Cid'tal
STR d6+10 INT 3 (an. 2d4+2)
DEX d4+10 WIL d6+6
CON d6+8 PER 1 (an. d4)
dur as CON X 1.5 AC 15+/14/7/3
Mov run 10 walk 4 fly 32 # act. 2
RS G/2
Attacks
Beak 16/8/4 d6+2s/d4w/d4+2w (LI/O)
Sap drain automatic an A beak attack d3w/phase
Sonic roar 4m/6m/10m d6w/d8+3w/d4+1m (En/O)
Defenses armor d4+3 (LI), d3+1 (HI), d3-1 (En)
+3 vs melee
+1 vs ranged
Skills
Athletics; Acrobatics- flight 3; Stamina; Awareness- perception 5;
Resolve
Mutations/powers- unique sonic roar, full carapace, males immune to sonic
attacks
Desc : Cid'tal are giant cicadas. They look almost identical to their smaller cousins (except the thickened legs, of course), with a wide head, huge eyes, long transparent wings and a huge beak (.3m long). Only the males have the buzz that intelligent beings across Gamma Terra fear. The male is 3 meters long and the female is 3.3.
Cmbt : When a suitable plant is discovered, a cid'tal will land upon the plant and attempt to drive its beak into the soft vascular tissue of the plant. If the plant resists, the cid'tal will use its beak to subdue the plant; males might use the buzz (only 35% of the time). If the ci'tal loses more than half of its sun or wound points (or just one mortal), it will fly away. While they are above ground (as adults), cid'tal males buzz trying to attract a mate. Most of the time, this is just deafening, but if attacked, a male will buzz with such vigor, the buzz damages everything around the male (like a bomb). As the females also take damage, the male will not use it while any female is within range. After mating, the female as one more "attack"- she lays her eggs in the branches of large nonmobile trees.
Hab/Soc: Cid'tal are seen only once every 17 years and then only for 2-3 weeks. It is unknown where the larave live for such long periods. When they do appear, they are in huge swarms. As this stage of life is just
for breeding and competition abounds, there is no society as such. Each acts independently and will not assist any other for any reason(except in cases of large, tasty plants-and then the cooperation is not on purpose).
Biome: temperate forests
Encounter chance : possible
Group size: 5d10
Org : solitary/swarm
Niche : high level herbivore
IQ : low level animal