 2 | 1 | 0 | Practical Magic | Ban of Magic | |
![](images/un58.gif) | Master of Illusion | Ground | 100 | 2 | 0 | 1 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Invisible to most enemy units; Ignores enemy Zones of Control |
![](images/un60.gif) | Merchant | Ground | 050 | 3 | 0 | 2 | 1 | 1 | 0 | Trade Convoys | Legacy of Yndar | Ignores enemy Zones of Control |
![](images/un29.gif) | Militia | Ground | 010 | 1 | 2 | 3 | 1 | 1 | 0 | Human Tech. | Provincial Rule | |
![](images/un63.gif) | Monster | Ground | 100 | 3 | 3 | 2 | 2 | 2 | 0 | (Unique Unit) | -- | Require no support under a Tyranny; Defense +50% versus units with a movement factor of 2; Treats all squares as road squares; Ignores enemy Zones of Control |
![](images/un27.gif) | Native | Ground | 050 | 1 | 2 | 2 | 1 | 1 | 0 | (Unique Unit) | -- | Treats all squares as road squares |
![](images/un20.gif) | Native | Ground | 050 | 1 | 2 | 2 | 1 | 1 | 0 | (Unique Unit) | -- | Treats all squares as road squares |
![](images/un67.gif) | Necromancer | Ground | 100 | 1 | 3 | 2 | 2 | 2 | 0 | Necromancy | Ban of Magic | Defense +100% versus air units |
![](images/un25.gif) | Ogre | Ground | 050 | 2 | 5 | 4 | 1 | 1 | 0 | (Unique Unit) | -- | |
![](images/un62.gif) | Orc Warlord | Ground | 100 | 3 | 3 | 3 | 2 | 2 | 0 | (Unique Unit) | -- | Ignores City Fortifications; Ignores enemy Zones of Control |
![](images/un19.gif) | Orc | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | Orc Alliance | Legacy of Jorpagna | Require no support under a Tyranny |
![](images/un44.gif) | Ransardian | Ground | 010 | 1 | 5 | 5 | 1 | 1 | 0 | Ransardi Way | Jorpagnan Warfare | Can make amphibious landings |
![](images/un52.gif) | Raugon Colony | Sea | 200 | 5 | 2 | 1 | 2 | 2 | 0 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Can see units two spaces away |
![](images/un49.gif) | Sailboat | Sea | 040 | 6 | 0 | 1 | 2 | 1 | 0 | Seafaring | Improved Rig | Can spot enemy hidden units in adjacent squares; May be lost out of sight of land |
![](images/un34.gif) | Scavenger Rider | Ground | 100 | 1 | 5 | 3 | 1 | 2 | 0 | (Unique Unit) | -- | Defense +50% versus units with a movement factor of 2; Treats all squares as road squares |
![](images/un66.gif) | Sea Serpent | Sea | 200 | 4 | 2 | 1 | 2 | 2 | 9 | (Unique Unit) | -- | Can spot enemy hidden units in adjacent squares; Defense +100% versus air units; Invisible to most enemy units; Can see units two spaces away |
![](images/un11.gif) | Settler | Ground | 020 | 2 | 0 | 1 | 2 | 1 | 0 | Human Tech. | -- | |
![](images/un59.gif) | Trader | Ground | 030 | 3 | 0 | 1 | 1 | 1 | 0 | Trade | Trade Convoys | Ignores enemy Zones of Control |
![](images/un17.gif) | Trinsmyrian | Ground | 020 | 1 | 3 | 4 | 1 | 1 | 0 | Inashtar Cult | Legacy of Jorpagna | Defense +50% versus units with a movement factor of 2 |
![](images/un23.gif) | Undead | Ground | 010 | 1 | 2 | 2 | 2 | 1 | 0 | Necromancy | Ban of Magic | |
![](images/un26.gif) | Warrior | Ground | 020 | 2 | 4 | 3 | 1 | 1 | 0 | (Unique Unit) | -- | |
![](images/un16.gif) | Warrior | Ground | 030 | 2 | 4 | 3 | 1 | 1 | 0 | Ban of Magic | Legacy of Jorpagna | |
![](images/un64.gif) | Wolf Rider | Ground | 040 | 1 | 5 | 3 | 1 | 1 | 0 | Orc Alliance | Legacy of Jorpagna | Treats all squares as road squares |
![](images/un24.gif) | Wolfman | Ground | 200 | 1 | 5 | 4 | 1 | 1 | 0 | (Unique Unit) | -- | Can see units two spaces away |
![](images/un61.gif) | Wraith | Ground | 200 | 0 | 0 | 2 | 1 | 1 | 1 | (Unique Unit) | -- | Invisible to most enemy units |